Player Matchup

Nu Wa
Nu Wa
Bułka009
Nu Wa
Level 141
God Stats
6W - 3L
1,497 SR
Queue Stats
289W - 313L
1,461 Elo+
Party 1
Mercury
Mercury
GubbGegg
Mercury
Level 123
God Stats
1W - 1L
1,306 SR
Queue Stats
172W - 162L
1,473 Elo+
Solo
Jormungandr
Jormungandr
Hoshigakiii
Jormungandr
Level 155
God Stats
4W - 1L
1,721 SR
Queue Stats
215W - 229L
1,441 Elo+
Party 1
Baron Samedi
Baron Samedi
Logos2
Baron Samedi
Level 85
God Stats
3W - 1L
1,510 SR
Queue Stats
174W - 149L
1,512 Elo+
Solo
Artemis
Artemis
amarxo21
Artemis
Level 152
God Stats
3W - 3L
1,398 SR
Queue Stats
354W - 371L
1,525 Elo+
Solo
Team Averages
Level 131
1,486 SR
1,482 Elo+

VS

Team Averages
Level 79
1,452 SR
1,544 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Jokkeboy
Merlin
Level 64
God Stats
0W - 1L
1,339 SR
Queue Stats
77W - 61L
1,569 Elo+
Party 2
Cupid
Cupid
Lesnikk
Cupid
Level 131
God Stats
2W - 2L
1,493 SR
Queue Stats
207W - 203L
1,516 Elo+
Solo
Izanami
Izanami
blockovzki
Izanami
Level 64
God Stats
0W - 3L
1,600 SR
Queue Stats
68W - 51L
1,563 Elo+
Party 2
Chiron
Chiron
sunDayzfosho
Chiron
Level 24
God Stats
0W - 2L
1,331 SR
Queue Stats
39W - 29L
1,573 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Bułka009
Nu Wa
18
6 / 3 / 18
11,125
856
15,737
10,127
4,668
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Mercury
GubbGegg
Mercury
16
3 / 5 / 16
9,915
763
7,063
13,224
5,771
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jormungandr
Hoshigakiii
Jormungandr
16
10 / 6 / 8
10,976
844
11,122
16,794
23,947
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Baron Samedi
Logos2
Baron Samedi
19
3 / 2 / 20
10,918
840
14,645
11,450
8,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
amarxo21
Artemis
19
9 / 2 / 19
11,802
908
24,537
12,287
6,171
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
15
1 / 7 / 8
9,519
732
5,910
20,307
29,210
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Merlin
Jokkeboy
Merlin
17
6 / 7 / 5
10,105
777
13,008
12,735
5,835
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cupid
Lesnikk
Cupid
16
4 / 6 / 6
10,077
775
10,096
16,905
8,307
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Izanami
blockovzki
Izanami
15
3 / 5 / 4
8,662
666
10,763
13,461
6,359
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chiron
16
3 / 6 / 7
9,305
716
9,933
14,524
7,594
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
47
31
Kills
17
18
Deaths
31
81
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
 
Cabrakan
1
7
8
0.71
W
Nu Wa
Bułka009
Nu Wa
6
3
18
5
W
Mercury
GubbGegg
Mercury
3
5
16
2.2
W
Jormungandr
Hoshigakiii
Jormungandr
10
6
8
2.33
L
Merlin
Jokkeboy
Merlin
6
7
5
1.21
L
Cupid
Lesnikk
Cupid
4
6
6
1.17
W
Baron Samedi
Logos2
Baron Samedi
3
2
20
6.5
W
Artemis
amarxo21
Artemis
9
2
19
9.25
L
Izanami
blockovzki
Izanami
3
5
4
1
L
Chiron
3
6
7
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,104
Damage
49,710
63,882
Taken
77,932
48,876
Mitigated
57,305
23,036
Healing
17,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
 
Cabrakan
5,910
703
449
1,226
20,307
29,210
0
10,185
10,122
9,800
0
W
Nu Wa
Bułka009
Nu Wa
15,737
5,393
1,034
2,180
10,127
4,668
2,498
3,842
6,285
36,185
0
W
Mercury
GubbGegg
Mercury
7,063
2,446
1,029
1,239
13,224
5,771
1,134
4,180
9,044
0
13,509
W
Jormungandr
Hoshigakiii
Jormungandr
11,122
1,740
1,795
2,113
16,794
23,947
451
2,694
14,100
17,147
607
L
Merlin
Jokkeboy
Merlin
13,008
433
133
976
12,735
5,835
0
7,002
5,733
33,452
0
L
Cupid
Lesnikk
Cupid
10,096
4,376
4,213
4,996
16,905
8,307
0
8,541
8,364
0
26,690
W
Baron Samedi
Logos2
Baron Samedi
14,645
831
5,159
4,023
11,450
8,319
1,739
3,954
7,496
41,844
0
W
Artemis
amarxo21
Artemis
24,537
11,024
654
3,810
12,287
6,171
3,133
4,248
8,039
69
36,024
L
Izanami
blockovzki
Izanami
10,763
5,863
628
1,622
13,461
6,359
0
7,800
5,661
0
28,850
L
Chiron
9,933
2,152
841
1,997
14,524
7,594
0
7,369
7,155
0
23,852

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,736
Gold Earned
47,668
144
Minions Killed
143
0
Camps Cleared
0
1,142,815
Distance Traveled
1,067,882
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
9,519
732
3
0
0
217,993
0
W
Nu Wa
11,125
856
37
3
0
218,619
0
W
Mercury
9,915
763
7
1
0
279,320
0
W
Jormungandr
10,976
844
8
1
0
181,800
0
L
Merlin
10,105
777
37
3
0
201,291
0
L
Cupid
10,077
775
32
2
0
233,604
0
W
Baron Samedi
10,918
840
62
5
0
228,553
0
W
Artemis
11,802
908
30
2
0
234,523
0
L
Izanami
8,662
666
40
3
0
193,981
0
L
Chiron
9,305
716
31
2
0
221,013
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role