Player Matchup

Bacchus
Bacchus
Ace Of Blades V
Bacchus
Level 98
God Stats
27W - 29L
1,504 SR
Queue Stats
245W - 220L
1,470 Elo+
Solo
Discordia
Discordia
DeMonteLeonTwon
Discordia
Level 43
God Stats
1W - 1L
1,515 SR
Queue Stats
12W - 11L
1,464 Elo+
Solo
Arachne
Arachne
ForsakenRonin
Arachne
Level 23
God Stats
9W - 6L
1,576 SR
Queue Stats
124W - 100L
1,513 Elo+
Solo
Scylla
Scylla
Primstone
Scylla
Level 144
God Stats
1W - 1L
1,461 SR
Queue Stats
39W - 33L
1,526 Elo+
Solo
Lancelot
Lancelot
fEELßÂÐman
Lancelot
Level 72
God Stats
8W - 5L
1,691 SR
Queue Stats
270W - 117L
1,582 Elo+
Solo
Team Averages
Level 76
1,549 SR
1,511 Elo+

VS

Team Averages
Level 23
1,381 SR
1,258 Elo+
Xbalanque
Xbalanque
JickyRones441
Xbalanque
Level 9
God Stats
6W - 4L
1,107 SR
Queue Stats
11W - 13L
963 Elo+
Solo
Anubis
Anubis
KingOfAllKaiju
Anubis
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
LooseClapper186
Baron Samedi
Level 29
God Stats
0W - 2L
1,394 SR
Queue Stats
21W - 48L
1,128 Elo+
Party 1
Achilles
Achilles
RevanantRyan
Achilles
Level 46
God Stats
8W - 14L
1,500 SR
Queue Stats
51W - 54L
1,496 Elo+
Solo
Chaac
Chaac
YoungCourtny
Chaac
Level 23
God Stats
15W - 19L
1,406 SR
Queue Stats
54W - 59L
1,205 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 1 / 10
11,181
1,016
7,199
11,136
15,076
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Discordia
DeMonteLeonTwon
Discordia
16
4 / 2 / 11
10,270
934
8,886
6,771
2,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
18
8 / 1 / 10
11,157
1,014
16,703
11,162
6,152
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Scylla
Primstone
Scylla
16
5 / 1 / 8
10,465
951
5,584
4,236
1,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Lancelot
fEELßÂÐman
Lancelot
17
6 / 0 / 14
10,872
988
14,777
11,133
11,263
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
JickyRones441
Xbalanque
14
0 / 8 / 0
7,930
721
3,934
15,192
6,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
0 / 11 / 0
7,814
710
4,257
14,619
7,214
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
LooseClapper186
Baron Samedi
12
0 / 4 / 0
7,514
683
2,000
4,393
1,710
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Achilles
RevanantRyan
Achilles
17
4 / 3 / 0
9,832
894
11,069
16,927
21,228
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
0 / 4 / 1
7,849
714
3,908
8,741
7,104
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
5
30
Kills
4
5
Deaths
30
53
Assists
1
Player
Kills
Deaths
Assists
KDA
W
7
1
10
12
W
Discordia
DeMonteLeonTwon
Discordia
4
2
11
4.75
W
Arachne
8
1
10
13
L
Xbalanque
JickyRones441
Xbalanque
0
8
0
0
L
0
11
0
0
L
Baron Samedi
LooseClapper186
Baron Samedi
0
4
0
0
W
Scylla
Primstone
Scylla
5
1
8
9
L
Achilles
RevanantRyan
Achilles
4
3
0
1.33
L
0
4
1
0.13
W
Lancelot
fEELßÂÐman
Lancelot
6
0
14
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,149
Damage
25,168
44,438
Taken
59,872
36,968
Mitigated
43,446
10,203
Healing
5,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,199
422
0
3,727
11,136
15,076
519
2,008
8,951
27,034
0
W
Discordia
DeMonteLeonTwon
Discordia
8,886
409
0
619
6,771
2,754
2,865
422
6,086
32,539
0
W
Arachne
16,703
12,857
0
3,433
11,162
6,152
4,008
2,187
8,762
0
47,979
L
Xbalanque
JickyRones441
Xbalanque
3,934
2,014
0
1,212
15,192
6,190
0
5,017
9,852
0
17,806
L
4,257
241
0
882
14,619
7,214
0
3,451
10,598
13,243
0
L
Baron Samedi
LooseClapper186
Baron Samedi
2,000
277
142
284
4,393
1,710
0
2,684
1,671
5,136
0
W
Scylla
Primstone
Scylla
5,584
152
0
490
4,236
1,723
2,607
142
4,004
27,546
0
L
Achilles
RevanantRyan
Achilles
11,069
1,689
0
2,128
16,927
21,228
0
5,566
11,076
0
35,980
L
3,908
133
0
516
8,741
7,104
0
4,951
3,717
1,317
15,287
W
Lancelot
fEELßÂÐman
Lancelot
14,777
1,910
0
1,934
11,133
11,263
272
2,097
8,712
0
37,666

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,945
Gold Earned
40,939
242
Minions Killed
147
0
Camps Cleared
0
1,331,800
Distance Traveled
811,312
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,181
1,016
25
2
0
259,379
0
W
Discordia
10,270
934
54
5
0
238,015
0
W
Arachne
11,157
1,014
60
5
0
268,547
0
L
Xbalanque
7,930
721
33
3
0
181,643
0
L
Anubis
7,814
710
30
3
0
152,660
0
L
Baron Samedi
7,514
683
7
1
0
98,398
0
W
Scylla
10,465
951
48
4
0
238,070
0
L
Achilles
9,832
894
55
5
0
227,658
0
L
Chaac
7,849
714
22
2
0
150,953
0
W
Lancelot
10,872
988
55
5
0
327,789
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role