Player Matchup

Ra
Ra
Gold V
CebollaAsesina
Ra
Gold V
Level 35
God Stats
2W - 0L
1,753 SR
Queue Stats
5W - 2L
1,646 MMR
Party 1
Ishtar
Ishtar
Bronze III
mangue8
Ishtar
Bronze III
Level 171
God Stats
1W - 0L
1,610 SR
Queue Stats
1W - 0L
1,500 MMR
Party 1
Kuzenbo
Kuzenbo
Gold V
slamofan02
Kuzenbo
Gold V
Level 53
God Stats
1W - 0L
1,580 SR
Queue Stats
5W - 2L
1,662 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 86
1,647 SR
1,603 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 148
1,570 SR
1,532 MMR
Neith
Neith
Gold IV
GEHDYC
Neith
Gold IV
Level 164
God Stats
11W - 20L
1,391 SR
Queue Stats
368W - 432L
1,526 MMR
Solo
Bacchus
Bacchus
Gold III
LordJokerTK
Bacchus
Gold III
Level 142
God Stats
0W - 1L
1,773 SR
Queue Stats
52W - 57L
1,554 MMR
Party 2
Baron Samedi
Baron Samedi
Gold III
Nappa121
Baron Samedi
Gold III
Level 138
God Stats
9W - 7L
1,546 SR
Queue Stats
301W - 335L
1,517 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 3 / 8
14,903
877
18,806
12,376
6,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ishtar
mangue8
Ishtar
15
7 / 3 / 6
14,006
824
21,017
17,127
10,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Kuzenbo
slamofan02
Kuzenbo
15
3 / 2 / 11
13,092
770
15,164
22,575
42,097
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
RaijinVulcanPersephoneThothAnhur

VS

Bans
Morgan Le FayDiscordiaHou YiAphroditeMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
GEHDYC
Neith
14
2 / 8 / 3
12,268
722
11,911
23,780
8,540
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
LordJokerTK
Bacchus
14
2 / 7 / 5
12,030
708
9,358
24,740
35,408
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
Nappa121
Baron Samedi
17
4 / 3 / 4
13,297
782
19,080
14,249
7,919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
20
18
Kills
8
8
Deaths
18
25
Assists
12
Player
Kills
Deaths
Assists
KDA
W
8
3
8
4
L
Neith
GEHDYC
Neith
2
8
3
0.44
L
Bacchus
LordJokerTK
Bacchus
2
7
5
0.64
L
Baron Samedi
Nappa121
Baron Samedi
4
3
4
2
W
Ishtar
mangue8
Ishtar
7
3
6
3.33
W
Kuzenbo
slamofan02
Kuzenbo
3
2
11
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,987
Damage
40,349
52,078
Taken
62,769
58,716
Mitigated
51,867
14,695
Healing
17,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,806
809
2,788
3,114
12,376
6,503
1,036
7,125
5,251
80,796
0
L
Neith
GEHDYC
Neith
11,911
4,367
396
7,495
23,780
8,540
180
13,254
9,761
0
56,634
L
Bacchus
LordJokerTK
Bacchus
9,358
1,326
0
3,245
24,740
35,408
0
11,008
12,669
20,842
496
L
Baron Samedi
Nappa121
Baron Samedi
19,080
1,410
2,948
3,189
14,249
7,919
0
8,506
5,444
70,256
0
W
Ishtar
mangue8
Ishtar
21,017
10,601
0
5,748
17,127
10,116
1,551
9,506
7,621
0
77,023
W
Kuzenbo
slamofan02
Kuzenbo
15,164
4,532
0
3,045
22,575
42,097
771
11,848
10,727
32,757
1,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,001
Gold Earned
37,595
204
Minions Killed
175
0
Camps Cleared
0
926,821
Distance Traveled
834,773
1
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
14,903
877
99
6
0
312,104
0
L
Neith
12,268
722
66
4
0
258,171
4
L
Bacchus
12,030
708
16
1
0
282,120
0
L
Baron Samedi
13,297
782
93
5
0
294,482
9
W
Ishtar
14,006
824
77
5
0
287,282
0
W
Kuzenbo
13,092
770
28
2
0
327,435
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role