Player Matchup

Hel
Hel
 
Hel
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Exolute
Neith
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 52L
1,283 Elo+
Solo
Shiva
Shiva
Poryadok
Shiva
Level 82
God Stats
15W - 6L
1,584 SR
Queue Stats
295W - 361L
1,515 Elo+
Party 1
Maui
Maui
Shailin I
Maui
Level 146
God Stats
0W - 2L
1,274 SR
Queue Stats
378W - 394L
1,400 Elo+
Solo
Hercules
Hercules
UperFlor
Hercules
Level 121
God Stats
2W - 2L
1,511 SR
Queue Stats
115W - 63L
1,622 Elo+
Solo
Team Averages
Level 100
1,474 SR
1,464 Elo+

VS

Team Averages
Level 103
1,471 SR
1,514 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Cryolaminae
Yemoja
Level 15
God Stats
4W - 0L
1,500 SR
Queue Stats
19W - 22L
1,674 Elo+
Solo
Nu Wa
Nu Wa
Fusilon
Nu Wa
Level 94
God Stats
10W - 9L
1,506 SR
Queue Stats
793W - 788L
1,472 Elo+
Solo
Medusa
Medusa
MrWaxman
Medusa
Level 144
God Stats
1W - 3L
1,329 SR
Queue Stats
212W - 227L
1,455 Elo+
Solo
Surtr
Surtr
Pablo_MP5K_QNK
Surtr
Level 127
God Stats
1W - 2L
1,523 SR
Queue Stats
105W - 91L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
16
2 / 3 / 12
8,688
724
5,230
15,205
8,939
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Neith
Exolute
Neith
16
5 / 3 / 8
9,100
758
16,980
17,106
9,835
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Shiva
Poryadok
Shiva
13
2 / 5 / 9
7,907
659
10,731
21,242
24,871
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Maui
13
0 / 6 / 11
7,936
661
5,885
17,687
21,844
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hercules
UperFlor
Hercules
16
6 / 4 / 5
9,464
789
16,304
24,116
24,861
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
15
2 / 5 / 13
9,734
811
17,822
14,702
7,082
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Yemoja
16
1 / 1 / 18
10,117
843
8,256
13,530
8,932
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Nu Wa
Fusilon
Nu Wa
18
4 / 0 / 15
10,462
872
20,961
5,930
3,039
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
MrWaxman
Medusa
18
11 / 5 / 9
11,430
953
25,637
16,121
8,867
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
3 / 4 / 15
10,718
893
13,268
19,360
20,663
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
91
15
Kills
21
21
Deaths
15
45
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
2
3
12
2.67
W
Ah Muzen Cab
 
Ah Muzen Cab
2
5
13
1.7
W
Yemoja
1
1
18
10
L
Neith
Exolute
Neith
5
3
8
3
W
Nu Wa
Fusilon
Nu Wa
4
0
15
11.5
W
Medusa
MrWaxman
Medusa
11
5
9
3.1
W
3
4
15
2.63
L
Shiva
Poryadok
Shiva
2
5
9
1.3
L
Maui
0
6
11
0.92
L
Hercules
UperFlor
Hercules
6
4
5
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,130
Damage
85,944
95,356
Taken
69,643
90,350
Mitigated
48,583
46,058
Healing
27,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
5,230
915
13,365
7,925
15,205
8,939
0
5,606
9,599
20,299
0
W
Ah Muzen Cab
 
Ah Muzen Cab
17,822
3,422
768
775
14,702
7,082
1,500
1,832
12,527
0
32,138
W
Yemoja
8,256
629
9,026
4,623
13,530
8,932
695
2,910
10,417
15,606
0
L
Neith
Exolute
Neith
16,980
5,262
1,041
3,947
17,106
9,835
0
4,557
12,549
0
49,475
W
Nu Wa
Fusilon
Nu Wa
20,961
7,821
2,326
1,189
5,930
3,039
1,414
1,145
4,785
41,232
0
W
Medusa
MrWaxman
Medusa
25,637
13,262
784
1,206
16,121
8,867
2,520
1,994
13,945
0
47,198
W
13,268
4,119
2,898
4,229
19,360
20,663
468
3,234
15,480
792
19,291
L
Shiva
Poryadok
Shiva
10,731
461
3,008
5,824
21,242
24,871
0
6,592
14,650
0
27,433
L
Maui
5,885
520
716
1,221
17,687
21,844
0
5,567
12,120
14,266
0
L
Hercules
UperFlor
Hercules
16,304
3,098
248
8,763
24,116
24,861
0
7,440
16,676
0
38,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,095
Gold Earned
52,461
221
Minions Killed
133
0
Camps Cleared
0
1,144,238
Distance Traveled
1,195,737
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,688
724
34
3
0
219,805
0
W
Ah Muzen Cab
9,734
811
16
1
0
252,359
0
W
Yemoja
10,117
843
17
1
0
255,623
0
L
Neith
9,100
758
76
6
0
211,990
0
W
Nu Wa
10,462
872
44
4
0
235,439
0
W
Medusa
11,430
953
44
4
0
194,922
0
W
Surtr
10,718
893
12
1
0
257,394
0
L
Shiva
7,907
659
35
3
0
245,128
0
L
Maui
7,936
661
17
1
0
212,825
0
L
Hercules
9,464
789
59
5
0
254,490
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role