Player Matchup

Raijin
Raijin
Crysthamyr
Raijin
Level 82
God Stats
3W - 0L
1,762 SR
Queue Stats
51W - 46L
1,489 Elo+
Party 1
Bacchus
Bacchus
Davicho290785
Bacchus
Level 155
God Stats
35W - 19L
1,600 SR
Queue Stats
780W - 789L
1,498 Elo+
Solo
Hachiman
Hachiman
Dosmo
Hachiman
Level 59
God Stats
6W - 3L
1,762 SR
Queue Stats
395W - 418L
1,411 Elo+
Solo
Hou Yi
Hou Yi
LemonsAreSad
Hou Yi
Level 45
God Stats
2W - 0L
1,500 SR
Queue Stats
57W - 50L
1,500 Elo+
Party 1
Sol
Sol
RigorMRTS
Sol
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 18L
1,512 Elo+
Solo
Team Averages
Level 93
1,625 SR
1,482 Elo+

VS

Team Averages
Level 79
1,369 SR
1,434 Elo+
Hera
Hera
Castlejl354
Hera
Level 125
God Stats
6W - 4L
1,616 SR
Queue Stats
270W - 268L
1,504 Elo+
Solo
Skadi
Skadi
Mattahouen
Skadi
Level 55
God Stats
0W - 1L
1,259 SR
Queue Stats
18W - 28L
1,313 Elo+
Solo
Charybdis
Charybdis
Vicious Ripz
Charybdis
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 27L
1,392 Elo+
Solo
Odin
Odin
iStayShmackked
Odin
Level 67
God Stats
1W - 3L
1,184 SR
Queue Stats
157W - 188L
1,451 Elo+
Solo
Maui
Maui
x88varuska88x
Maui
Level 123
God Stats
0W - 1L
1,285 SR
Queue Stats
46W - 43L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Crysthamyr
Raijin
15
8 / 1 / 7
9,202
920
14,782
8,492
3,813
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
16
3 / 0 / 11
8,597
860
7,726
15,219
14,190
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hachiman
Dosmo
Hachiman
12
4 / 2 / 4
7,862
786
7,826
6,647
2,690
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hou Yi
16
4 / 0 / 8
8,929
893
8,093
6,297
3,135
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

14
2 / 4 / 11
8,354
835
5,037
8,449
3,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 1
7,814
781
10,221
5,430
2,579
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
12
1 / 7 / 2
6,656
666
4,634
10,968
4,868
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
Vicious Ripz
Charybdis
11
0 / 6 / 4
6,308
631
7,017
10,119
4,271
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 3 / 5
6,683
668
8,630
11,762
12,052
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 3 / 5
6,510
651
3,317
8,188
8,857
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
23
21
Kills
6
7
Deaths
21
41
Assists
17
Player
Kills
Deaths
Assists
KDA
L
4
2
1
2.25
W
Raijin
Crysthamyr
Raijin
8
1
7
11.5
W
Bacchus
3
0
11
8.5
W
Hachiman
Dosmo
Hachiman
4
2
4
3
W
Hou Yi
4
0
8
8
L
Skadi
1
7
2
0.29
W
2
4
11
1.88
L
Charybdis
Vicious Ripz
Charybdis
0
6
4
0.33
L
1
3
5
1.17
L
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,464
Damage
33,819
45,104
Taken
46,467
27,292
Mitigated
32,627
23,117
Healing
8,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,221
2,655
1,068
743
5,430
2,579
0
3,221
2,029
20,672
0
W
Raijin
Crysthamyr
Raijin
14,782
641
1,466
3,829
8,492
3,813
851
3,704
4,788
36,093
0
W
Bacchus
7,726
34
1,290
8,718
15,219
14,190
105
4,708
10,511
15,702
0
W
Hachiman
Dosmo
Hachiman
7,826
3,609
386
1,589
6,647
2,690
1,863
1,392
5,255
0
11,698
W
Hou Yi
8,093
3,695
1,471
1,608
6,297
3,135
666
1,483
4,814
0
15,569
L
Skadi
4,634
1,593
371
222
10,968
4,868
0
7,517
3,190
0
13,169
W
5,037
819
603
2,157
8,449
3,464
735
2,626
5,823
15,771
0
L
Charybdis
Vicious Ripz
Charybdis
7,017
2,230
851
788
10,119
4,271
0
4,749
5,099
0
14,965
L
8,630
706
650
3,017
11,762
12,052
0
6,312
5,312
695
11,734
L
3,317
0
1,067
71
8,188
8,857
0
4,715
3,292
5,261
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,944
Gold Earned
33,971
116
Minions Killed
67
0
Camps Cleared
0
1,000,789
Distance Traveled
865,961
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
7,814
781
16
2
0
172,719
0
W
Raijin
9,202
920
54
5
0
185,847
0
W
Bacchus
8,597
860
16
2
0
215,812
0
W
Hachiman
7,862
786
12
1
0
202,297
0
W
Hou Yi
8,929
893
19
2
0
195,692
0
L
Skadi
6,656
666
19
2
0
160,178
0
W
Sol
8,354
835
15
2
0
201,141
0
L
Charybdis
6,308
631
13
1
0
150,172
0
L
Odin
6,683
668
12
1
0
190,760
0
L
Maui
6,510
651
7
1
0
192,132
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role