Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
Chiquik4f
Ymir
Level 28
God Stats
2W - 2L
1,414 SR
Queue Stats
21W - 19L
1,500 Elo+
Party 2
Hercules
Hercules
DomiTOKun
Hercules
Level 143
God Stats
1W - 1L
1,400 SR
Queue Stats
13W - 8L
1,591 Elo+
Party 2
Ra
Ra
IGxNeat
Ra
Level 158
God Stats
18W - 16L
1,585 SR
Queue Stats
628W - 646L
1,508 Elo+
Solo
Neith
Neith
lNwoDesidia
Neith
Level 27
God Stats
3W - 0L
1,814 SR
Queue Stats
14W - 14L
1,450 Elo+
Party 2
Team Averages
Level 100
1,543 SR
1,510 Elo+

VS

Team Averages
Level 130
1,462 SR
1,522 Elo+
Kali
Kali
MasterxGore
Kali
Level 157
God Stats
2W - 2L
1,341 SR
Queue Stats
169W - 172L
1,509 Elo+
Solo
Olorun
Olorun
ProblemKid_Ace
Olorun
Level 126
God Stats
5W - 7L
1,545 SR
Queue Stats
94W - 88L
1,513 Elo+
Solo
Ullr
Ullr
TragicSenseii
Ullr
Level 149
God Stats
5W - 10L
1,322 SR
Queue Stats
113W - 97L
1,565 Elo+
Party 1
Ymir
Ymir
YamDaddy
Ymir
Level 151
God Stats
4W - 8L
1,542 SR
Queue Stats
83W - 80L
1,527 Elo+
Party 1
Skadi
Skadi
sirman95
Skadi
Level 69
God Stats
60W - 60L
1,560 SR
Queue Stats
60W - 62L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
7 / 1 / 5
8,549
658
4,654
11,028
5,095
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
10
1 / 1 / 4
7,034
541
3,839
9,330
7,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Hercules
DomiTOKun
Hercules
14
5 / 3 / 3
8,578
660
9,773
12,314
8,960
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

13
3 / 5 / 7
8,151
627
6,373
9,215
3,746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 1 / 6
7,376
567
9,717
6,377
2,491
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 4
7,184
553
6,389
13,894
5,939
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
1 / 4 / 0
5,794
446
2,143
5,737
1,916
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
3 / 2 / 3
7,392
569
8,158
8,776
3,737
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
10
1 / 4 / 3
6,435
495
3,967
12,637
9,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Skadi
sirman95
Skadi
13
5 / 6 / 1
8,200
631
9,182
11,273
4,519
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
22
20
Kills
11
11
Deaths
20
25
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
1
5
9.5
W
Ymir
1
1
4
3
W
Hercules
DomiTOKun
Hercules
5
3
3
2.17
W
3
5
7
1.3
L
1
4
4
0.75
L
1
4
0
0.25
L
3
2
3
2.25
L
Ymir
1
4
3
0.63
W
4
1
6
7
L
Skadi
sirman95
Skadi
5
6
1
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,356
Damage
29,839
48,264
Taken
52,317
28,281
Mitigated
25,144
16,218
Healing
10,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,654
896
0
2,573
11,028
5,095
348
144
10,884
0
51,585
W
Ymir
3,839
895
0
3,268
9,330
7,989
219
1,797
7,533
28,019
0
W
Hercules
DomiTOKun
Hercules
9,773
4,256
0
4,463
12,314
8,960
580
2,365
9,949
357
62,882
W
6,373
1,318
1,215
2,779
9,215
3,746
271
0
9,215
56,439
0
L
6,389
2,993
0
3,912
13,894
5,939
0
2,245
11,633
0
53,274
L
2,143
793
30
1,334
5,737
1,916
0
112
5,625
23,942
0
L
8,158
4,976
0
2,812
8,776
3,737
0
1,650
7,126
0
47,883
L
Ymir
3,967
580
0
1,624
12,637
9,033
0
3,533
9,104
21,321
0
W
9,717
3,329
0
1,920
6,377
2,491
844
1,804
4,573
0
39,206
L
Skadi
sirman95
Skadi
9,182
4,916
0
871
11,273
4,519
1,200
2,893
8,314
0
49,272

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,688
Gold Earned
35,005
403
Minions Killed
292
0
Camps Cleared
0
1,302,966
Distance Traveled
1,035,185
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,549
658
81
6
0
295,743
0
W
Ymir
7,034
541
42
3
0
254,678
0
W
Hercules
8,578
660
114
9
0
271,681
0
W
Ra
8,151
627
98
8
0
237,605
2
L
Kali
7,184
553
79
6
0
244,146
0
L
Olorun
5,794
446
39
3
0
108,692
0
L
Ullr
7,392
569
78
6
0
238,108
0
L
Ymir
6,435
495
31
2
0
232,353
2
W
Neith
7,376
567
68
5
0
243,259
0
L
Skadi
8,200
631
65
5
0
211,886
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role