Player Matchup

Medusa
Medusa
 
Medusa
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
AshRomale
Ah Muzen Cab
Level 157
God Stats
7W - 9L
1,501 SR
Queue Stats
731W - 758L
1,468 Elo+
Solo
Cerberus
Cerberus
Deodair
Cerberus
Level 146
God Stats
1W - 0L
1,696 SR
Queue Stats
91W - 45L
1,719 Elo+
Party 1
Agni
Agni
Joojisan
Agni
Level 155
God Stats
5W - 2L
1,631 SR
Queue Stats
136W - 93L
1,648 Elo+
Party 1
Hel
Hel
KingSharkk
Hel
Level 139
God Stats
3W - 0L
1,540 SR
Queue Stats
37W - 40L
1,510 Elo+
Solo
Team Averages
Level 147
1,574 SR
1,569 Elo+

VS

Team Averages
Level 129
1,489 SR
1,472 Elo+
Yu Huang
Yu Huang
Sampindo
Yu Huang
Level 149
God Stats
0W - 1L
1,528 SR
Queue Stats
13W - 22L
1,422 Elo+
Party 2
King Arthur
King Arthur
UnlimitedSoulss
King Arthur
Level 126
God Stats
7W - 8L
1,621 SR
Queue Stats
785W - 783L
1,569 Elo+
Solo
Odin
Odin
Ygddrasill
Odin
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 21L
1,432 Elo+
Party 2
Maui
Maui
ahurb
Maui
Level 128
God Stats
3W - 5L
1,264 SR
Queue Stats
719W - 724L
1,516 Elo+
Solo
Aphrodite
Aphrodite
vMagestic
Aphrodite
Level 143
God Stats
0W - 1L
1,533 SR
Queue Stats
16W - 26L
1,419 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
3 / 1 / 12
8,664
866
12,657
10,290
5,117
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Muzen Cab
AshRomale
Ah Muzen Cab
15
5 / 3 / 10
9,120
912
16,389
12,353
5,751
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
Deodair
Cerberus
15
1 / 2 / 13
8,368
837
11,221
17,024
15,889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Agni
15
3 / 3 / 12
8,726
873
13,338
9,017
3,910
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
4 / 0 / 9
8,990
899
8,830
6,982
3,287
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Sampindo
Yu Huang
14
3 / 5 / 0
7,967
797
13,637
10,323
5,119
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
UnlimitedSoulss
King Arthur
13
2 / 4 / 1
7,514
751
10,693
17,124
13,802
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
1 / 3 / 1
7,041
704
8,687
17,069
14,048
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Maui
ahurb
Maui
13
1 / 3 / 3
7,716
772
4,236
11,576
10,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Aphrodite
vMagestic
Aphrodite
15
0 / 1 / 6
7,481
748
2,519
9,735
5,712
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
18
16
Kills
7
9
Deaths
16
56
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
1
12
9
W
Ah Muzen Cab
AshRomale
Ah Muzen Cab
5
3
10
3.33
W
Cerberus
Deodair
Cerberus
1
2
13
3.75
W
Agni
3
3
12
3
W
4
0
9
8.5
L
Yu Huang
Sampindo
Yu Huang
3
5
0
0.6
L
King Arthur
UnlimitedSoulss
King Arthur
2
4
1
0.63
L
1
3
1
0.5
L
Maui
ahurb
Maui
1
3
3
0.83
L
Aphrodite
vMagestic
Aphrodite
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,435
Damage
39,772
55,666
Taken
65,827
33,954
Mitigated
48,948
32,656
Healing
28,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
12,657
3,979
1,075
1,813
10,290
5,117
1,715
3,598
6,559
0
26,696
W
Ah Muzen Cab
AshRomale
Ah Muzen Cab
16,389
5,838
406
1,905
12,353
5,751
2,073
3,316
8,956
0
32,551
W
Cerberus
Deodair
Cerberus
11,221
449
590
6,695
17,024
15,889
296
6,719
9,841
13,871
0
W
Agni
13,338
1,116
473
1,148
9,017
3,910
387
4,749
4,180
19,710
0
W
8,830
570
13,031
5,520
6,982
3,287
258
2,285
4,612
19,782
0
L
Yu Huang
Sampindo
Yu Huang
13,637
761
939
648
10,323
5,119
0
4,342
5,666
29,001
0
L
King Arthur
UnlimitedSoulss
King Arthur
10,693
489
467
3,521
17,124
13,802
0
8,889
7,918
489
18,322
L
8,687
1,121
1,338
4,552
17,069
14,048
0
8,333
8,533
0
12,891
L
Maui
ahurb
Maui
4,236
335
0
1,334
11,576
10,267
0
4,806
6,647
9,398
0
L
Aphrodite
vMagestic
Aphrodite
2,519
357
8,943
6,760
9,735
5,712
0
5,869
3,674
9,701
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,868
Gold Earned
37,719
129
Minions Killed
125
0
Camps Cleared
0
1,033,589
Distance Traveled
946,483
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,664
866
32
3
0
215,688
0
W
Ah Muzen Cab
9,120
912
48
5
0
203,304
0
W
Cerberus
8,368
837
10
1
0
204,091
0
W
Agni
8,726
873
15
2
0
189,242
0
W
Hel
8,990
899
24
2
0
221,264
0
L
Yu Huang
7,967
797
44
4
0
182,010
0
L
King Arthur
7,514
751
30
3
0
182,314
0
L
Odin
7,041
704
10
1
0
205,686
0
L
Maui
7,716
772
6
1
0
177,334
0
L
Aphrodite
7,481
748
35
4
0
199,139
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role