Player Matchup

Cthulhu
Cthulhu
GrimReaper01845
Cthulhu
Level 98
God Stats
1W - 2L
1,537 SR
Queue Stats
91W - 89L
1,509 Elo+
Solo
Yu Huang
Yu Huang
OG WeeDeATeR
Yu Huang
Level 109
God Stats
4W - 4L
1,412 SR
Queue Stats
315W - 319L
1,462 Elo+
Solo
He Bo
He Bo
TheeCamJam
He Bo
Level 128
God Stats
3W - 6L
1,462 SR
Queue Stats
377W - 394L
1,530 Elo+
Party 1
Pele
Pele
iGoldSoRich
Pele
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 38L
1,563 Elo+
Party 1
Aphrodite
Aphrodite
iT5MadBeard
Aphrodite
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 87L
1,454 Elo+
Party 1
Team Averages
Level 93
1,482 SR
1,504 Elo+

VS

Team Averages
Level 128
1,542 SR
1,467 Elo+
Atlas
Atlas
AlterEagle0
Atlas
Level 149
God Stats
20W - 18L
1,527 SR
Queue Stats
1,152W - 1,175L
1,478 Elo+
Party 3
Ah Puch
Ah Puch
Solar Bones
Ah Puch
Level 154
God Stats
18W - 14L
1,583 SR
Queue Stats
616W - 623L
1,481 Elo+
Party 2
Aphrodite
Aphrodite
Spellz4Sellz
Aphrodite
Level 127
God Stats
6W - 5L
1,566 SR
Queue Stats
607W - 627L
1,464 Elo+
Party 2
Jing Wei
Jing Wei
Tigersoul16
Jing Wei
Level 145
God Stats
2W - 2L
1,385 SR
Queue Stats
256W - 256L
1,445 Elo+
Party 3
Odin
Odin
Vanished Shot
Odin
Level 65
God Stats
9W - 5L
1,650 SR
Queue Stats
285W - 275L
1,465 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 6 / 2
8,365
837
12,023
12,737
10,162
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yu Huang
OG WeeDeATeR
Yu Huang
12
0 / 4 / 5
7,070
707
9,218
6,920
2,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

He Bo
13
1 / 2 / 3
7,072
707
8,371
8,737
5,484
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 2 / 3
7,600
760
5,778
7,512
8,699
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Aphrodite
iT5MadBeard
Aphrodite
11
0 / 5 / 3
6,717
672
1,814
10,743
10,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 10
8,533
853
6,481
11,839
11,910
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ah Puch
Solar Bones
Ah Puch
17
7 / 1 / 5
10,045
1,005
16,537
8,825
4,503
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Aphrodite
Spellz4Sellz
Aphrodite
13
2 / 1 / 8
8,082
808
2,526
9,383
5,766
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Jing Wei
Tigersoul16
Jing Wei
14
3 / 3 / 8
8,278
828
10,310
8,136
3,971
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
4 / 1 / 11
8,772
877
8,290
12,004
10,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
61
8
Kills
19
19
Deaths
9
16
Assists
42
Player
Kills
Deaths
Assists
KDA
W
3
3
10
2.67
L
5
6
2
1
L
Yu Huang
OG WeeDeATeR
Yu Huang
0
4
5
0.63
W
Ah Puch
Solar Bones
Ah Puch
7
1
5
9.5
W
Aphrodite
Spellz4Sellz
Aphrodite
2
1
8
6
L
He Bo
1
2
3
1.25
W
Jing Wei
Tigersoul16
Jing Wei
3
3
8
2.33
W
4
1
11
9.5
L
2
2
3
1.75
L
Aphrodite
iT5MadBeard
Aphrodite
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,204
Damage
44,144
46,649
Taken
50,187
38,099
Mitigated
36,256
10,566
Healing
27,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,481
2,261
2,911
2,085
11,839
11,910
532
6,570
5,269
11,329
0
L
12,023
695
623
468
12,737
10,162
0
5,227
7,311
25,887
0
L
Yu Huang
OG WeeDeATeR
Yu Huang
9,218
577
350
199
6,920
2,983
0
5,053
1,740
20,905
0
W
Ah Puch
Solar Bones
Ah Puch
16,537
169
686
1,238
8,825
4,503
389
5,946
2,879
42,052
0
W
Aphrodite
Spellz4Sellz
Aphrodite
2,526
376
11,128
6,644
9,383
5,766
709
6,784
2,599
9,137
0
L
He Bo
8,371
231
424
1,305
8,737
5,484
0
5,207
3,361
12,314
0
W
Jing Wei
Tigersoul16
Jing Wei
10,310
8,373
0
369
8,136
3,971
754
6,129
2,007
0
19,095
W
8,290
1,346
991
1,923
12,004
10,106
953
5,997
6,007
0
9,826
L
5,778
561
187
1,171
7,512
8,699
0
3,633
3,793
0
12,428
L
Aphrodite
iT5MadBeard
Aphrodite
1,814
241
3,318
2,521
10,743
10,771
0
6,424
4,179
3,651
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,824
Gold Earned
43,710
94
Minions Killed
119
0
Camps Cleared
0
883,868
Distance Traveled
1,041,998
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
8,533
853
8
1
0
212,927
0
L
Cthulhu
8,365
837
24
2
0
139,678
0
L
Yu Huang
7,070
707
32
3
0
172,849
0
W
Ah Puch
10,045
1,005
62
6
0
222,571
0
W
Aphrodite
8,082
808
20
2
0
199,676
0
L
He Bo
7,072
707
14
1
0
210,285
0
W
Jing Wei
8,278
828
24
2
0
190,055
0
W
Odin
8,772
877
5
1
0
216,769
0
L
Pele
7,600
760
20
2
0
196,779
0
L
Aphrodite
6,717
672
4
0
0
164,277
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role