Player Matchup

Tiamat
Tiamat
Calibubbles
Tiamat
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,100 Elo+
Party 1
Scylla
Scylla
Chilean408
Scylla
Level 125
God Stats
0W - 2L
1,289 SR
Queue Stats
0W - 9L
1,084 Elo+
Party 1
Ymir
Ymir
El Shoooki
Ymir
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Ishtar
Ishtar
NuclearJellie
Ishtar
Level 127
God Stats
3W - 1L
1,679 SR
Queue Stats
272W - 248L
1,476 Elo+
Solo
Kuzenbo
Kuzenbo
Purplexx176
Kuzenbo
Level 86
God Stats
2W - 2L
1,558 SR
Queue Stats
42W - 34L
1,560 Elo+
Party 1
Team Averages
Level 112
1,505 SR
1,344 Elo+

VS

Team Averages
Level 142
1,529 SR
1,515 Elo+
Charybdis
Charybdis
AbsurdGlitch
Charybdis
Level 157
God Stats
1W - 1L
1,644 SR
Queue Stats
89W - 94L
1,533 Elo+
Party 2
Xbalanque
Xbalanque
Reims32
Xbalanque
Level 130
God Stats
9W - 6L
1,427 SR
Queue Stats
319W - 341L
1,485 Elo+
Party 2
Xing Tian
Xing Tian
TeeWhyJelly406
Xing Tian
Level 129
God Stats
3W - 3L
1,531 SR
Queue Stats
441W - 464L
1,494 Elo+
Solo
Hachiman
Hachiman
TheJungleDiener
Hachiman
Level 153
God Stats
2W - 1L
1,504 SR
Queue Stats
352W - 340L
1,560 Elo+
Solo
Hercules
Hercules
endofox
Hercules
Level 141
God Stats
2W - 2L
1,537 SR
Queue Stats
68W - 66L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
14
1 / 7 / 9
8,488
606
6,657
14,980
11,265
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Scylla
Chilean408
Scylla
16
2 / 4 / 8
9,233
660
13,198
11,576
6,492
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

16
1 / 7 / 6
8,411
601
4,299
21,614
27,699
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
3 / 3 / 4
9,401
672
12,261
8,461
5,410
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
Purplexx176
Kuzenbo
15
2 / 5 / 6
8,334
595
8,598
17,650
31,684
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AbsurdGlitch
Charybdis
19
10 / 2 / 15
11,964
855
17,498
13,271
12,503
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Xbalanque
Reims32
Xbalanque
15
1 / 6 / 19
9,801
700
15,180
11,987
7,701
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Xing Tian
TeeWhyJelly406
Xing Tian
17
6 / 3 / 9
11,153
797
9,507
14,754
16,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hachiman
18
6 / 4 / 15
10,731
767
16,007
11,925
6,100
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hercules
endofox
Hercules
19
3 / 1 / 19
11,922
852
10,979
26,682
25,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
103
9
Kills
26
26
Deaths
16
33
Assists
77
Player
Kills
Deaths
Assists
KDA
W
Charybdis
AbsurdGlitch
Charybdis
10
2
15
8.75
L
Tiamat
1
7
9
0.79
L
Scylla
Chilean408
Scylla
2
4
8
1.5
L
1
7
6
0.57
L
3
3
4
1.67
L
Kuzenbo
Purplexx176
Kuzenbo
2
5
6
1
W
Xbalanque
Reims32
Xbalanque
1
6
19
1.75
W
Xing Tian
TeeWhyJelly406
Xing Tian
6
3
9
3.5
W
Hachiman
6
4
15
3.38
W
Hercules
endofox
Hercules
3
1
19
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,013
Damage
69,171
74,281
Taken
78,619
82,550
Mitigated
68,073
12,449
Healing
33,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
AbsurdGlitch
Charybdis
17,498
5,705
1,138
3,682
13,271
12,503
2,590
5,901
7,365
0
46,513
L
Tiamat
6,657
381
1,621
1,587
14,980
11,265
180
1,374
13,129
16,987
0
L
Scylla
Chilean408
Scylla
13,198
661
1,925
974
11,576
6,492
54
870
10,453
33,194
0
L
4,299
223
683
2,087
21,614
27,699
0
3,200
17,365
16,587
0
L
12,261
8,329
932
1,077
8,461
5,410
272
1,920
6,411
0
19,770
L
Kuzenbo
Purplexx176
Kuzenbo
8,598
1,507
593
970
17,650
31,684
0
2,143
14,862
13,160
0
W
Xbalanque
Reims32
Xbalanque
15,180
7,092
356
1,793
11,987
7,701
1,935
5,358
6,629
0
29,920
W
Xing Tian
TeeWhyJelly406
Xing Tian
9,507
52
391
3,270
14,754
16,025
22
4,585
10,165
14,567
0
W
Hachiman
16,007
10,891
3,126
2,828
11,925
6,100
2,209
6,141
5,784
0
34,375
W
Hercules
endofox
Hercules
10,979
1,948
616
16,211
26,682
25,744
373
10,739
15,924
0
24,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,867
Gold Earned
55,571
126
Minions Killed
187
0
Camps Cleared
0
1,051,386
Distance Traveled
1,134,312
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
11,964
855
65
5
0
227,801
2
L
Tiamat
8,488
606
13
1
0
210,862
0
L
Scylla
9,233
660
58
4
0
235,616
0
L
Ymir
8,411
601
20
1
0
208,818
0
L
Ishtar
9,401
672
25
2
0
158,089
0
L
Kuzenbo
8,334
595
10
1
0
238,001
0
W
Xbalanque
9,801
700
46
3
0
174,465
4
W
Xing Tian
11,153
797
12
1
0
225,016
0
W
Hachiman
10,731
767
32
2
0
235,166
0
W
Hercules
11,922
852
32
2
0
271,864
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role