Player Matchup

Merlin
Merlin
Bronze III
PinkBunnie
Merlin
Bronze III
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,500 MMR
Party 1
Hercules
Hercules
Bronze III
UNSTOPPABLE12
Hercules
Bronze III
Level 146
God Stats
6W - 2L
1,603 SR
Queue Stats
40W - 24L
1,556 MMR
Party 1
Martichoras
Martichoras
Bronze III
shimuicha
Martichoras
Bronze III
Level 56
God Stats
9W - 6L
1,768 SR
Queue Stats
33W - 23L
1,600 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 88
1,624 SR
1,552 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 119
1,556 SR
1,493 MMR
Fenrir
Fenrir
Gold III
Aids
Fenrir
Gold III
Level 99
God Stats
3W - 2L
1,538 SR
Queue Stats
80W - 70L
1,533 MMR
Solo
Vulcan
Vulcan
Gold III
BDB x JDATCH
Vulcan
Gold III
Level 134
God Stats
13W - 14L
1,592 SR
Queue Stats
713W - 766L
1,530 MMR
Solo
Chaac
Chaac
Gold II
ohDeeath
Chaac
Gold II
Level 125
God Stats
203W - 172L
1,538 SR
Queue Stats
340W - 345L
1,415 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
PinkBunnie
Merlin
16
8 / 3 / 12
13,291
949
13,622
10,591
4,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
UNSTOPPABLE12
Hercules
15
7 / 7 / 15
13,024
930
13,696
20,596
23,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Martichoras
shimuicha
Martichoras
16
9 / 5 / 11
13,513
965
12,932
15,548
6,860
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
AchillesRaijinThothCharon

VS

Bans
Hou YiNe ZhaGebCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Aids
Fenrir
14
6 / 10 / 6
12,051
861
12,737
18,998
10,307
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vulcan
14
4 / 7 / 5
11,287
806
11,206
10,071
4,348
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
ohDeeath
Chaac
14
4 / 7 / 7
11,570
826
13,213
20,179
19,080
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
32
24
Kills
14
15
Deaths
24
38
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Aids
Fenrir
6
10
6
0.9
L
Vulcan
4
7
5
0.93
W
Merlin
PinkBunnie
Merlin
8
3
12
4.67
W
Hercules
UNSTOPPABLE12
Hercules
7
7
15
2.07
L
Chaac
ohDeeath
Chaac
4
7
7
1.07
W
Martichoras
shimuicha
Martichoras
9
5
11
2.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,250
Damage
37,156
46,735
Taken
49,248
34,252
Mitigated
33,735
10,648
Healing
4,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Aids
Fenrir
12,737
4,374
0
1,391
18,998
10,307
0
5,262
13,224
87
32,182
L
Vulcan
11,206
3,067
0
230
10,071
4,348
102
2,231
7,531
49,953
0
W
Merlin
PinkBunnie
Merlin
13,622
1,058
0
1,216
10,591
4,060
1,262
1,216
9,153
73,346
0
W
Hercules
UNSTOPPABLE12
Hercules
13,696
3,685
0
5,921
20,596
23,332
52
7,352
12,874
786
21,725
L
Chaac
ohDeeath
Chaac
13,213
1,388
0
2,946
20,179
19,080
0
7,087
12,670
0
45,172
W
Martichoras
shimuicha
Martichoras
12,932
4,250
0
3,511
15,548
6,860
1,253
3,332
11,588
0
54,849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,828
Gold Earned
34,908
206
Minions Killed
153
0
Camps Cleared
0
762,257
Distance Traveled
757,851
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
12,051
861
33
2
0
221,759
0
L
Vulcan
11,287
806
79
6
0
266,329
1
W
Merlin
13,291
949
112
8
0
261,531
2
W
Hercules
13,024
930
20
1
0
260,938
0
L
Chaac
11,570
826
41
3
0
269,763
7
W
Martichoras
13,513
965
74
5
0
239,788
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role