Player Matchup

Chaac
Chaac
Dopeman4206137
Chaac
Level 62
God Stats
1W - 3L
1,275 SR
Queue Stats
5W - 15L
1,127 Elo+
Party 2
Nu Wa
Nu Wa
Sir Milo2304
Nu Wa
Level 39
God Stats
0W - 5L
1,029 SR
Queue Stats
40W - 52L
1,253 Elo+
Party 2
Bacchus
Bacchus
StrayGibs752
Bacchus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,255 Elo+
Party 2
Team Averages
Level 42
1,268 SR
1,212 Elo+

VS

Team Averages
Level 28
1,403 SR
1,446 Elo+
Medusa
Medusa
Luna79877
Medusa
Level 49
God Stats
2W - 7L
1,231 SR
Queue Stats
36W - 41L
1,451 Elo+
Party 1
Eset
Eset
Napker
Eset
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 23L
1,477 Elo+
Party 1
Jormungandr
Jormungandr
niwafish
Jormungandr
Level 18
God Stats
3W - 3L
1,477 SR
Queue Stats
30W - 31L
1,412 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 3
8,848
804
6,978
11,577
6,976
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
2 / 2 / 3
8,552
777
5,318
8,025
2,925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
StrayGibs752
Bacchus
8
1 / 5 / 4
7,401
673
5,141
13,573
16,511
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Luna79877
Medusa
12
6 / 1 / 1
9,209
837
10,542
5,663
2,327
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Eset
Napker
Eset
12
3 / 3 / 6
8,776
798
12,260
7,360
2,820
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
niwafish
Jormungandr
11
0 / 2 / 9
7,985
726
4,225
6,926
5,328
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
25
6
Kills
9
9
Deaths
6
10
Assists
16
Player
Kills
Deaths
Assists
KDA
L
3
2
3
2.25
W
Medusa
Luna79877
Medusa
6
1
1
6.5
W
Eset
Napker
Eset
3
3
6
2
L
2
2
3
1.75
L
Bacchus
StrayGibs752
Bacchus
1
5
4
0.6
W
Jormungandr
niwafish
Jormungandr
0
2
9
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,437
Damage
27,027
33,175
Taken
19,949
26,412
Mitigated
10,475
7,783
Healing
1,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,978
873
208
3,209
11,577
6,976
0
5,858
5,719
0
41,514
W
Medusa
Luna79877
Medusa
10,542
6,187
0
140
5,663
2,327
736
2,652
3,011
0
30,804
W
Eset
Napker
Eset
12,260
1,371
323
613
7,360
2,820
483
3,195
4,165
41,694
0
L
5,318
2,158
0
2,809
8,025
2,925
352
4,900
3,125
27,898
0
L
Bacchus
StrayGibs752
Bacchus
5,141
319
352
1,205
13,573
16,511
0
5,703
7,870
13,128
304
W
Jormungandr
niwafish
Jormungandr
4,225
1,038
0
41
6,926
5,328
240
4,414
2,512
18,727
509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,801
Gold Earned
25,970
117
Minions Killed
114
0
Camps Cleared
0
589,274
Distance Traveled
578,340
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,848
804
64
6
0
226,884
0
W
Medusa
9,209
837
52
5
0
190,120
2
W
Eset
8,776
798
44
4
0
186,255
0
L
Nu Wa
8,552
777
44
4
0
181,143
0
L
Bacchus
7,401
673
9
1
0
181,247
0
W
Jormungandr
7,985
726
18
2
0
201,965
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role