Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sun Wukong
Sun Wukong
I DCXC I
Sun Wukong
Level 125
God Stats
1W - 2L
1,508 SR
Queue Stats
328W - 332L
1,515 Elo+
Party 2
Danzaburou
Danzaburou
ScaryMiike
Danzaburou
Level 144
God Stats
0W - 2L
1,194 SR
Queue Stats
74W - 85L
1,475 Elo+
Party 3
Surtr
Surtr
elmo 557
Surtr
Level 69
God Stats
55W - 58L
1,539 SR
Queue Stats
197W - 202L
1,482 Elo+
Party 2
Tiamat
Tiamat
xTENSAZANG3TSUx
Tiamat
Level 143
God Stats
9W - 15L
1,318 SR
Queue Stats
416W - 422L
1,502 Elo+
Party 2
Team Averages
Level 125
1,412 SR
1,495 Elo+

VS

Team Averages
Level 125
1,530 SR
1,472 Elo+
Danzaburou
Danzaburou
BeenAThreat
Danzaburou
Level 149
God Stats
1W - 3L
1,309 SR
Queue Stats
161W - 149L
1,471 Elo+
Solo
Fenrir
Fenrir
Einco_
Fenrir
Level 148
God Stats
2W - 0L
1,584 SR
Queue Stats
18W - 17L
1,428 Elo+
Party 1
Gilgamesh
Gilgamesh
LLCoolnRich
Gilgamesh
Level 136
God Stats
1W - 0L
1,625 SR
Queue Stats
10W - 8L
1,446 Elo+
Party 1
Poseidon
Poseidon
MasterjuIlo
Poseidon
Level 67
God Stats
34W - 17L
1,623 SR
Queue Stats
264W - 200L
1,576 Elo+
Solo
Athena
Athena
temp-407120
Athena
Level 126
God Stats
4W - 2L
1,507 SR
Queue Stats
304W - 309L
1,438 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
9
0 / 1 / 2
5,464
497
3,478
9,943
5,528
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
I DCXC I
Sun Wukong
9
1 / 3 / 1
5,456
496
5,276
10,155
4,996
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Danzaburou
ScaryMiike
Danzaburou
8
1 / 2 / 1
5,135
467
7,543
8,086
2,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Surtr
elmo 557
Surtr
11
0 / 2 / 1
6,021
547
5,350
10,029
8,669
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
1 / 3 / 1
5,788
526
2,428
7,903
4,841
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BeenAThreat
Danzaburou
9
0 / 1 / 3
5,513
501
7,258
7,073
2,526
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fenrir
Einco_
Fenrir
10
7 / 3 / 1
6,767
615
7,527
9,687
3,817
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
LLCoolnRich
Gilgamesh
11
0 / 0 / 1
6,384
580
6,285
8,344
8,757
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Poseidon
MasterjuIlo
Poseidon
14
4 / 0 / 1
8,122
738
6,765
4,872
1,903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Athena
8
0 / 0 / 3
5,495
500
3,344
7,506
5,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
20
3
Kills
11
11
Deaths
4
6
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
1
2
1
W
Danzaburou
BeenAThreat
Danzaburou
0
1
3
1.5
W
Fenrir
Einco_
Fenrir
7
3
1
2.5
L
Sun Wukong
I DCXC I
Sun Wukong
1
3
1
0.5
W
Gilgamesh
LLCoolnRich
Gilgamesh
0
0
1
0.5
W
Poseidon
MasterjuIlo
Poseidon
4
0
1
4.5
L
Danzaburou
ScaryMiike
Danzaburou
1
2
1
0.75
L
Surtr
elmo 557
Surtr
0
2
1
0.25
W
Athena
0
0
3
1.5
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,075
Damage
31,179
46,116
Taken
37,482
27,011
Mitigated
22,592
15,293
Healing
9,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
3,478
1,116
1,603
2,999
9,943
5,528
0
2,149
7,762
15,272
0
W
Danzaburou
BeenAThreat
Danzaburou
7,258
2,921
0
1,796
7,073
2,526
440
1,582
5,491
0
33,496
W
Fenrir
Einco_
Fenrir
7,527
2,222
0
2,122
9,687
3,817
0
1,228
8,459
0
33,475
L
Sun Wukong
I DCXC I
Sun Wukong
5,276
525
0
1,608
10,155
4,996
0
2,427
7,634
0
33,312
W
Gilgamesh
LLCoolnRich
Gilgamesh
6,285
1,949
0
2,326
8,344
8,757
0
304
8,040
0
44,336
W
Poseidon
MasterjuIlo
Poseidon
6,765
1,100
0
1,537
4,872
1,903
0
1,187
3,685
73,334
0
L
Danzaburou
ScaryMiike
Danzaburou
7,543
3,873
0
2,995
8,086
2,977
0
1,227
6,859
0
37,040
L
Surtr
elmo 557
Surtr
5,350
2,744
0
3,420
10,029
8,669
0
466
9,536
809
42,840
W
Athena
3,344
1,241
336
1,796
7,506
5,589
0
1,909
5,597
18,322
0
L
2,428
292
0
2,668
7,903
4,841
0
3,482
4,216
37,533
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,864
Gold Earned
32,281
280
Minions Killed
379
0
Camps Cleared
0
1,053,923
Distance Traveled
1,092,509
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,464
497
22
2
0
196,181
1
W
Danzaburou
5,513
501
65
6
0
199,852
2
W
Fenrir
6,767
615
48
4
0
242,385
2
L
Sun Wukong
5,456
496
52
5
0
254,429
0
W
Gilgamesh
6,384
580
86
8
0
201,030
0
W
Poseidon
8,122
738
157
14
0
222,952
0
L
Danzaburou
5,135
467
62
6
0
199,521
2
L
Surtr
6,021
547
77
7
0
212,233
0
W
Athena
5,495
500
23
2
0
226,290
2
L
Tiamat
5,788
526
67
6
0
191,559
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role