Player Matchup

Janus
Janus
F-Gangsta187
Janus
Level 146
God Stats
23W - 26L
1,460 SR
Queue Stats
1,128W - 1,117L
1,472 Elo+
Solo
Tsukuyomi
Tsukuyomi
Mutilador2000
Tsukuyomi
Level 147
God Stats
4W - 1L
1,719 SR
Queue Stats
168W - 158L
1,437 Elo+
Party 1
Hel
Hel
Weeevs_
Hel
Level 129
God Stats
1W - 1L
1,216 SR
Queue Stats
194W - 226L
1,413 Elo+
Solo
Ah Puch
Ah Puch
kevinklvmalhador
Ah Puch
Level 124
God Stats
2W - 2L
1,314 SR
Queue Stats
67W - 59L
1,414 Elo+
Party 1
Hades
Hades
mzaquine
Hades
Level 247
God Stats
15W - 10L
1,616 SR
Queue Stats
454W - 448L
1,536 Elo+
Party 1
Team Averages
Level 159
1,465 SR
1,454 Elo+

VS

Team Averages
Level 128
1,580 SR
1,398 Elo+
Odin
Odin
Andermaner
Odin
Level 158
God Stats
0W - 2L
1,725 SR
Queue Stats
99W - 116L
1,487 Elo+
Party 2
Cthulhu
Cthulhu
M00DSW1NGS84
Cthulhu
Level 104
God Stats
1W - 1L
1,715 SR
Queue Stats
4W - 7L
1,282 Elo+
Party 2
Hel
Hel
REDMERMAID907
Hel
Level 158
God Stats
3W - 5L
1,457 SR
Queue Stats
191W - 218L
1,497 Elo+
Party 2
Jing Wei
Jing Wei
Txns 300
Jing Wei
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,287 Elo+
Party 2
Izanami
Izanami
xMiss Morrisonx
Izanami
Level 151
God Stats
0W - 2L
1,500 SR
Queue Stats
98W - 130L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 2 / 18
10,266
856
16,513
8,204
4,071
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tsukuyomi
Mutilador2000
Tsukuyomi
16
5 / 3 / 18
9,752
813
15,889
13,353
7,095
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hel
15
7 / 2 / 13
9,633
803
9,945
10,091
5,578
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

19
12 / 1 / 17
11,539
962
21,416
7,953
4,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hades
mzaquine
Hades
16
4 / 3 / 16
10,010
834
8,489
10,767
7,327
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 6 / 6
8,887
741
9,310
17,582
20,962
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cthulhu
M00DSW1NGS84
Cthulhu
15
3 / 7 / 5
8,730
728
9,906
19,055
20,740
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
1 / 7 / 6
7,967
664
3,796
14,314
6,369
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
Txns 300
Jing Wei
12
0 / 8 / 4
6,900
575
2,463
12,700
4,781
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 6 / 4
7,889
657
8,647
12,117
4,807
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
32
34
Kills
7
11
Deaths
34
82
Assists
25
Player
Kills
Deaths
Assists
KDA
L
2
6
6
0.83
W
6
2
18
7.5
L
Cthulhu
M00DSW1NGS84
Cthulhu
3
7
5
0.79
W
Tsukuyomi
Mutilador2000
Tsukuyomi
5
3
18
4.67
L
1
7
6
0.57
L
Jing Wei
Txns 300
Jing Wei
0
8
4
0.25
W
Hel
7
2
13
6.75
W
12
1
17
20.5
W
Hades
mzaquine
Hades
4
3
16
4
L
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,252
Damage
34,122
50,368
Taken
75,768
28,445
Mitigated
57,659
22,754
Healing
15,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,310
2,181
444
2,400
17,582
20,962
0
12,960
4,622
2,465
14,446
W
16,513
230
1,335
2,207
8,204
4,071
1,220
2,068
6,136
34,806
0
L
Cthulhu
M00DSW1NGS84
Cthulhu
9,906
127
957
892
19,055
20,740
0
12,359
6,696
20,526
0
W
Tsukuyomi
Mutilador2000
Tsukuyomi
15,889
2,915
373
3,011
13,353
7,095
1,376
4,173
9,180
0
26,798
L
3,796
494
3,814
3,174
14,314
6,369
0
11,781
2,533
12,527
0
L
Jing Wei
Txns 300
Jing Wei
2,463
1,231
1,004
579
12,700
4,781
0
9,098
3,602
0
5,473
W
Hel
9,945
647
4,316
4,700
10,091
5,578
324
3,662
6,429
16,649
0
W
21,416
824
1,258
2,122
7,953
4,374
282
3,214
4,739
33,098
0
W
Hades
mzaquine
Hades
8,489
338
672
2,760
10,767
7,327
0
2,214
8,553
20,185
0
L
8,647
3,277
1,045
906
12,117
4,807
0
10,165
1,952
0
20,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,200
Gold Earned
40,373
139
Minions Killed
100
0
Camps Cleared
0
1,150,315
Distance Traveled
938,745
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,887
741
16
1
0
210,491
0
W
Janus
10,266
856
40
3
0
216,991
0
L
Cthulhu
8,730
728
27
2
0
201,534
0
W
Tsukuyomi
9,752
813
29
2
0
250,410
0
L
Hel
7,967
664
22
2
0
172,407
0
L
Jing Wei
6,900
575
11
1
0
167,479
0
W
Hel
9,633
803
17
1
0
216,474
0
W
Ah Puch
11,539
962
25
2
0
239,270
0
W
Hades
10,010
834
28
2
0
227,170
0
L
Izanami
7,889
657
24
2
0
186,834
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role