Player Matchup

Chaac
Chaac
Flash261016
Chaac
Level 109
God Stats
7W - 7L
1,463 SR
Queue Stats
401W - 396L
1,404 Elo+
Solo
Anubis
Anubis
SutroYC
Anubis
Level 68
God Stats
1W - 3L
1,363 SR
Queue Stats
35W - 74L
1,275 Elo+
Solo
Da Ji
Da Ji
Tuffy2920
Da Ji
Level 80
God Stats
0W - 2L
1,330 SR
Queue Stats
144W - 152L
1,484 Elo+
Solo
Hou Yi
Hou Yi
beto_TeLaMeto_02
Hou Yi
Level 18
God Stats
0W - 1L
1,836 SR
Queue Stats
4W - 11L
1,144 Elo+
Party 2
Serqet
Serqet
spike7713
Serqet
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,352 Elo+
Party 2
Team Averages
Level 80
1,498 SR
1,332 Elo+

VS

Team Averages
Level 107
1,480 SR
1,429 Elo+
Izanami
Izanami
Gimbo1435
Izanami
Level 94
God Stats
2W - 4L
1,338 SR
Queue Stats
151W - 185L
1,395 Elo+
Party 1
Shiva
Shiva
LunaOdinson
Shiva
Level 129
God Stats
3W - 0L
1,737 SR
Queue Stats
139W - 150L
1,364 Elo+
Solo
Rama
Rama
Magicman6969612
Rama
Level 107
God Stats
1W - 1L
1,321 SR
Queue Stats
80W - 76L
1,490 Elo+
Solo
Kumbhakarna
Kumbhakarna
TvgChaotic
Kumbhakarna
Level 114
God Stats
2W - 2L
1,531 SR
Queue Stats
145W - 167L
1,403 Elo+
Party 1
Athena
Athena
phtzminer
Athena
Level 89
God Stats
4W - 4L
1,472 SR
Queue Stats
398W - 385L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 4
8,227
748
10,053
7,988
8,177
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
SutroYC
Anubis
15
2 / 8 / 5
8,469
770
11,146
11,515
5,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Da Ji
Tuffy2920
Da Ji
13
2 / 8 / 3
7,820
711
8,420
12,787
7,201
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
3 / 7 / 5
8,842
804
11,943
12,954
5,866
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Serqet
spike7713
Serqet
12
2 / 4 / 2
7,820
711
2,466
8,662
5,868
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Gimbo1435
Izanami
14
1 / 4 / 12
8,723
793
9,003
10,618
4,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
9 / 2 / 17
10,873
988
14,843
15,136
16,250
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

18
9 / 1 / 13
10,881
989
13,057
10,709
5,558
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kumbhakarna
TvgChaotic
Kumbhakarna
14
4 / 3 / 16
9,612
874
5,096
15,068
19,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Athena
phtzminer
Athena
15
6 / 3 / 15
10,367
942
6,177
17,976
18,433
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
102
11
Kills
29
29
Deaths
13
19
Assists
73
Player
Kills
Deaths
Assists
KDA
L
2
2
4
2
W
Izanami
Gimbo1435
Izanami
1
4
12
1.75
W
9
2
17
8.75
W
9
1
13
15.5
L
Anubis
SutroYC
Anubis
2
8
5
0.56
L
Da Ji
Tuffy2920
Da Ji
2
8
3
0.44
W
Kumbhakarna
TvgChaotic
Kumbhakarna
4
3
16
4
L
3
7
5
0.79
W
Athena
phtzminer
Athena
6
3
15
4.5
L
Serqet
spike7713
Serqet
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,028
Damage
48,176
53,906
Taken
69,507
32,856
Mitigated
63,909
7,606
Healing
23,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,053
785
345
2,216
7,988
8,177
0
1,687
6,130
0
24,087
W
Izanami
Gimbo1435
Izanami
9,003
4,305
382
2,217
10,618
4,522
4,065
1,529
8,951
0
24,196
W
14,843
1,649
2,416
2,838
15,136
16,250
354
1,525
13,419
258
27,126
W
13,057
10,070
1,001
3,652
10,709
5,558
4,073
778
9,809
0
36,322
L
Anubis
SutroYC
Anubis
11,146
655
130
1,557
11,515
5,744
0
2,194
9,089
17,778
0
L
Da Ji
Tuffy2920
Da Ji
8,420
1,404
131
390
12,787
7,201
0
2,648
9,722
0
12,085
W
Kumbhakarna
TvgChaotic
Kumbhakarna
5,096
303
509
1,577
15,068
19,146
55
2,756
11,950
11,332
0
L
11,943
6,079
0
751
12,954
5,866
0
3,380
9,332
0
20,774
W
Athena
phtzminer
Athena
6,177
953
3,369
5,558
17,976
18,433
79
3,534
13,821
9,382
0
L
Serqet
spike7713
Serqet
2,466
546
416
1,670
8,662
5,868
0
1,619
6,855
0
4,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,178
Gold Earned
50,456
79
Minions Killed
125
0
Camps Cleared
0
844,968
Distance Traveled
1,089,536
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,227
748
24
2
0
150,739
0
W
Izanami
8,723
793
34
3
0
186,843
0
W
Shiva
10,873
988
31
3
0
254,760
0
W
Rama
10,881
989
46
4
0
185,493
0
L
Anubis
8,469
770
24
2
0
164,748
0
L
Da Ji
7,820
711
6
1
0
164,555
0
W
Kumbhakarna
9,612
874
8
1
0
197,507
0
L
Hou Yi
8,842
804
22
2
0
163,989
0
W
Athena
10,367
942
6
1
0
264,933
0
L
Serqet
7,820
711
3
0
0
200,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role