Player Matchup

Kali
Kali
DrTheCandyman
Kali
Level 176
God Stats
2W - 2L
1,736 SR
Queue Stats
218W - 238L
1,447 Elo+
Party 3
Ix Chel
Ix Chel
JindGoblin
Ix Chel
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 89L
1,436 Elo+
Party 3
Achilles
Achilles
SknibRajRaj
Achilles
Level 96
God Stats
0W - 3L
1,205 SR
Queue Stats
41W - 41L
1,475 Elo+
Solo
Xbalanque
Xbalanque
msl22
Xbalanque
Level 64
God Stats
53W - 36L
1,672 SR
Queue Stats
194W - 188L
1,462 Elo+
Solo
Janus
Janus
ronneyaires
Janus
Level 146
God Stats
27W - 49L
1,390 SR
Queue Stats
197W - 243L
1,438 Elo+
Solo
Team Averages
Level 108
1,501 SR
1,452 Elo+

VS

Team Averages
Level 108
1,650 SR
1,537 Elo+
Artemis
Artemis
AesthetikkZero
Artemis
Level 120
God Stats
44W - 13L
1,830 SR
Queue Stats
699W - 272L
1,738 Elo+
Party 2
Skadi
Skadi
DooDooNever
Skadi
Level 125
God Stats
6W - 3L
1,574 SR
Queue Stats
49W - 56L
1,481 Elo+
Party 1
Kukulkan
Kukulkan
LoneWolfSniper31
Kukulkan
Level 29
God Stats
10W - 6L
1,550 SR
Queue Stats
19W - 22L
1,210 Elo+
Party 1
Achilles
Achilles
OtakuAnubis
Achilles
Level 157
God Stats
7W - 2L
1,731 SR
Queue Stats
703W - 277L
1,741 Elo+
Party 2
Nu Wa
Nu Wa
Woolburrr
Nu Wa
Level 108
God Stats
5W - 3L
1,562 SR
Queue Stats
30W - 28L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 5
8,312
831
6,114
12,704
6,112
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ix Chel
JindGoblin
Ix Chel
13
0 / 5 / 4
7,189
719
4,230
8,404
3,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
SknibRajRaj
Achilles
13
1 / 2 / 2
7,461
746
6,545
11,002
11,224
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Xbalanque
msl22
Xbalanque
15
3 / 2 / 1
8,343
834
6,532
12,325
5,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
2 / 1 / 2
8,275
828
5,037
3,968
1,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 6
8,492
849
7,874
6,640
2,791
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
4 / 3 / 4
9,165
917
10,539
9,191
3,939
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

14
2 / 0 / 3
8,205
821
6,960
5,387
2,461
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Achilles
OtakuAnubis
Achilles
15
5 / 1 / 5
8,487
849
9,605
11,966
10,865
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nu Wa
Woolburrr
Nu Wa
14
1 / 2 / 10
8,498
850
7,112
6,281
3,893
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
42
7
Kills
14
14
Deaths
7
14
Assists
28
Player
Kills
Deaths
Assists
KDA
W
2
1
6
5
W
4
3
4
2
L
1
4
5
0.88
L
Ix Chel
JindGoblin
Ix Chel
0
5
4
0.4
W
2
0
3
3.5
W
Achilles
OtakuAnubis
Achilles
5
1
5
7.5
L
Achilles
SknibRajRaj
Achilles
1
2
2
1
W
Nu Wa
Woolburrr
Nu Wa
1
2
10
3
L
Xbalanque
msl22
Xbalanque
3
2
1
1.75
L
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,458
Damage
42,090
48,403
Taken
39,465
27,628
Mitigated
23,949
10,641
Healing
4,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,874
2,805
0
710
6,640
2,791
65
1,172
5,249
0
25,883
W
10,539
2,976
0
420
9,191
3,939
859
1,820
7,185
0
38,336
L
6,114
2,205
0
1,081
12,704
6,112
0
2,865
9,839
0
32,934
L
Ix Chel
JindGoblin
Ix Chel
4,230
257
1,009
1,198
8,404
3,510
0
1,961
6,443
14,921
0
W
6,960
490
0
152
5,387
2,461
60
839
4,432
25,551
0
W
Achilles
OtakuAnubis
Achilles
9,605
1,434
0
1,031
11,966
10,865
0
2,849
8,848
0
23,974
L
Achilles
SknibRajRaj
Achilles
6,545
1,046
0
1,725
11,002
11,224
0
4,544
6,458
0
10,935
W
Nu Wa
Woolburrr
Nu Wa
7,112
3,654
618
1,374
6,281
3,893
785
2,271
3,813
12,691
0
L
Xbalanque
msl22
Xbalanque
6,532
2,722
0
4,628
12,325
5,231
0
2,762
9,563
0
26,086
L
5,037
169
0
1,000
3,968
1,551
0
1,940
2,028
25,941
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,580
Gold Earned
42,847
183
Minions Killed
207
0
Camps Cleared
0
951,618
Distance Traveled
1,026,439
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,492
849
45
5
0
191,577
0
W
Skadi
9,165
917
73
7
0
197,016
2
L
Kali
8,312
831
46
5
0
203,245
5
L
Ix Chel
7,189
719
22
2
0
190,235
0
W
Kukulkan
8,205
821
48
5
0
210,951
0
W
Achilles
8,487
849
25
3
0
239,236
0
L
Achilles
7,461
746
15
2
0
198,823
0
W
Nu Wa
8,498
850
16
2
0
187,659
6
L
Xbalanque
8,343
834
42
4
0
192,923
5
L
Janus
8,275
828
58
6
0
166,392
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role