Player Matchup

Anubis
Anubis
Farragan
Anubis
Level 46
God Stats
75W - 59L
1,568 SR
Queue Stats
155W - 152L
1,388 Elo+
Party 1
Amaterasu
Amaterasu
KansukeMT
Amaterasu
Level 64
God Stats
62W - 36L
1,529 SR
Queue Stats
192W - 166L
1,445 Elo+
Party 1
Arachne
Arachne
murillooscar24
Arachne
Level 119
God Stats
42W - 32L
1,594 SR
Queue Stats
231W - 228L
1,449 Elo+
Solo
Bacchus
Bacchus
rrracecarrr
Bacchus
Level 102
God Stats
1W - 0L
1,604 SR
Queue Stats
43W - 36L
1,474 Elo+
Solo
Danzaburou
Danzaburou
seldon456
Danzaburou
Level 88
God Stats
42W - 35L
1,559 SR
Queue Stats
274W - 238L
1,468 Elo+
Party 1
Team Averages
Level 84
1,571 SR
1,445 Elo+

VS

Team Averages
Level 68
1,538 SR
1,470 Elo+
Janus
Janus
Kidghost8
Janus
Level 81
God Stats
3W - 3L
1,727 SR
Queue Stats
17W - 15L
1,441 Elo+
Party 2
Olorun
Olorun
LordMarinus1
Olorun
Level 68
God Stats
96W - 92L
1,501 SR
Queue Stats
388W - 392L
1,429 Elo+
Solo
Geb
Geb
harrydawg1
Geb
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 4L
1,525 Elo+
Party 2
Nemesis
Nemesis
imaG_bouruto0129
Nemesis
Level 53
God Stats
11W - 12L
1,415 SR
Queue Stats
89W - 91L
1,460 Elo+
Solo
Raijin
Raijin
slashinclown86
Raijin
Level 111
God Stats
6W - 7L
1,545 SR
Queue Stats
58W - 51L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Farragan
Anubis
14
3 / 1 / 2
8,588
613
9,097
11,398
5,394
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
KansukeMT
Amaterasu
14
1 / 1 / 2
8,607
615
9,479
16,584
10,684
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
7 / 1 / 4
8,907
636
9,455
12,868
4,966
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bacchus
rrracecarrr
Bacchus
12
3 / 0 / 3
7,574
541
3,419
7,437
7,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Danzaburou
seldon456
Danzaburou
13
3 / 2 / 3
8,064
576
10,829
12,097
4,978
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Kidghost8
Janus
13
0 / 4 / 1
7,417
530
4,882
8,590
2,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Olorun
11
0 / 4 / 3
6,822
487
6,231
10,560
5,149
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

9
1 / 1 / 3
6,593
471
3,573
11,731
9,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

11
3 / 5 / 2
7,443
532
8,352
14,012
4,669
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 3 / 0
8,042
574
6,894
12,877
6,991
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
14
17
Kills
5
5
Deaths
17
14
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Anubis
Farragan
Anubis
3
1
2
4
W
Amaterasu
KansukeMT
Amaterasu
1
1
2
2
L
Janus
Kidghost8
Janus
0
4
1
0.13
L
Olorun
0
4
3
0.38
L
1
1
3
2.5
L
3
5
2
0.8
W
7
1
4
9
W
Bacchus
rrracecarrr
Bacchus
3
0
3
4.5
W
Danzaburou
seldon456
Danzaburou
3
2
3
2.25
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,279
Damage
29,932
60,384
Taken
57,770
33,909
Mitigated
29,278
24,291
Healing
14,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Farragan
Anubis
9,097
501
0
5,120
11,398
5,394
640
3,269
7,943
77,062
0
W
Amaterasu
KansukeMT
Amaterasu
9,479
4,190
0
8,101
16,584
10,684
1,014
7,307
9,277
0
78,315
L
Janus
Kidghost8
Janus
4,882
362
0
308
8,590
2,546
0
5,926
2,664
53,082
0
L
Olorun
6,231
3,361
359
3,289
10,560
5,149
384
1,078
9,482
43,273
12,266
L
3,573
603
246
3,598
11,731
9,923
156
1,758
9,973
14,598
0
L
8,352
4,392
0
1,604
14,012
4,669
0
3,217
10,795
0
48,368
W
9,455
7,752
0
4,569
12,868
4,966
65
2,154
10,552
0
65,758
W
Bacchus
rrracecarrr
Bacchus
3,419
251
0
1,876
7,437
7,887
138
2,948
4,446
18,136
0
W
Danzaburou
seldon456
Danzaburou
10,829
4,604
0
4,625
12,097
4,978
1,134
4,814
7,267
0
67,694
L
6,894
1,957
0
5,350
12,877
6,991
0
537
12,340
60,226
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,740
Gold Earned
36,317
423
Minions Killed
399
0
Camps Cleared
0
1,453,824
Distance Traveled
1,389,497
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,588
613
115
8
0
249,673
0
W
Amaterasu
8,607
615
112
8
0
293,142
0
L
Janus
7,417
530
105
8
0
269,257
0
L
Olorun
6,822
487
89
6
0
240,562
0
L
Geb
6,593
471
27
2
0
314,386
0
L
Nemesis
7,443
532
74
5
0
336,595
1
W
Arachne
8,907
636
89
6
0
344,405
2
W
Bacchus
7,574
541
27
2
0
303,650
2
W
Danzaburou
8,064
576
80
6
0
262,954
0
L
Raijin
8,042
574
104
7
0
228,697
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role