Player Matchup

Sol
Sol
JollyJally
Sol
Level 127
God Stats
5W - 2L
1,367 SR
Queue Stats
35W - 28L
1,651 Elo+
Party 1
Kukulkan
Kukulkan
LANsnatcher
Kukulkan
Level 79
God Stats
10W - 6L
1,554 SR
Queue Stats
107W - 106L
1,518 Elo+
Solo
Surtr
Surtr
LeagueJimbo
Surtr
Level 107
God Stats
4W - 2L
1,577 SR
Queue Stats
21W - 13L
1,777 Elo+
Party 1
Medusa
Medusa
uhwu
Medusa
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 26L
1,594 Elo+
Party 1
Ne Zha
Ne Zha
yuhuhuh
Ne Zha
Level 129
God Stats
8W - 4L
1,677 SR
Queue Stats
27W - 17L
1,744 Elo+
Party 1
Team Averages
Level 114
1,535 SR
1,657 Elo+

VS

Team Averages
Level 166
1,499 SR
1,485 Elo+
Hercules
Hercules
 
Hercules
Level 223
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
 
Ix Chel
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
 
Ne Zha
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
nightman616
Ah Muzen Cab
Level 128
God Stats
2W - 3L
1,497 SR
Queue Stats
16W - 20L
1,444 Elo+
Solo
Hades
Hades
Çthulhú
Hades
Level 165
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 6L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 5
6,842
1,140
3,982
3,898
1,656
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Kukulkan
LANsnatcher
Kukulkan
12
3 / 3 / 3
7,670
1,278
3,967
7,030
2,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
1 / 2 / 6
7,083
1,181
6,338
6,684
4,062
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
uhwu
Medusa
13
3 / 0 / 4
8,019
1,337
9,023
3,680
1,465
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
yuhuhuh
Ne Zha
12
0 / 2 / 4
6,790
1,132
5,508
3,569
1,472
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Team 1 Tickets

320

VS

Team 2 Tickets

321

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
1 / 2 / 6
6,988
1,165
3,513
9,187
9,661
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ix Chel
 
Ix Chel
12
0 / 1 / 7
6,819
1,137
6,080
4,628
1,936
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ne Zha
 
Ne Zha
12
0 / 0 / 3
6,427
1,071
2,022
1,133
698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
nightman616
Ah Muzen Cab
13
5 / 1 / 2
8,491
1,415
4,938
6,232
2,402
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hades
Çthulhú
Hades
12
1 / 3 / 6
7,120
1,187
6,300
9,007
5,744
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
31
7
Kills
7
7
Deaths
7
22
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
2
6
2
L
Ix Chel
 
Ix Chel
0
1
7
3.5
L
Ne Zha
 
Ne Zha
0
0
3
1.5
W
0
0
5
2.5
W
Kukulkan
LANsnatcher
Kukulkan
3
3
3
1.5
W
1
2
6
2
L
Ah Muzen Cab
nightman616
Ah Muzen Cab
5
1
2
6
W
Medusa
uhwu
Medusa
3
0
4
5
W
Ne Zha
yuhuhuh
Ne Zha
0
2
4
1
L
Hades
Çthulhú
Hades
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,818
Damage
22,853
24,861
Taken
30,187
11,642
Mitigated
20,441
1,622
Healing
4,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
3,513
403
0
1,006
9,187
9,661
0
2,922
6,265
437
6,470
L
Ix Chel
 
Ix Chel
6,080
1,150
656
789
4,628
1,936
0
1,528
3,100
20,637
0
L
Ne Zha
 
Ne Zha
2,022
326
0
76
1,133
698
0
206
927
0
5,739
W
3,982
1,345
0
753
3,898
1,656
0
2,333
1,518
13,042
1,058
W
Kukulkan
LANsnatcher
Kukulkan
3,967
274
0
0
7,030
2,987
0
3,571
3,333
19,327
0
W
6,338
1,687
0
629
6,684
4,062
0
2,834
3,717
568
8,836
L
Ah Muzen Cab
nightman616
Ah Muzen Cab
4,938
1,471
262
167
6,232
2,402
0
1,879
4,353
0
31,193
W
Medusa
uhwu
Medusa
9,023
2,180
0
82
3,680
1,465
0
1,964
1,668
0
33,656
W
Ne Zha
yuhuhuh
Ne Zha
5,508
871
0
158
3,569
1,472
0
1,971
1,598
0
13,141
L
Hades
Çthulhú
Hades
6,300
236
139
1,453
9,007
5,744
0
1,745
7,262
20,112
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,404
Gold Earned
35,845
160
Minions Killed
158
8
Camps Cleared
4
686,466
Distance Traveled
607,656
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,988
1,165
3
1
0
134,036
0
L
Ix Chel
6,819
1,137
38
6
1
126,885
0
L
Ne Zha
6,427
1,071
9
2
0
92,869
0
W
Sol
6,842
1,140
27
5
3
125,313
0
W
Kukulkan
7,670
1,278
43
7
1
114,867
0
W
Surtr
7,083
1,181
17
3
1
145,528
0
L
Ah Muzen Cab
8,491
1,415
70
12
1
127,379
0
W
Medusa
8,019
1,337
51
9
1
151,552
0
W
Ne Zha
6,790
1,132
22
4
2
149,206
0
L
Hades
7,120
1,187
38
6
2
126,487
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role