Player Matchup

Jormungandr
Jormungandr
Coleinator
Jormungandr
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 12L
1,514 Elo+
Party 1
Zeus
Zeus
E33H4H
Zeus
Level 63
God Stats
4W - 0L
1,923 SR
Queue Stats
97W - 80L
1,511 Elo+
Party 2
Hercules
Hercules
Muntun
Hercules
Level 26
God Stats
2W - 1L
1,486 SR
Queue Stats
46W - 40L
1,460 Elo+
Party 1
Ymir
Ymir
StarTundra
Ymir
Level 86
God Stats
2W - 0L
1,586 SR
Queue Stats
30W - 16L
1,555 Elo+
Party 1
Rama
Rama
Thurston01
Rama
Level 61
God Stats
2W - 0L
1,500 SR
Queue Stats
74W - 59L
1,534 Elo+
Party 2
Team Averages
Level 59
1,599 SR
1,515 Elo+

VS

Team Averages
Level 62
1,600 SR
1,491 Elo+
Hun Batz
Hun Batz
Brandoss
Hun Batz
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 24L
1,500 Elo+
Solo
Bastet
Bastet
LivinglaVidaYoga
Bastet
Level 68
God Stats
4W - 1L
1,714 SR
Queue Stats
199W - 227L
1,446 Elo+
Solo
Poseidon
Poseidon
MajesticStar13
Poseidon
Level 61
God Stats
5W - 2L
1,867 SR
Queue Stats
207W - 218L
1,556 Elo+
Solo
Agni
Agni
USukkinBallz
Agni
Level 48
God Stats
4W - 10L
1,325 SR
Queue Stats
319W - 355L
1,463 Elo+
Solo
Ares
Ares
loaded_tissue300
Ares
Level 37
God Stats
2W - 2L
1,596 SR
Queue Stats
149W - 175L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Coleinator
Jormungandr
14
0 / 3 / 11
8,184
818
2,881
9,612
10,077
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zeus
E33H4H
Zeus
14
0 / 1 / 14
8,745
875
7,340
5,967
2,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
Muntun
Hercules
13
3 / 3 / 8
8,390
839
7,594
13,881
15,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

14
4 / 4 / 10
8,958
896
4,653
11,710
9,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

18
12 / 2 / 6
10,768
1,077
7,396
7,103
3,541
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Brandoss
Hun Batz
16
4 / 6 / 1
8,099
810
11,646
11,943
7,387
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 1 / 2
6,796
680
774
2,148
866
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Poseidon
14
1 / 6 / 3
7,742
774
6,322
9,005
3,699
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
1 / 6 / 4
7,265
727
2,899
8,897
3,882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
0 / 0 / 2
5,932
593
93
0
0
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
19
19
Kills
7
13
Deaths
19
49
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Brandoss
Hun Batz
4
6
1
0.75
W
Jormungandr
Coleinator
Jormungandr
0
3
11
1.83
W
Zeus
E33H4H
Zeus
0
1
14
7
L
1
1
2
2
L
Poseidon
1
6
3
0.42
W
Hercules
Muntun
Hercules
3
3
8
2.33
W
4
4
10
2.25
W
12
2
6
7.5
L
1
6
4
0.5
L
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,864
Damage
21,734
48,273
Taken
31,993
40,858
Mitigated
15,834
13,476
Healing
3,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Brandoss
Hun Batz
11,646
2,451
98
1,056
11,943
7,387
0
4,547
6,905
0
17,638
W
Jormungandr
Coleinator
Jormungandr
2,881
171
143
782
9,612
10,077
740
1,112
8,500
9,288
0
W
Zeus
E33H4H
Zeus
7,340
544
790
3,003
5,967
2,275
2,434
2,163
3,804
24,898
0
L
774
191
0
171
2,148
866
0
0
2,053
0
2,529
L
Poseidon
6,322
907
95
552
9,005
3,699
0
4,735
3,823
20,795
0
W
Hercules
Muntun
Hercules
7,594
3,173
0
4,877
13,881
15,097
812
1,780
12,101
0
10,995
W
4,653
721
626
1,575
11,710
9,868
869
3,291
8,419
10,949
0
W
7,396
5,200
133
1,547
7,103
3,541
3,264
968
6,135
0
28,080
L
2,899
158
617
872
8,897
3,882
0
4,882
3,801
13,320
0
L
93
0
0
0
0
0
0
0
0
93
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,045
Gold Earned
35,834
108
Minions Killed
61
0
Camps Cleared
0
928,160
Distance Traveled
555,170
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,099
810
13
1
0
180,735
0
W
Jormungandr
8,184
818
11
1
0
174,449
0
W
Zeus
8,745
875
36
4
0
203,591
0
L
Bastet
6,796
680
3
0
0
39,856
0
L
Poseidon
7,742
774
28
3
0
146,292
0
W
Hercules
8,390
839
4
0
0
207,999
0
W
Ymir
8,958
896
13
1
0
180,131
0
W
Rama
10,768
1,077
44
4
0
161,990
0
L
Agni
7,265
727
17
2
0
143,158
0
L
Ares
5,932
593
0
0
0
45,129
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role