Player Matchup

Tsukuyomi
Tsukuyomi
BennyBlueBalls
Tsukuyomi
Level 77
God Stats
11W - 25L
1,385 SR
Queue Stats
175W - 271L
1,350 Elo+
Party 2
Chang'e
Chang'e
Beryss_
Chang'e
Level 25
God Stats
7W - 2L
1,743 SR
Queue Stats
35W - 34L
1,428 Elo+
Party 3
Hel
Hel
CiscoDemuleo99
Hel
Level 58
God Stats
1W - 3L
1,198 SR
Queue Stats
44W - 43L
1,432 Elo+
Party 3
Danzaburou
Danzaburou
Hizban99
Danzaburou
Level 27
God Stats
37W - 53L
1,335 SR
Queue Stats
115W - 175L
1,322 Elo+
Party 2
Surtr
Surtr
Marriop
Surtr
Level 27
God Stats
0W - 1L
1,241 SR
Queue Stats
2W - 5L
1,300 Elo+
Party 3
Team Averages
Level 43
1,380 SR
1,366 Elo+

VS

Team Averages
Level 55
1,644 SR
1,400 Elo+
Medusa
Medusa
Bipeddlewanc
Medusa
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 39L
1,309 Elo+
Party 1
Sun Wukong
Sun Wukong
BlackestOfJacks
Sun Wukong
Level 13
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 11L
1,430 Elo+
Party 1
Yemoja
Yemoja
Frostking2000
Yemoja
Level 69
God Stats
9W - 9L
1,848 SR
Queue Stats
16W - 30L
1,245 Elo+
Party 1
Poseidon
Poseidon
davito274
Poseidon
Level 81
God Stats
4W - 2L
1,663 SR
Queue Stats
76W - 61L
1,487 Elo+
Solo
Pele
Pele
xXLmacaco28Xx
Pele
Level 84
God Stats
4W - 1L
1,708 SR
Queue Stats
199W - 197L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
BennyBlueBalls
Tsukuyomi
17
5 / 3 / 4
10,633
532
14,151
16,645
6,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
Beryss_
Chang'e
14
0 / 7 / 3
8,733
437
7,650
22,048
6,354
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

18
5 / 2 / 1
11,232
562
12,317
12,640
4,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
Hizban99
Danzaburou
16
3 / 3 / 3
10,227
511
13,632
15,246
6,655
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Surtr
Marriop
Surtr
12
0 / 6 / 1
8,163
408
3,666
16,806
15,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
4 / 3 / 6
10,291
515
17,811
19,683
8,647
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
BlackestOfJacks
Sun Wukong
17
4 / 1 / 4
11,844
592
15,663
17,588
10,916
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
1 / 2 / 9
9,935
497
3,679
11,052
8,273
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Poseidon
davito274
Poseidon
19
2 / 3 / 1
11,366
568
8,807
12,285
3,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

17
9 / 4 / 4
11,639
582
11,252
17,460
7,275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
44
13
Kills
20
21
Deaths
13
12
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
BennyBlueBalls
Tsukuyomi
5
3
4
2.33
L
Chang'e
Beryss_
Chang'e
0
7
3
0.21
W
Medusa
4
3
6
2.33
W
Sun Wukong
BlackestOfJacks
Sun Wukong
4
1
4
6
L
5
2
1
2.75
W
1
2
9
2.75
L
Danzaburou
Hizban99
Danzaburou
3
3
3
1.5
L
Surtr
Marriop
Surtr
0
6
1
0.08
W
Poseidon
davito274
Poseidon
2
3
1
0.83
W
9
4
4
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,416
Damage
57,212
83,385
Taken
78,068
39,455
Mitigated
38,547
30,075
Healing
23,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
BennyBlueBalls
Tsukuyomi
14,151
3,311
0
7,151
16,645
6,368
351
1,313
15,332
0
90,272
L
Chang'e
Beryss_
Chang'e
7,650
1,240
888
8,933
22,048
6,354
111
76
21,972
66,995
0
W
Medusa
17,811
7,233
0
2,733
19,683
8,647
2,656
844
18,839
0
89,249
W
Sun Wukong
BlackestOfJacks
Sun Wukong
15,663
4,975
0
4,826
17,588
10,916
2,884
7,555
10,033
0
84,910
L
12,317
765
672
5,726
12,640
4,485
0
7,539
5,101
79,928
0
W
3,679
1,232
7,259
2,377
11,052
8,273
819
1,325
9,727
19,761
0
L
Danzaburou
Hizban99
Danzaburou
13,632
6,104
0
4,838
15,246
6,655
1,058
2,185
13,061
0
76,996
L
Surtr
Marriop
Surtr
3,666
1,071
0
1,867
16,806
15,593
127
1,373
15,433
336
30,916
W
Poseidon
davito274
Poseidon
8,807
960
0
1,775
12,285
3,436
0
6,655
5,630
98,535
0
W
11,252
2,313
0
4,745
17,460
7,275
645
4,177
13,283
0
89,669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,988
Gold Earned
55,075
510
Minions Killed
581
0
Camps Cleared
0
1,810,166
Distance Traveled
1,862,751
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
10,633
532
120
6
0
437,039
5
L
Chang'e
8,733
437
82
4
0
321,027
3
W
Medusa
10,291
515
132
7
0
323,850
0
W
Sun Wukong
11,844
592
135
7
0
382,166
0
L
Hel
11,232
562
140
7
0
358,052
0
W
Yemoja
9,935
497
36
2
0
348,309
13
L
Danzaburou
10,227
511
126
6
0
382,651
0
L
Surtr
8,163
408
42
2
0
311,397
0
W
Poseidon
11,366
568
164
8
0
403,434
0
W
Pele
11,639
582
114
6
0
404,992
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role