Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
CheifKeefGG4
Baron Samedi
Level 43
God Stats
1W - 1L
1,711 SR
Queue Stats
13W - 17L
1,408 Elo+
Party 3
Serqet
Serqet
Jasmin Orlando
Serqet
Level 101
God Stats
6W - 12L
1,412 SR
Queue Stats
141W - 139L
1,473 Elo+
Party 1
Medusa
Medusa
Zen-bleu-
Medusa
Level 53
God Stats
5W - 8L
1,279 SR
Queue Stats
112W - 117L
1,451 Elo+
Party 1
Bellona
Bellona
uuhhstepmommy
Bellona
Level 95
God Stats
5W - 2L
1,766 SR
Queue Stats
19W - 24L
1,422 Elo+
Party 3
Team Averages
Level 88
1,534 SR
1,451 Elo+

VS

Team Averages
Level 89
1,578 SR
1,515 Elo+
Achilles
Achilles
DeandradeGui
Achilles
Level 107
God Stats
5W - 6L
1,419 SR
Queue Stats
54W - 56L
1,456 Elo+
Party 2
Ra
Ra
ItsShaggy17
Ra
Level 121
God Stats
14W - 3L
1,595 SR
Queue Stats
197W - 171L
1,519 Elo+
Solo
Cthulhu
Cthulhu
MiiKawaii
Cthulhu
Level 85
God Stats
9W - 8L
1,876 SR
Queue Stats
17W - 20L
1,665 Elo+
Party 2
Skadi
Skadi
Mitzu Yagami
Skadi
Level 13
God Stats
17W - 16L
1,594 SR
Queue Stats
25W - 32L
1,455 Elo+
Party 2
Anubis
Anubis
lnDeep
Anubis
Level 119
God Stats
8W - 4L
1,403 SR
Queue Stats
51W - 50L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
1 / 4 / 0
6,847
380
1,394
11,396
9,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

Baron Samedi
CheifKeefGG4
Baron Samedi
14
0 / 3 / 1
7,741
430
2,317
12,247
7,307
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

16
2 / 1 / 1
9,589
533
3,846
14,294
5,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
Zen-bleu-
Medusa
14
0 / 2 / 1
9,059
503
9,110
10,666
5,119
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
14
1 / 4 / 1
8,845
491
9,216
22,206
18,150
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DeandradeGui
Achilles
13
3 / 3 / 1
8,064
448
2,509
13,439
6,875
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

18
5 / 1 / 4
11,156
620
14,298
8,382
4,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
MiiKawaii
Cthulhu
13
0 / 0 / 4
7,887
438
3,637
5,659
4,142
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
2 / 1 / 2
8,925
496
6,586
10,538
4,088
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Anubis
lnDeep
Anubis
18
4 / 1 / 4
11,630
646
14,813
11,608
6,604
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
29
4
Kills
14
14
Deaths
6
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
1
4
0
0.25
L
Baron Samedi
CheifKeefGG4
Baron Samedi
0
3
1
0.17
W
Achilles
DeandradeGui
Achilles
3
3
1
1.17
W
5
1
4
7
L
2
1
1
2.5
W
Cthulhu
MiiKawaii
Cthulhu
0
0
4
2
W
2
1
2
3
L
Medusa
Zen-bleu-
Medusa
0
2
1
0.25
W
Anubis
lnDeep
Anubis
4
1
4
6
L
Bellona
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,883
Damage
41,843
70,809
Taken
49,626
45,818
Mitigated
25,993
29,060
Healing
22,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
1,394
363
276
4,315
11,396
9,487
0
5,698
5,554
13,660
0
L
Baron Samedi
CheifKeefGG4
Baron Samedi
2,317
148
179
4,336
12,247
7,307
0
5,576
6,357
53,538
0
W
Achilles
DeandradeGui
Achilles
2,509
954
0
3,234
13,439
6,875
361
715
12,724
0
47,166
W
14,298
1,565
945
3,124
8,382
4,284
621
1,476
6,220
99,759
0
L
3,846
678
0
7,879
14,294
5,755
0
4,503
9,625
0
87,686
W
Cthulhu
MiiKawaii
Cthulhu
3,637
126
1,408
2,049
5,659
4,142
128
543
5,116
24,204
0
W
6,586
2,706
224
3,724
10,538
4,088
0
466
10,072
0
71,992
L
Medusa
Zen-bleu-
Medusa
9,110
3,614
0
3,250
10,666
5,119
156
2,457
8,169
0
74,517
W
Anubis
lnDeep
Anubis
14,813
615
0
7,342
11,608
6,604
130
511
10,952
95,187
0
L
Bellona
9,216
3,255
0
8,825
22,206
18,150
0
13,736
8,356
0
65,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,081
Gold Earned
47,662
463
Minions Killed
550
0
Camps Cleared
0
1,650,052
Distance Traveled
1,723,603
0
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,847
380
20
1
0
172,574
0
L
Baron Samedi
7,741
430
69
4
0
324,245
0
W
Achilles
8,064
448
60
3
0
297,560
5
W
Ra
11,156
620
168
9
0
400,885
2
L
Serqet
9,589
533
133
7
0
434,307
0
W
Cthulhu
7,887
438
36
2
0
347,820
7
W
Skadi
8,925
496
123
7
0
342,278
1
L
Medusa
9,059
503
128
7
0
355,599
0
W
Anubis
11,630
646
163
9
0
335,060
1
L
Bellona
8,845
491
113
6
0
363,327
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role