Player Matchup

Ullr
Ullr
 
Ullr
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
DahyJhu
Sobek
Level 124
God Stats
1W - 0L
1,743 SR
Queue Stats
173W - 146L
1,567 Elo+
Solo
Ra
Ra
PLgamer13
Ra
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 53L
1,527 Elo+
Solo
Chronos
Chronos
SH1NKI
Chronos
Level 146
God Stats
2W - 0L
1,704 SR
Queue Stats
76W - 78L
1,444 Elo+
Party 1
Nemesis
Nemesis
SalvajiBestia
Nemesis
Level 148
God Stats
7W - 3L
1,647 SR
Queue Stats
90W - 85L
1,437 Elo+
Party 1
Team Averages
Level 148
1,619 SR
1,495 Elo+

VS

Team Averages
Level 84
1,417 SR
1,524 Elo+
Fenrir
Fenrir
CapDanvers
Fenrir
Level 54
God Stats
3W - 3L
1,683 SR
Queue Stats
76W - 104L
1,440 Elo+
Solo
Arachne
Arachne
ISeekerIRz
Arachne
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
172W - 164L
1,517 Elo+
Party 2
Merlin
Merlin
NxHydra
Merlin
Level 69
God Stats
1W - 5L
1,295 SR
Queue Stats
212W - 190L
1,528 Elo+
Party 2
Ymir
Ymir
PTRZeuS
Ymir
Level 118
God Stats
1W - 7L
1,106 SR
Queue Stats
246W - 229L
1,592 Elo+
Solo
Rama
Rama
Tchozenn
Rama
Level 113
God Stats
0W - 3L
1,500 SR
Queue Stats
179W - 171L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
12
3 / 1 / 0
6,904
690
5,741
4,642
1,551
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sobek
DahyJhu
Sobek
11
2 / 1 / 6
6,943
694
5,500
10,893
10,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
8 / 0 / 1
8,270
827
8,060
8,051
6,507
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chronos
SH1NKI
Chronos
12
3 / 1 / 2
6,639
664
6,134
4,760
1,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
11
1 / 1 / 4
6,102
610
2,669
7,946
2,632
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CapDanvers
Fenrir
8
0 / 7 / 0
5,097
510
5,042
10,488
6,830
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Arachne
ISeekerIRz
Arachne
11
1 / 2 / 2
5,649
565
4,253
10,083
3,876
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Merlin
NxHydra
Merlin
11
1 / 2 / 0
6,061
606
3,587
5,508
2,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
PTRZeuS
Ymir
7
0 / 3 / 2
5,081
508
3,302
10,318
5,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Rama
10
2 / 3 / 0
6,069
607
3,158
6,274
2,507
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
17
Kills
4
4
Deaths
17
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
3
1
0
3
L
Fenrir
CapDanvers
Fenrir
0
7
0
0
W
Sobek
DahyJhu
Sobek
2
1
6
5
L
Arachne
ISeekerIRz
Arachne
1
2
2
1
L
Merlin
NxHydra
Merlin
1
2
0
0.5
W
8
0
1
8.5
L
Ymir
PTRZeuS
Ymir
0
3
2
0.33
W
Chronos
SH1NKI
Chronos
3
1
2
4
W
Nemesis
1
1
4
3
L
Rama
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,104
Damage
19,342
36,292
Taken
42,671
22,816
Mitigated
21,137
12,418
Healing
7,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
5,741
2,773
0
1,867
4,642
1,551
865
674
3,968
0
51,642
L
Fenrir
CapDanvers
Fenrir
5,042
1,129
0
1,904
10,488
6,830
0
5,366
4,787
0
25,955
W
Sobek
DahyJhu
Sobek
5,500
698
0
5,235
10,893
10,224
0
2,535
8,358
19,096
0
L
Arachne
ISeekerIRz
Arachne
4,253
2,974
0
1,740
10,083
3,876
0
4,158
5,752
0
41,401
L
Merlin
NxHydra
Merlin
3,587
258
0
750
5,508
2,139
0
4,214
1,262
51,937
0
W
8,060
1,417
245
3,797
8,051
6,507
172
903
6,665
54,140
0
L
Ymir
PTRZeuS
Ymir
3,302
852
0
1,527
10,318
5,785
0
4,872
5,293
14,507
0
W
Chronos
SH1NKI
Chronos
6,134
2,566
0
503
4,760
1,902
0
2,036
2,724
71,000
0
W
Nemesis
2,669
1,415
0
771
7,946
2,632
0
741
7,163
0
46,405
L
Rama
3,158
2,837
0
1,688
6,274
2,507
0
391
5,883
0
43,782

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,858
Gold Earned
27,957
402
Minions Killed
313
0
Camps Cleared
0
1,104,424
Distance Traveled
1,063,057
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
6,904
690
88
9
0
191,392
0
L
Fenrir
5,097
510
41
4
0
209,609
5
W
Sobek
6,943
694
10
1
0
230,408
2
L
Arachne
5,649
565
66
7
0
253,248
0
L
Merlin
6,061
606
105
11
0
199,086
0
W
Ra
8,270
827
107
11
0
210,882
4
L
Ymir
5,081
508
18
2
0
207,635
0
W
Chronos
6,639
664
122
12
0
217,523
0
W
Nemesis
6,102
610
75
8
0
254,219
2
L
Rama
6,069
607
83
8
0
193,479
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role