Player Matchup

Janus
Janus
JKrampusJKrampus
Janus
Level 86
God Stats
2W - 2L
1,497 SR
Queue Stats
107W - 110L
1,456 Elo+
Party 2
Baba Yaga
Baba Yaga
Mi_Nine
Baba Yaga
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 33L
1,530 Elo+
Party 3
Chang'e
Chang'e
Wildpantaloons
Chang'e
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,389 Elo+
Party 3
Nox
Nox
Zapatos-Pablosky
Nox
Level 82
God Stats
4W - 1L
1,935 SR
Queue Stats
118W - 117L
1,471 Elo+
Party 2
Mercury
Mercury
zodarooni
Mercury
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 16L
1,554 Elo+
Party 3
Team Averages
Level 63
1,586 SR
1,480 Elo+

VS

Team Averages
Level 102
1,599 SR
1,500 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
BagStaff6692
Charon
Level 72
God Stats
5W - 1L
1,614 SR
Queue Stats
174W - 169L
1,532 Elo+
Party 1
Ao Kuang
Ao Kuang
Bxd Iuck
Ao Kuang
Level 118
God Stats
2W - 2L
1,731 SR
Queue Stats
284W - 283L
1,473 Elo+
Party 1
Izanami
Izanami
mikman95
Izanami
Level 153
God Stats
13W - 9L
1,574 SR
Queue Stats
1,165W - 1,190L
1,459 Elo+
Solo
Erlang Shen
Erlang Shen
xJinx3267
Erlang Shen
Level 69
God Stats
4W - 3L
1,575 SR
Queue Stats
85W - 76L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 7
8,569
659
11,407
10,906
5,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Baba Yaga
Mi_Nine
Baba Yaga
14
1 / 5 / 10
8,794
676
13,358
14,695
7,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 4 / 4
9,492
730
6,324
17,855
18,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

18
2 / 2 / 7
10,137
780
12,044
12,464
6,666
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Mercury
zodarooni
Mercury
17
7 / 3 / 3
10,218
786
16,313
15,844
7,821
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
17
0 / 2 / 17
10,484
806
9,664
17,326
19,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Charon
16
1 / 1 / 14
10,407
801
7,930
10,473
12,496
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ao Kuang
Bxd Iuck
Ao Kuang
17
4 / 3 / 12
10,187
784
14,897
18,991
18,694
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Izanami
mikman95
Izanami
18
8 / 4 / 5
10,819
832
14,751
12,947
6,715
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mystical Earring

Mystical Earring

+15
Mp 5

Erlang Shen
xJinx3267
Erlang Shen
15
5 / 3 / 8
9,835
757
18,824
17,199
19,462
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
74
13
Kills
18
18
Deaths
13
31
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
0
2
17
4.25
W
Charon
1
1
14
8
W
Ao Kuang
Bxd Iuck
Ao Kuang
4
3
12
3.33
L
0
4
7
0.88
L
Baba Yaga
Mi_Nine
Baba Yaga
1
5
10
1.2
L
3
4
4
1.25
L
2
2
7
2.75
W
Izanami
mikman95
Izanami
8
4
5
2.63
W
Erlang Shen
xJinx3267
Erlang Shen
5
3
8
3
L
Mercury
zodarooni
Mercury
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,446
Damage
66,066
71,764
Taken
76,936
46,314
Mitigated
76,370
34,269
Healing
38,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
9,664
1,982
8,054
6,456
17,326
19,003
216
11,246
5,622
14,089
0
W
Charon
7,930
833
909
1,419
10,473
12,496
899
6,058
4,139
22,010
0
W
Ao Kuang
Bxd Iuck
Ao Kuang
14,897
2,600
736
6,625
18,991
18,694
1,394
8,331
10,470
25,374
0
L
11,407
393
2,048
1,100
10,906
5,764
162
4,394
6,120
25,400
0
L
Baba Yaga
Mi_Nine
Baba Yaga
13,358
853
161
3,282
14,695
7,528
192
6,395
7,842
20,634
0
L
6,324
499
13,876
6,326
17,855
18,535
84
7,575
9,475
10,701
0
L
12,044
633
1,527
2,319
12,464
6,666
593
6,133
5,660
30,983
0
W
Izanami
mikman95
Izanami
14,751
6,597
1,905
2,059
12,947
6,715
1,053
5,905
6,942
0
38,228
W
Erlang Shen
xJinx3267
Erlang Shen
18,824
4,853
4,950
5,442
17,199
19,462
285
10,344
6,630
0
23,950
L
Mercury
zodarooni
Mercury
16,313
6,060
1,846
1,784
15,844
7,821
817
6,736
8,574
0
24,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,210
Gold Earned
51,732
153
Minions Killed
137
0
Camps Cleared
0
1,293,263
Distance Traveled
1,238,161
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
10,484
806
8
1
0
236,110
0
W
Charon
10,407
801
21
2
0
261,025
0
W
Ao Kuang
10,187
784
35
3
0
269,420
0
L
Janus
8,569
659
44
3
0
243,044
0
L
Baba Yaga
8,794
676
13
1
0
247,313
0
L
Chang'e
9,492
730
5
0
0
247,626
0
L
Nox
10,137
780
66
5
0
258,392
0
W
Izanami
10,819
832
61
5
0
197,259
0
W
Erlang Shen
9,835
757
12
1
0
274,347
0
L
Mercury
10,218
786
25
2
0
296,888
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role