Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
KxddRotation
Skadi
Level 123
God Stats
4W - 1L
1,550 SR
Queue Stats
14W - 10L
1,611 Elo+
Party 2
Jormungandr
Jormungandr
SmiteHopp
Jormungandr
Level 15
God Stats
6W - 1L
1,550 SR
Queue Stats
21W - 13L
1,538 Elo+
Party 1
He Bo
He Bo
coldbeer2015
He Bo
Level 98
God Stats
10W - 13L
1,417 SR
Queue Stats
449W - 440L
1,483 Elo+
Solo
Cthulhu
Cthulhu
gloomywheel
Cthulhu
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 13L
1,538 Elo+
Party 1
Team Averages
Level 92
1,503 SR
1,534 Elo+

VS

Team Averages
Level 89
1,517 SR
1,443 Elo+
Set
Set
 
Set
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
 
Surtr
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Atlas
Atlas
A mango7544
Atlas
Level 46
God Stats
2W - 2L
1,587 SR
Queue Stats
23W - 44L
1,310 Elo+
Party 3
Anubis
Anubis
Breno963
Anubis
Level 149
God Stats
2W - 6L
1,321 SR
Queue Stats
326W - 331L
1,424 Elo+
Solo
Kukulkan
Kukulkan
xShadowx17
Kukulkan
Level 75
God Stats
9W - 6L
1,678 SR
Queue Stats
42W - 35L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
1 / 1 / 4
6,364
1,273
2,980
3,612
3,452
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 2 / 5
6,203
1,241
3,525
3,892
1,420
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Jormungandr
SmiteHopp
Jormungandr
11
0 / 2 / 5
5,671
1,134
3,903
5,101
3,005
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
4 / 1 / 3
6,988
1,398
4,606
4,115
1,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
gloomywheel
Cthulhu
11
3 / 2 / 4
6,834
1,367
4,735
5,672
4,902
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

387

VS

Team 2 Tickets

334

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
11
5 / 3 / 3
7,117
1,423
6,410
6,688
3,900
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Surtr
 
Surtr
9
0 / 2 / 2
5,361
1,072
1,303
2,472
1,584
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
1 / 1 / 3
6,174
1,235
2,694
5,921
4,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anubis
Breno963
Anubis
9
0 / 0 / 0
3,564
713
0
0
0
Kukulkan
xShadowx17
Kukulkan
12
2 / 2 / 4
7,091
1,418
9,108
6,040
2,820
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
20
8
Kills
8
8
Deaths
8
21
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
1
1
4
3
L
Set
 
Set
5
3
3
2.17
L
Surtr
 
Surtr
0
2
2
0.5
L
1
1
3
2.5
L
Anubis
Breno963
Anubis
0
0
0
0
W
0
2
5
1.25
W
Jormungandr
SmiteHopp
Jormungandr
0
2
5
1.25
W
4
1
3
5.5
W
Cthulhu
gloomywheel
Cthulhu
3
2
4
2.5
L
Kukulkan
xShadowx17
Kukulkan
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,749
Damage
19,515
22,392
Taken
21,121
14,048
Mitigated
13,182
3,004
Healing
716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
2,980
265
0
1,032
3,612
3,452
0
2,063
1,549
11,540
0
L
Set
 
Set
6,410
2,193
0
440
6,688
3,900
0
5,285
1,403
0
13,750
L
Surtr
 
Surtr
1,303
340
0
72
2,472
1,584
0
1,798
674
70
2,351
L
2,694
1,479
0
203
5,921
4,878
0
4,231
1,690
6,746
0
L
Anubis
Breno963
Anubis
0
0
0
0
0
0
0
0
0
0
0
W
3,525
1,816
0
258
3,892
1,420
0
1,674
2,218
0
18,156
W
Jormungandr
SmiteHopp
Jormungandr
3,903
2,177
0
705
5,101
3,005
0
3,341
1,760
7,715
0
W
4,606
228
0
701
4,115
1,269
0
1,568
2,547
11,786
0
W
Cthulhu
gloomywheel
Cthulhu
4,735
417
0
308
5,672
4,902
0
3,226
2,446
13,993
106
L
Kukulkan
xShadowx17
Kukulkan
9,108
452
0
1
6,040
2,820
0
4,804
1,236
25,560
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,060
Gold Earned
29,307
104
Minions Killed
60
7
Camps Cleared
3
511,997
Distance Traveled
311,586
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
6,364
1,273
24
5
1
114,330
2
L
Set
7,117
1,423
11
2
0
102,775
0
L
Surtr
5,361
1,072
4
1
2
37,030
0
L
Atlas
6,174
1,235
3
1
0
68,523
0
L
Anubis
3,564
713
0
0
0
0
0
W
Skadi
6,203
1,241
30
6
3
90,216
0
W
Jormungandr
5,671
1,134
12
2
0
80,319
0
W
He Bo
6,988
1,398
17
3
2
115,223
0
W
Cthulhu
6,834
1,367
21
4
1
111,909
0
L
Kukulkan
7,091
1,418
42
8
1
103,258
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role