Player Matchup

Anubis
Anubis
SpideyCap8899
Anubis
Level 48
God Stats
4W - 5L
1,448 SR
Queue Stats
215W - 230L
1,312 Elo+
Solo
Bacchus
Bacchus
ThroatGoat7956
Bacchus
Level 60
God Stats
3W - 2L
1,737 SR
Queue Stats
21W - 17L
1,318 Elo+
Solo
Lancelot
Lancelot
thiagopadilha174
Lancelot
Level 84
God Stats
1W - 1L
1,690 SR
Queue Stats
29W - 30L
1,375 Elo+
Solo
Team Averages
Level 64
1,625 SR
1,335 Elo+

VS

Team Averages
Level 79
1,503 SR
1,297 Elo+
Ra
Ra
Beavis16
Ra
Level 106
God Stats
15W - 15L
1,492 SR
Queue Stats
191W - 205L
1,367 Elo+
Party 1
Kali
Kali
hazeymazecave69
Kali
Level 48
God Stats
4W - 5L
1,298 SR
Queue Stats
84W - 140L
1,163 Elo+
Solo
Chaac
Chaac
mahimoon
Chaac
Level 83
God Stats
6W - 2L
1,720 SR
Queue Stats
179W - 188L
1,362 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 2
7,763
706
8,132
9,966
5,308
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 5 / 0
7,463
678
7,418
15,645
13,941
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

5
0 / 1 / 0
6,596
600
741
1,195
379
Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 0 / 2
10,330
939
14,222
6,399
3,980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
1 / 1 / 8
9,014
819
3,576
9,821
3,337
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
mahimoon
Chaac
11
2 / 1 / 7
8,903
809
4,009
10,045
7,647
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
29
2
Kills
12
12
Deaths
2
2
Assists
17
Player
Kills
Deaths
Assists
KDA
W
9
0
2
10
L
0
6
2
0.17
L
2
5
0
0.4
W
1
1
8
5
W
Chaac
mahimoon
Chaac
2
1
7
5.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,291
Damage
21,807
26,806
Taken
26,265
19,628
Mitigated
14,964
3,681
Healing
7,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,222
2,634
1,428
2,079
6,399
3,980
1,144
3,854
2,545
52,324
0
L
8,132
1,379
0
1,996
9,966
5,308
0
5,003
4,605
35,015
0
L
7,418
889
256
1,429
15,645
13,941
0
8,064
7,118
19,347
710
W
3,576
2,149
0
2,166
9,821
3,337
683
6,072
3,749
0
18,752
W
Chaac
mahimoon
Chaac
4,009
583
81
1,255
10,045
7,647
458
4,991
5,054
0
12,900
L
741
298
0
0
1,195
379
0
404
701
0
4,296

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,822
Gold Earned
28,247
66
Minions Killed
106
0
Camps Cleared
0
369,976
Distance Traveled
576,641
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,330
939
65
6
0
179,847
0
L
Anubis
7,763
706
43
4
0
145,188
0
L
Bacchus
7,463
678
12
1
0
184,746
2
W
Kali
9,014
819
21
2
0
207,366
0
W
Chaac
8,903
809
20
2
0
189,428
0
L
Lancelot
6,596
600
11
1
0
40,042
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role