Player Matchup

Arachne
Arachne
SaintWTF20
Arachne
Level 143
God Stats
3W - 0L
1,868 SR
Queue Stats
34W - 37L
1,445 Elo+
Party 1
Fenrir
Fenrir
elmo2909
Fenrir
Level 106
God Stats
1W - 0L
1,719 SR
Queue Stats
12W - 12L
1,398 Elo+
Party 1
Hun Batz
Hun Batz
sabo1202
Hun Batz
Level 136
God Stats
2W - 1L
1,546 SR
Queue Stats
29W - 35L
1,471 Elo+
Party 1
Team Averages
Level 128
1,711 SR
1,438 Elo+

VS

Team Averages
Level 94
1,516 SR
1,457 Elo+
Khepri
Khepri
Carol_p_Baskin
Khepri
Level 89
God Stats
56W - 55L
1,470 SR
Queue Stats
251W - 252L
1,415 Elo+
Solo
Ix Chel
Ix Chel
Magiic Pants
Ix Chel
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 97L
1,408 Elo+
Solo
Thor
Thor
Silvi011
Thor
Level 66
God Stats
136W - 136L
1,580 SR
Queue Stats
140W - 143L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
SaintWTF20
Arachne
15
4 / 1 / 5
11,944
796
11,664
10,834
5,355
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Fenrir
elmo2909
Fenrir
15
3 / 3 / 5
11,259
751
6,190
13,034
10,896
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
sabo1202
Hun Batz
15
2 / 2 / 6
11,108
741
14,117
12,453
6,094
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+7%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 3
10,778
719
5,930
12,198
13,273
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 200% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ix Chel
Magiic Pants
Ix Chel
13
0 / 4 / 4
9,898
660
7,314
11,339
4,371
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
13
3 / 5 / 1
10,376
692
10,239
12,353
7,359
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
14
9
Kills
6
6
Deaths
9
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
3
0
3
4.5
L
Ix Chel
Magiic Pants
Ix Chel
0
4
4
0.5
W
Arachne
SaintWTF20
Arachne
4
1
5
6.5
L
Thor
3
5
1
0.7
W
Fenrir
elmo2909
Fenrir
3
3
5
1.83
W
Hun Batz
sabo1202
Hun Batz
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,971
Damage
23,483
36,321
Taken
35,890
22,345
Mitigated
25,003
6,920
Healing
10,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,930
632
185
3,697
12,198
13,273
27
228
11,757
30,366
0
L
Ix Chel
Magiic Pants
Ix Chel
7,314
689
2,252
3,366
11,339
4,371
0
97
11,061
43,903
0
W
Arachne
SaintWTF20
Arachne
11,664
7,555
0
3,570
10,834
5,355
802
4,048
6,786
0
62,614
L
Thor
10,239
1,248
0
1,490
12,353
7,359
0
62
12,072
0
27,912
W
Fenrir
elmo2909
Fenrir
6,190
832
0
2,439
13,034
10,896
249
4,597
8,437
0
32,126
W
Hun Batz
sabo1202
Hun Batz
14,117
3,424
0
911
12,453
6,094
0
5,319
7,134
0
56,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,311
Gold Earned
31,052
186
Minions Killed
148
0
Camps Cleared
0
923,521
Distance Traveled
749,403
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
10,778
719
39
3
0
259,361
3
L
Ix Chel
9,898
660
62
4
0
247,888
0
W
Arachne
11,944
796
78
5
0
353,275
0
L
Thor
10,376
692
47
3
0
242,154
3
W
Fenrir
11,259
751
47
3
0
299,764
0
W
Hun Batz
11,108
741
61
4
0
270,482
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role