Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
CitizenSnaps
Morgan Le Fay
Level 57
God Stats
14W - 16L
1,507 SR
Queue Stats
71W - 75L
1,446 Elo+
Party 1
Neith
Neith
LuckyLaika007
Neith
Level 110
God Stats
7W - 4L
1,609 SR
Queue Stats
13W - 19L
1,441 Elo+
Solo
Fafnir
Fafnir
SerKharl
Fafnir
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 77L
1,448 Elo+
Party 1
Janus
Janus
TonnySSS
Janus
Level 67
God Stats
26W - 23L
1,594 SR
Queue Stats
400W - 390L
1,494 Elo+
Solo
Team Averages
Level 55
1,542 SR
1,466 Elo+

VS

Team Averages
Level 101
1,529 SR
1,400 Elo+
Zeus
Zeus
CRASH 02231994
Zeus
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 9L
1,444 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Dalaktas
Kumbhakarna
Level 129
God Stats
3W - 1L
1,643 SR
Queue Stats
45W - 47L
1,452 Elo+
Solo
Medusa
Medusa
PotoSucio69
Medusa
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,329 Elo+
Solo
Neith
Neith
Risheel
Neith
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,500 Elo+
Solo
Cthulhu
Cthulhu
balllysss
Cthulhu
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 20L
1,273 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
10
1 / 0 / 2
5,549
1,110
2,246
4,811
1,966
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morgan Le Fay
CitizenSnaps
Morgan Le Fay
11
2 / 0 / 3
6,004
1,201
4,323
1,729
740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
1 / 1 / 4
6,011
1,202
3,680
3,551
1,451
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Fafnir
SerKharl
Fafnir
10
0 / 0 / 4
6,238
1,248
2,396
5,152
5,389
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
TonnySSS
Janus
10
1 / 0 / 3
6,024
1,205
5,321
2,244
811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

400

VS

Team 2 Tickets

358

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 1
5,357
1,071
5,542
3,788
1,278
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
Dalaktas
Kumbhakarna
10
0 / 2 / 0
5,817
1,163
2,717
7,396
5,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
9
0 / 1 / 0
4,947
989
1,268
1,352
420
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Neith
Risheel
Neith
10
1 / 0 / 0
5,712
1,142
2,825
1,975
756
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
balllysss
Cthulhu
10
0 / 1 / 1
5,220
1,044
3,139
5,626
4,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
5
Kills
1
1
Deaths
5
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
1
0
2
2
L
0
1
1
0.5
W
Morgan Le Fay
CitizenSnaps
Morgan Le Fay
2
0
3
3.5
L
Kumbhakarna
Dalaktas
Kumbhakarna
0
2
0
0
W
1
1
4
3
L
Medusa
0
1
0
0
L
Neith
Risheel
Neith
1
0
0
1
W
Fafnir
SerKharl
Fafnir
0
0
4
2
W
Janus
TonnySSS
Janus
1
0
3
2.5
L
Cthulhu
balllysss
Cthulhu
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,966
Damage
15,491
17,487
Taken
20,137
10,357
Mitigated
11,950
1,559
Healing
1,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
2,246
281
0
17
4,811
1,966
0
2,780
1,905
0
9,348
L
5,542
292
0
186
3,788
1,278
0
1,968
1,796
14,510
0
W
Morgan Le Fay
CitizenSnaps
Morgan Le Fay
4,323
365
0
23
1,729
740
0
1,200
529
11,561
0
L
Kumbhakarna
Dalaktas
Kumbhakarna
2,717
98
0
601
7,396
5,352
0
4,706
2,488
6,660
0
W
3,680
967
0
665
3,551
1,451
0
2,173
1,298
0
16,150
L
Medusa
1,268
432
0
112
1,352
420
0
543
806
0
2,950
L
Neith
Risheel
Neith
2,825
1,400
0
190
1,975
756
0
1,345
570
0
21,495
W
Fafnir
SerKharl
Fafnir
2,396
731
0
854
5,152
5,389
0
3,025
2,005
4,130
0
W
Janus
TonnySSS
Janus
5,321
452
0
0
2,244
811
0
1,504
668
20,113
0
L
Cthulhu
balllysss
Cthulhu
3,139
36
0
236
5,626
4,144
0
3,089
2,437
6,088
316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,826
Gold Earned
27,053
109
Minions Killed
94
7
Camps Cleared
3
512,658
Distance Traveled
377,192
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
5,549
1,110
11
2
1
126,059
0
L
Zeus
5,357
1,071
25
5
2
90,030
0
W
Morgan Le Fay
6,004
1,201
11
2
3
103,799
0
L
Kumbhakarna
5,817
1,163
8
2
0
95,219
0
W
Neith
6,011
1,202
28
6
2
87,107
0
L
Medusa
4,947
989
2
0
1
23,409
0
L
Neith
5,712
1,142
58
12
0
85,633
0
W
Fafnir
6,238
1,248
7
1
0
98,521
0
W
Janus
6,024
1,205
52
10
1
97,172
0
L
Cthulhu
5,220
1,044
1
0
0
82,901
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role