Player Matchup

Artemis
Artemis
Fp OZIL 11
Artemis
Level 16
God Stats
2W - 4L
1,490 SR
Queue Stats
19W - 20L
1,366 Elo+
Party 2
Cerberus
Cerberus
TSM_Payo
Cerberus
Level 63
God Stats
1W - 1L
1,295 SR
Queue Stats
20W - 30L
1,344 Elo+
Solo
Amaterasu
Amaterasu
concxited
Amaterasu
Level 62
God Stats
4W - 9L
1,481 SR
Queue Stats
63W - 63L
1,328 Elo+
Party 2
Olorun
Olorun
electrobozo
Olorun
Level 42
God Stats
8W - 5L
1,672 SR
Queue Stats
62W - 71L
1,367 Elo+
Solo
Camazotz
Camazotz
safronka77
Camazotz
Level 64
God Stats
2W - 2L
1,500 SR
Queue Stats
348W - 351L
1,497 Elo+
Solo
Team Averages
Level 49
1,488 SR
1,380 Elo+

VS

Team Averages
Level 94
1,542 SR
1,495 Elo+
Hera
Hera
Dani13878431
Hera
Level 72
God Stats
20W - 17L
1,586 SR
Queue Stats
236W - 231L
1,509 Elo+
Solo
Ymir
Ymir
ElkZaDoR
Ymir
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,527 Elo+
Party 1
Charybdis
Charybdis
HashiramaLB19
Charybdis
Level 79
God Stats
3W - 7L
1,469 SR
Queue Stats
206W - 221L
1,424 Elo+
Solo
Bakasura
Bakasura
WhiteSaim
Bakasura
Level 146
God Stats
6W - 4L
1,655 SR
Queue Stats
243W - 225L
1,487 Elo+
Solo
Bellona
Bellona
disy_rdb
Bellona
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 5L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Fp OZIL 11
Artemis
13
8 / 2 / 4
8,905
636
11,747
10,561
4,372
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
TSM_Payo
Cerberus
13
3 / 1 / 9
7,883
563
6,734
10,880
7,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Amaterasu
concxited
Amaterasu
13
2 / 2 / 5
7,878
563
5,288
13,704
11,960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Olorun
16
5 / 1 / 1
9,427
673
6,706
8,607
4,020
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Camazotz
safronka77
Camazotz
13
4 / 3 / 7
7,920
566
7,581
13,368
4,805
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 2
6,999
500
4,970
7,564
2,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
9
0 / 7 / 1
6,303
450
5,901
15,053
13,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
HashiramaLB19
Charybdis
12
2 / 4 / 3
7,598
543
6,350
11,624
3,669
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bakasura
WhiteSaim
Bakasura
14
5 / 5 / 3
8,564
612
7,420
15,351
6,356
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
disy_rdb
Bellona
12
0 / 3 / 3
7,321
523
5,728
10,962
10,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
19
22
Kills
7
9
Deaths
23
26
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
L
Ymir
0
7
1
0.07
W
Artemis
Fp OZIL 11
Artemis
8
2
4
5
L
Charybdis
HashiramaLB19
Charybdis
2
4
3
0.88
W
Cerberus
TSM_Payo
Cerberus
3
1
9
7.5
L
Bakasura
WhiteSaim
Bakasura
5
5
3
1.3
W
Amaterasu
concxited
Amaterasu
2
2
5
2.25
L
Bellona
disy_rdb
Bellona
0
3
3
0.5
W
Olorun
5
1
1
5.5
W
Camazotz
safronka77
Camazotz
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,056
Damage
30,369
57,120
Taken
60,554
32,648
Mitigated
35,960
20,078
Healing
12,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,970
1,477
0
938
7,564
2,683
23
3,639
3,915
46,080
0
L
Ymir
5,901
1,199
0
835
15,053
13,010
144
4,940
9,798
25,501
0
W
Artemis
Fp OZIL 11
Artemis
11,747
8,361
0
3,019
10,561
4,372
711
2,801
7,548
0
47,926
L
Charybdis
HashiramaLB19
Charybdis
6,350
3,240
0
3,368
11,624
3,669
380
2,024
9,510
0
54,233
W
Cerberus
TSM_Payo
Cerberus
6,734
772
157
2,179
10,880
7,491
142
2,831
8,024
35,669
0
L
Bakasura
WhiteSaim
Bakasura
7,420
5,339
0
3,760
15,351
6,356
432
1,945
13,295
0
42,120
W
Amaterasu
concxited
Amaterasu
5,288
2,236
0
5,891
13,704
11,960
425
388
13,243
0
41,647
L
Bellona
disy_rdb
Bellona
5,728
2,572
0
3,262
10,962
10,242
420
266
10,684
0
42,577
W
Olorun
6,706
3,818
187
4,039
8,607
4,020
1,144
3,837
4,698
77,036
5,554
W
Camazotz
safronka77
Camazotz
7,581
2,675
0
4,606
13,368
4,805
0
1,014
12,127
0
47,774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,013
Gold Earned
36,785
433
Minions Killed
315
0
Camps Cleared
0
1,408,518
Distance Traveled
1,235,142
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
6,999
500
82
6
0
209,175
2
L
Ymir
6,303
450
26
2
0
244,928
0
W
Artemis
8,905
636
75
5
0
253,883
2
L
Charybdis
7,598
543
72
5
0
221,637
0
W
Cerberus
7,883
563
96
7
0
280,042
0
L
Bakasura
8,564
612
75
5
0
297,102
2
W
Amaterasu
7,878
563
62
4
0
295,224
0
L
Bellona
7,321
523
60
4
0
262,300
0
W
Olorun
9,427
673
140
10
0
240,694
6
W
Camazotz
7,920
566
60
4
0
338,675
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role