Player Matchup

Nox
Nox
IIlllII-IlII
Nox
Level 48
God Stats
8W - 4L
1,614 SR
Queue Stats
85W - 118L
1,353 Elo+
Party 2
Mercury
Mercury
IM__BACK_2005
Mercury
Level 29
God Stats
3W - 0L
1,735 SR
Queue Stats
47W - 67L
1,328 Elo+
Party 2
Heimdallr
Heimdallr
Jewrasta90
Heimdallr
Level 177
God Stats
15W - 16L
1,479 SR
Queue Stats
570W - 563L
1,498 Elo+
Solo
Zhong Kui
Zhong Kui
TemPMayo
Zhong Kui
Level 26
God Stats
4W - 3L
1,846 SR
Queue Stats
101W - 89L
1,462 Elo+
Party 1
Kukulkan
Kukulkan
TheLumberjackx
Kukulkan
Level 88
God Stats
7W - 3L
1,702 SR
Queue Stats
65W - 58L
1,462 Elo+
Party 1
Team Averages
Level 74
1,675 SR
1,421 Elo+

VS

Team Averages
Level 92
1,471 SR
1,434 Elo+
Cthulhu
Cthulhu
Devils_Enmity
Cthulhu
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
370W - 340L
1,464 Elo+
Solo
Hachiman
Hachiman
RagnarokYa2
Hachiman
Level 59
God Stats
28W - 32L
1,466 SR
Queue Stats
282W - 278L
1,393 Elo+
Solo
Anubis
Anubis
Tem-pest_Chris
Anubis
Level 89
God Stats
24W - 18L
1,583 SR
Queue Stats
227W - 223L
1,349 Elo+
Solo
Achilles
Achilles
Trellisx
Achilles
Level 99
God Stats
2W - 6L
1,354 SR
Queue Stats
258W - 227L
1,569 Elo+
Solo
Loki
Loki
staticSomi
Loki
Level 53
God Stats
0W - 4L
1,452 SR
Queue Stats
92W - 120L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 4
7,227
482
3,305
9,001
5,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mercury
13
1 / 1 / 3
7,825
522
6,515
13,445
5,197
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heimdallr
Jewrasta90
Heimdallr
15
3 / 1 / 1
8,947
596
6,369
11,903
5,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Zhong Kui
TemPMayo
Zhong Kui
13
1 / 3 / 0
8,022
535
7,245
13,884
10,811
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Kukulkan
13
4 / 3 / 0
7,969
531
9,365
9,510
3,855
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
11
0 / 3 / 1
6,799
453
7,789
12,871
6,212
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
RagnarokYa2
Hachiman
12
2 / 3 / 0
6,866
458
6,020
9,297
3,429
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 4 / 2
6,882
459
8,975
11,711
6,506
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Achilles
Trellisx
Achilles
15
4 / 0 / 0
8,980
599
13,340
13,898
13,196
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
1 / 2 / 1
6,657
444
4,438
7,935
2,666
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
12
11
Kills
8
8
Deaths
12
8
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
0
3
1
0.17
W
2
0
4
4
W
Mercury
1
1
3
2.5
W
Heimdallr
Jewrasta90
Heimdallr
3
1
1
3.5
L
Hachiman
RagnarokYa2
Hachiman
2
3
0
0.67
L
1
4
2
0.5
W
Zhong Kui
TemPMayo
Zhong Kui
1
3
0
0.33
W
Kukulkan
4
3
0
1.33
L
Achilles
Trellisx
Achilles
4
0
0
4
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,799
Damage
40,562
57,743
Taken
55,712
30,708
Mitigated
32,009
23,297
Healing
18,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
7,789
680
0
2,290
12,871
6,212
0
6,457
6,414
42,608
0
W
3,305
367
0
3,627
9,001
5,641
238
5,206
3,657
18,673
0
W
Mercury
6,515
2,491
0
2,096
13,445
5,197
615
3,213
9,937
0
63,544
W
Heimdallr
Jewrasta90
Heimdallr
6,369
3,772
0
7,456
11,903
5,204
1,533
2,981
8,922
0
75,699
L
Hachiman
RagnarokYa2
Hachiman
6,020
4,785
0
1,690
9,297
3,429
0
919
8,378
0
40,719
L
8,975
438
0
4,882
11,711
6,506
0
4,335
7,376
53,521
0
W
Zhong Kui
TemPMayo
Zhong Kui
7,245
888
0
7,141
13,884
10,811
377
385
12,276
58,566
0
W
Kukulkan
9,365
1,399
0
2,977
9,510
3,855
0
4,355
4,827
60,436
0
L
Achilles
Trellisx
Achilles
13,340
4,200
0
5,456
13,898
13,196
0
6,941
6,957
100
73,244
L
4,438
1,227
0
3,844
7,935
2,666
3
1,263
6,672
0
42,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,990
Gold Earned
36,184
436
Minions Killed
380
0
Camps Cleared
0
1,481,628
Distance Traveled
1,382,567
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,799
453
73
5
0
284,104
2
W
Nox
7,227
482
21
1
0
279,251
0
W
Mercury
7,825
522
103
7
0
376,947
0
W
Heimdallr
8,947
596
113
8
0
265,708
0
L
Hachiman
6,866
458
58
4
0
314,491
0
L
Anubis
6,882
459
80
5
0
289,850
4
W
Zhong Kui
8,022
535
115
8
0
268,832
3
W
Kukulkan
7,969
531
84
6
0
290,890
3
L
Achilles
8,980
599
104
7
0
290,375
1
L
Loki
6,657
444
65
4
0
203,747
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role