Player Matchup

Sun Wukong
Sun Wukong
Gold V
 
Sun Wukong
Gold V
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Gold III
 
Hachiman
Gold III
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Lancelot
Lancelot
Platinum V
 
Lancelot
Platinum V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Gold I
CostHealer85
Gilgamesh
Gold I
Level 81
God Stats
1W - 3L
1,450 SR
Queue Stats
87W - 86L
1,650 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold IV
Kitty080
Morgan Le Fay
Gold IV
Level 85
God Stats
15W - 17L
1,528 SR
Queue Stats
258W - 259L
1,461 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 115
1,496 SR
1,522 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 141
1,650 SR
1,512 MMR
Charybdis
Charybdis
Platinum III
 
Charybdis
Platinum III
Level 228
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Gold II
DragonDariys
Da Ji
Gold II
Level 142
God Stats
1W - 2L
1,623 SR
Queue Stats
526W - 539L
1,497 MMR
Solo
Scylla
Scylla
Gold II
MeatEater04
Scylla
Gold II
Level 99
God Stats
12W - 8L
1,589 SR
Queue Stats
105W - 94L
1,622 MMR
Solo
Cabrakan
Cabrakan
Gold I
XMutedEveryoneX
Cabrakan
Gold I
Level 146
God Stats
0W - 3L
1,742 SR
Queue Stats
242W - 238L
1,532 MMR
Solo
Zhong Kui
Zhong Kui
Gold III
ciprian1000
Zhong Kui
Gold III
Level 88
God Stats
14W - 7L
1,797 SR
Queue Stats
177W - 180L
1,409 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
7
1 / 0 / 1
4,218
844
713
1,942
745
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hachiman
 
Hachiman
6
1 / 0 / 2
3,647
729
3,558
2,122
702
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Lancelot
 
Lancelot
5
1 / 2 / 2
3,546
709
1,702
3,811
1,054
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
CostHealer85
Gilgamesh
4
1 / 1 / 0
3,452
690
1,867
3,607
1,617
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Morgan Le Fay
Kitty080
Morgan Le Fay
7
1 / 0 / 0
3,994
799
1,549
1,219
371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
Ao KuangSerqetSusanoMaman Brigitte

VS

Bans
RaijinThanatosThorAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
5
1 / 1 / 1
3,347
669
2,917
3,587
991
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

5
2 / 0 / 0
3,561
712
1,272
4,538
1,346
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
2
0 / 1 / 0
2,512
502
0
1,077
275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cabrakan
4
0 / 2 / 2
3,289
658
1,285
5,285
3,342
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Zhong Kui
ciprian1000
Zhong Kui
2
0 / 1 / 0
2,561
512
266
1,377
482
Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
6
5
Kills
3
3
Deaths
5
5
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
1
0
1
1.5
W
Hachiman
 
Hachiman
1
0
2
2
W
Lancelot
 
Lancelot
1
2
2
1
L
Charybdis
 
Charybdis
1
1
1
1.5
W
Gilgamesh
CostHealer85
Gilgamesh
1
1
0
1
L
2
0
0
2
W
Morgan Le Fay
Kitty080
Morgan Le Fay
1
0
0
1
L
Scylla
0
1
0
0
L
Cabrakan
0
2
2
0.5
L
Zhong Kui
ciprian1000
Zhong Kui
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,389
Damage
5,740
12,701
Taken
15,864
4,489
Mitigated
6,436
5,044
Healing
6,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
713
46
0
684
1,942
745
0
266
1,676
0
20,596
W
Hachiman
 
Hachiman
3,558
2,566
0
1,220
2,122
702
0
507
1,615
0
17,298
W
Lancelot
 
Lancelot
1,702
744
0
1,610
3,811
1,054
0
239
3,572
0
14,885
L
Charybdis
 
Charybdis
2,917
1,713
0
1,032
3,587
991
0
0
3,587
0
16,280
W
Gilgamesh
CostHealer85
Gilgamesh
1,867
726
0
905
3,607
1,617
0
539
3,068
0
8,562
L
1,272
260
0
2,049
4,538
1,346
0
763
3,671
0
13,396
W
Morgan Le Fay
Kitty080
Morgan Le Fay
1,549
432
0
625
1,219
371
0
0
1,219
23,275
0
L
Scylla
0
0
0
365
1,077
275
0
660
395
2,103
0
L
Cabrakan
1,285
186
443
1,783
5,285
3,342
0
0
5,285
4,845
0
L
Zhong Kui
ciprian1000
Zhong Kui
266
70
0
467
1,377
482
0
0
1,377
2,633
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,857
Gold Earned
15,270
155
Minions Killed
78
0
Camps Cleared
0
489,460
Distance Traveled
373,768
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
4,218
844
35
7
0
91,923
0
W
Hachiman
3,647
729
35
7
0
75,569
0
W
Lancelot
3,546
709
33
7
0
114,695
0
L
Charybdis
3,347
669
38
8
0
98,464
0
W
Gilgamesh
3,452
690
5
1
0
108,558
2
L
Da Ji
3,561
712
27
5
0
125,395
0
W
Morgan Le Fay
3,994
799
47
9
0
98,715
0
L
Scylla
2,512
502
4
1
0
14,226
0
L
Cabrakan
3,289
658
2
0
0
108,007
0
L
Zhong Kui
2,561
512
7
1
0
27,676
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role