Player Matchup

King Arthur
King Arthur
BlackMusketeer
King Arthur
Level 69
God Stats
3W - 7L
1,343 SR
Queue Stats
157W - 168L
1,444 Elo+
Party 1
Thanatos
Thanatos
EmilioSM221
Thanatos
Level 62
God Stats
10W - 7L
1,677 SR
Queue Stats
49W - 43L
1,442 Elo+
Solo
Merlin
Merlin
SlipperyBuns
Merlin
Level 84
God Stats
13W - 16L
1,544 SR
Queue Stats
104W - 112L
1,437 Elo+
Party 1
Team Averages
Level 72
1,521 SR
1,441 Elo+

VS

Team Averages
Level 107
1,472 SR
1,491 Elo+
Achilles
Achilles
 
Achilles
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
FooFooItsInder
Danzaburou
Level 87
God Stats
5W - 6L
1,388 SR
Queue Stats
51W - 46L
1,465 Elo+
Solo
Olorun
Olorun
Unpoly
Olorun
Level 127
God Stats
0W - 1L
1,528 SR
Queue Stats
17W - 11L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BlackMusketeer
King Arthur
11
3 / 2 / 2
8,559
778
7,242
11,077
8,556
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thanatos
EmilioSM221
Thanatos
12
2 / 0 / 4
8,737
794
5,175
9,743
4,006
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
13
2 / 0 / 5
8,940
813
12,893
3,582
1,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
2 / 2 / 0
8,210
746
5,170
10,242
9,183
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Danzaburou
FooFooItsInder
Danzaburou
11
0 / 2 / 2
7,905
719
4,675
8,922
3,052
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
Unpoly
Olorun
10
0 / 3 / 2
7,556
687
8,362
12,214
4,070
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
6
7
Kills
2
2
Deaths
7
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
2
2
0
1
W
King Arthur
BlackMusketeer
King Arthur
3
2
2
2
W
Thanatos
EmilioSM221
Thanatos
2
0
4
4
L
Danzaburou
FooFooItsInder
Danzaburou
0
2
2
0.5
W
Merlin
2
0
5
4.5
L
Olorun
Unpoly
Olorun
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,310
Damage
18,207
24,402
Taken
31,378
13,992
Mitigated
16,305
7,801
Healing
6,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
5,170
400
0
1,665
10,242
9,183
0
3,218
6,423
0
11,722
W
King Arthur
BlackMusketeer
King Arthur
7,242
827
0
768
11,077
8,556
108
2,922
8,155
0
14,183
W
Thanatos
EmilioSM221
Thanatos
5,175
83
0
6,033
9,743
4,006
317
5,050
4,693
0
24,463
L
Danzaburou
FooFooItsInder
Danzaburou
4,675
1,151
404
552
8,922
3,052
0
4,728
3,796
0
37,030
W
Merlin
12,893
305
0
1,000
3,582
1,430
574
758
2,824
56,291
0
L
Olorun
Unpoly
Olorun
8,362
4,342
746
3,174
12,214
4,070
32
4,252
7,390
32,682
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,236
Gold Earned
23,671
141
Minions Killed
115
0
Camps Cleared
0
680,710
Distance Traveled
624,040
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,210
746
23
2
0
228,566
0
W
King Arthur
8,559
778
12
1
0
219,429
0
W
Thanatos
8,737
794
40
4
0
237,814
0
L
Danzaburou
7,905
719
50
5
0
208,368
0
W
Merlin
8,940
813
89
8
0
223,467
0
L
Olorun
7,556
687
42
4
0
187,106
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role