Player Matchup

Ao Kuang
Ao Kuang
Diamond IV
ELMASKSUENA
Ao Kuang
Diamond IV
Level 156
God Stats
1W - 2L
1,721 SR
Queue Stats
65W - 44L
2,247 MMR
Party 2
Cerberus
Cerberus
Gold V
MadeiraCinco
Cerberus
Gold V
Level 144
God Stats
2W - 1L
1,733 SR
Queue Stats
23W - 22L
1,381 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver III
charquiserker
Morgan Le Fay
Silver III
Level 129
God Stats
0W - 1L
1,613 SR
Queue Stats
3W - 4L
1,558 MMR
Solo
Mulan
Mulan
Diamond III
hakux19
Mulan
Diamond III
Level 95
God Stats
9W - 9L
1,621 SR
Queue Stats
250W - 236L
2,264 MMR
Solo
Rama
Rama
Diamond II
jairovera
Rama
Diamond II
Level 159
God Stats
59W - 43L
1,641 SR
Queue Stats
184W - 168L
2,420 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 137
1,666 SR
1,974 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 146
1,507 SR
1,955 MMR
Thoth
Thoth
Masters
Farinha415
Thoth
Masters
Level 172
God Stats
31W - 31L
1,563 SR
Queue Stats
906W - 722L
2,901 MMR
Party 1
Thor
Thor
Platinum V
HaloGamers21
Thor
Platinum V
Level 157
God Stats
7W - 4L
1,562 SR
Queue Stats
58W - 53L
1,653 MMR
Party 3
Anhur
Anhur
Masters
ImperialHal
Anhur
Masters
Level 127
God Stats
9W - 3L
1,582 SR
Queue Stats
86W - 47L
2,844 MMR
Party 1
Ra
Ra
Silver III
Rheriw
Ra
Silver III
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 63L
1,076 MMR
Solo
Aphrodite
Aphrodite
Gold V
SrLex
Aphrodite
Gold V
Level 151
God Stats
1W - 2L
1,327 SR
Queue Stats
282W - 283L
1,302 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
ELMASKSUENA
Ao Kuang
16
5 / 3 / 3
9,625
507
10,303
16,643
4,293
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cerberus
MadeiraCinco
Cerberus
12
1 / 5 / 4
8,057
424
6,236
25,377
16,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Morgan Le Fay
charquiserker
Morgan Le Fay
10
1 / 5 / 2
6,879
362
855
6,561
1,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Mulan
hakux19
Mulan
17
7 / 4 / 4
11,033
581
18,578
23,549
21,176
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Mace

Heavy Mace

+30
Physical Power

Rama
17
6 / 5 / 5
11,559
608
14,084
22,202
4,749
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
ThanatosRaijinMaman BrigitteAh Puch

VS

Bans
ArachneKuzenboAthenaSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
19
6 / 1 / 7
12,359
650
27,263
9,108
4,396
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
4 / 4 / 7
9,982
525
9,572
17,961
7,709
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
8 / 5 / 6
12,161
640
23,025
20,150
10,206
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ra
15
1 / 8 / 5
10,255
540
6,409
15,423
6,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Aphrodite
SrLex
Aphrodite
16
3 / 2 / 11
11,491
605
5,064
13,563
13,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
58
20
Kills
22
22
Deaths
20
18
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
ELMASKSUENA
Ao Kuang
5
3
3
2.17
W
Thoth
6
1
7
9.5
W
4
4
7
1.88
W
8
5
6
2.2
L
Cerberus
MadeiraCinco
Cerberus
1
5
4
0.6
W
Ra
1
8
5
0.44
W
Aphrodite
SrLex
Aphrodite
3
2
11
4.25
L
Morgan Le Fay
charquiserker
Morgan Le Fay
1
5
2
0.4
L
Mulan
hakux19
Mulan
7
4
4
2.25
L
Rama
6
5
5
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,056
Damage
71,333
94,332
Taken
76,205
48,512
Mitigated
41,712
28,794
Healing
26,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
ELMASKSUENA
Ao Kuang
10,303
1,811
0
6,376
16,643
4,293
0
5,268
11,375
80,408
2,171
W
Thoth
27,263
417
0
613
9,108
4,396
1,362
2,288
6,820
151,655
2,680
W
9,572
1,873
0
3,306
17,961
7,709
0
3,722
14,239
0
65,033
W
23,025
17,103
0
6,689
20,150
10,206
4,000
2,691
17,459
0
106,786
L
Cerberus
MadeiraCinco
Cerberus
6,236
412
0
6,252
25,377
16,663
0
10,812
14,565
32,135
0
W
Ra
6,409
685
2,237
3,233
15,423
6,194
411
4,286
11,137
71,332
0
W
Aphrodite
SrLex
Aphrodite
5,064
1,114
4,622
6,249
13,563
13,207
1,233
3,903
9,660
22,421
0
L
Morgan Le Fay
charquiserker
Morgan Le Fay
855
88
0
1,144
6,561
1,631
0
4,623
1,938
24,236
0
L
Mulan
hakux19
Mulan
18,578
1,751
0
10,212
23,549
21,176
38
8,597
14,883
0
102,495
L
Rama
14,084
11,089
0
4,810
22,202
4,749
612
9,501
12,701
0
100,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,153
Gold Earned
56,248
524
Minions Killed
577
0
Camps Cleared
0
1,639,084
Distance Traveled
1,894,225
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
9,625
507
117
6
0
396,198
0
W
Thoth
12,359
650
203
11
0
419,957
0
W
Thor
9,982
525
71
4
0
399,913
3
W
Anhur
12,161
640
150
8
0
348,300
0
L
Cerberus
8,057
424
76
4
0
390,316
5
W
Ra
10,255
540
118
6
0
365,861
2
W
Aphrodite
11,491
605
35
2
0
360,194
12
L
Morgan Le Fay
6,879
362
39
2
0
177,771
0
L
Mulan
11,033
581
136
7
0
345,498
3
L
Rama
11,559
608
156
8
0
329,301
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role