Player Matchup

Thor
Thor
Ahrondus
Thor
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 24L
1,539 Elo+
Party 1
Ix Chel
Ix Chel
Karl3212
Ix Chel
Level 105
God Stats
1W - 2L
1,632 SR
Queue Stats
258W - 240L
1,603 Elo+
Party 1
Skadi
Skadi
NTOSTRICH
Skadi
Level 122
God Stats
3W - 2L
1,844 SR
Queue Stats
233W - 202L
1,600 Elo+
Party 1
Cabrakan
Cabrakan
eMpApathy
Cabrakan
Level 80
God Stats
1W - 2L
1,624 SR
Queue Stats
177W - 147L
1,570 Elo+
Solo
Cerberus
Cerberus
trollardar
Cerberus
Level 147
God Stats
1W - 2L
1,419 SR
Queue Stats
278W - 289L
1,543 Elo+
Solo
Team Averages
Level 95
1,604 SR
1,571 Elo+

VS

Team Averages
Level 174
1,644 SR
1,538 Elo+
Shiva
Shiva
BordrLineSWORDZ
Shiva
Level 149
God Stats
7W - 0L
1,972 SR
Queue Stats
483W - 467L
1,513 Elo+
Solo
Ra
Ra
HollowedOut
Ra
Level 252
God Stats
4W - 2L
1,571 SR
Queue Stats
793W - 771L
1,576 Elo+
Solo
Bastet
Bastet
LAZZARUSSDIABLO
Bastet
Level 148
God Stats
6W - 4L
1,711 SR
Queue Stats
950W - 941L
1,552 Elo+
Solo
Fenrir
Fenrir
Saitoh98
Fenrir
Level 166
God Stats
4W - 6L
1,486 SR
Queue Stats
684W - 726L
1,539 Elo+
Solo
Nu Wa
Nu Wa
mesipropí
Nu Wa
Level 156
God Stats
3W - 3L
1,482 SR
Queue Stats
325W - 281L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
15
1 / 4 / 5
7,931
793
3,744
8,443
3,557
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ix Chel
Karl3212
Ix Chel
12
2 / 4 / 3
7,735
774
6,160
7,276
3,396
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Skadi
NTOSTRICH
Skadi
16
1 / 4 / 3
8,528
853
7,773
9,492
3,873
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cabrakan
eMpApathy
Cabrakan
11
1 / 4 / 6
7,494
749
2,066
8,288
9,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
trollardar
Cerberus
11
3 / 5 / 3
7,613
761
3,919
12,212
11,341
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 5 / 12
8,506
851
7,122
11,005
10,693
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
5 / 0 / 11
9,507
951
9,806
4,440
1,984
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

14
4 / 1 / 11
8,619
862
7,818
7,275
3,326
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fenrir
Saitoh98
Fenrir
15
3 / 1 / 14
8,664
866
4,741
7,388
6,213
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
15
5 / 1 / 13
9,037
904
10,918
6,422
2,980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
82
8
Kills
21
21
Deaths
8
20
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Thor
1
4
5
0.88
W
4
5
12
2
W
5
0
11
10.5
L
Ix Chel
Karl3212
Ix Chel
2
4
3
0.88
W
4
1
11
9.5
L
Skadi
NTOSTRICH
Skadi
1
4
3
0.63
W
Fenrir
Saitoh98
Fenrir
3
1
14
10
L
Cabrakan
eMpApathy
Cabrakan
1
4
6
1
W
Nu Wa
5
1
13
11.5
L
Cerberus
trollardar
Cerberus
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,662
Damage
40,405
45,711
Taken
36,530
31,397
Mitigated
25,196
9,254
Healing
15,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
3,744
88
0
740
8,443
3,557
0
2,758
5,493
0
13,213
W
7,122
611
428
1,455
11,005
10,693
449
3,415
7,590
0
12,595
W
9,806
513
4,950
2,126
4,440
1,984
1,589
758
3,682
29,256
0
L
Ix Chel
Karl3212
Ix Chel
6,160
672
1,256
1,450
7,276
3,396
0
3,359
3,879
16,406
0
W
7,818
1,580
1,026
1,228
7,275
3,326
1,814
2,683
4,592
0
14,564
L
Skadi
NTOSTRICH
Skadi
7,773
1,391
357
1,138
9,492
3,873
0
5,593
3,719
0
40,402
W
Fenrir
Saitoh98
Fenrir
4,741
496
1,056
1,064
7,388
6,213
1,234
1,938
5,450
1,012
7,253
L
Cabrakan
eMpApathy
Cabrakan
2,066
238
0
470
8,288
9,230
0
4,134
3,997
4,076
0
W
Nu Wa
10,918
2,726
520
1,295
6,422
2,980
2,318
3,351
3,071
26,191
0
L
Cerberus
trollardar
Cerberus
3,919
82
806
3,037
12,212
11,341
0
4,973
6,841
9,963
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,301
Gold Earned
44,333
136
Minions Killed
117
0
Camps Cleared
0
735,650
Distance Traveled
920,775
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,931
793
12
1
0
148,144
0
W
Shiva
8,506
851
13
1
0
167,339
0
W
Ra
9,507
951
47
5
0
165,844
0
L
Ix Chel
7,735
774
26
3
0
174,028
0
W
Bastet
8,619
862
11
1
0
201,721
0
L
Skadi
8,528
853
78
8
0
145,018
0
W
Fenrir
8,664
866
11
1
0
201,787
0
L
Cabrakan
7,494
749
1
0
0
141,828
0
W
Nu Wa
9,037
904
35
4
0
184,084
0
L
Cerberus
7,613
761
19
2
0
126,632
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role