Player Matchup

Loki
Loki
Allistor
Loki
Level 135
God Stats
4W - 7L
1,483 SR
Queue Stats
103W - 87L
1,542 Elo+
Solo
Hachiman
Hachiman
HeyThereMrT
Hachiman
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,204 Elo+
Party 1
Ao Kuang
Ao Kuang
MistSquad
Ao Kuang
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,204 Elo+
Party 1
Ganesha
Ganesha
Unlucky Senpai
Ganesha
Level 19
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 7L
1,204 Elo+
Party 1
Neith
Neith
shureilia
Neith
Level 6
God Stats
0W - 1L
1,389 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Team Averages
Level 44
1,474 SR
1,331 Elo+

VS

Team Averages
Level 94
1,565 SR
1,449 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
 
Skadi
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
Hampter01
Geb
Level 80
God Stats
3W - 0L
1,701 SR
Queue Stats
59W - 69L
1,406 Elo+
Party 2
Loki
Loki
PhineasFlynn38
Loki
Level 104
God Stats
11W - 6L
1,588 SR
Queue Stats
115W - 132L
1,409 Elo+
Party 2
Kukulkan
Kukulkan
ThatxRudexGinger
Kukulkan
Level 121
God Stats
2W - 3L
1,535 SR
Queue Stats
65W - 91L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
3
0 / 1 / 0
4,250
327
920
2,077
457
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hachiman
HeyThereMrT
Hachiman
8
1 / 2 / 0
5,240
403
5,118
10,315
3,613
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
MistSquad
Ao Kuang
9
0 / 5 / 0
5,466
420
4,048
12,803
6,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
0 / 1 / 1
5,202
400
1,989
10,182
8,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
shureilia
Neith
9
0 / 2 / 0
5,242
403
1,013
5,615
2,044
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
13
3 / 0 / 0
8,585
660
5,057
4,264
2,200
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Skadi
 
Skadi
10
0 / 0 / 2
6,207
477
5,715
6,455
1,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
0 / 1 / 3
5,968
459
3,826
3,858
2,865
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

13
1 / 0 / 5
7,665
590
4,955
9,473
3,550
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
7 / 0 / 1
9,120
702
9,123
5,162
2,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
22
1
Kills
11
11
Deaths
1
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
3
0
0
3
W
Skadi
 
Skadi
0
0
2
1
L
Loki
0
1
0
0
W
0
1
3
1.5
L
Hachiman
HeyThereMrT
Hachiman
1
2
0
0.5
L
Ao Kuang
MistSquad
Ao Kuang
0
5
0
0
W
1
0
5
3.5
W
7
0
1
7.5
L
0
1
1
0.5
L
Neith
shureilia
Neith
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,088
Damage
28,676
40,992
Taken
29,212
21,118
Mitigated
13,018
8,479
Healing
7,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
5,057
114
0
3,109
4,264
2,200
948
1,013
3,251
46,648
0
W
Skadi
 
Skadi
5,715
1,539
151
3,014
6,455
1,991
975
649
5,806
0
46,105
L
Loki
920
515
0
985
2,077
457
0
108
1,949
0
5,315
W
3,826
290
0
92
3,858
2,865
0
631
3,227
11,183
346
L
Hachiman
HeyThereMrT
Hachiman
5,118
3,506
0
3,722
10,315
3,613
0
3,018
7,162
0
35,691
L
Ao Kuang
MistSquad
Ao Kuang
4,048
930
0
2,651
12,803
6,214
0
6,333
6,142
29,515
0
W
4,955
1,413
0
461
9,473
3,550
2,466
1,218
8,255
0
69,418
W
9,123
591
0
734
5,162
2,412
1,906
2,526
2,636
74,568
0
L
1,989
249
0
1,020
10,182
8,790
0
3,489
6,578
6,370
0
L
Neith
shureilia
Neith
1,013
452
0
101
5,615
2,044
0
4,077
1,501
0
19,626

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,400
Gold Earned
37,545
165
Minions Killed
427
0
Camps Cleared
0
918,917
Distance Traveled
1,212,939
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
8,585
660
99
8
0
183,207
0
W
Skadi
6,207
477
66
5
0
223,698
1
L
Loki
4,250
327
13
1
0
57,184
0
W
Geb
5,968
459
17
1
0
272,020
2
L
Hachiman
5,240
403
59
5
0
209,987
0
L
Ao Kuang
5,466
420
51
4
0
233,694
0
W
Loki
7,665
590
106
8
0
284,538
2
W
Kukulkan
9,120
702
139
11
0
249,476
0
L
Ganesha
5,202
400
2
0
0
210,752
0
L
Neith
5,242
403
40
3
0
207,300
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role