Player Matchup

Scylla
Scylla
GuardianDowns
Scylla
Level 129
God Stats
2W - 7L
1,543 SR
Queue Stats
14W - 17L
1,583 Elo+
Party 2
Odin
Odin
KeyLeone
Odin
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,729 Elo+
Party 2
Fenrir
Fenrir
ThickCheney
Fenrir
Level 143
God Stats
0W - 2L
1,576 SR
Queue Stats
1W - 6L
1,402 Elo+
Party 2
Team Averages
Level 118
1,539 SR
1,571 Elo+

VS

Team Averages
Level 140
1,539 SR
1,527 Elo+
Arachne
Arachne
Blakmagik
Arachne
Level 147
God Stats
8W - 2L
1,722 SR
Queue Stats
54W - 62L
1,570 Elo+
Solo
Horus
Horus
jeffexotic
Horus
Level 157
God Stats
27W - 21L
1,590 SR
Queue Stats
341W - 338L
1,521 Elo+
Party 1
Poseidon
Poseidon
yeahyeahgg
Poseidon
Level 116
God Stats
2W - 0L
1,305 SR
Queue Stats
205W - 220L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 3
9,120
760
7,770
8,215
1,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Odin
12
4 / 4 / 2
9,369
781
7,463
13,085
11,982
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Fenrir
12
1 / 3 / 4
8,562
714
4,470
11,410
7,525
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Blakmagik
Arachne
13
9 / 3 / 1
10,741
895
11,708
12,737
6,894
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
12
1 / 1 / 10
9,395
783
6,327
10,131
9,465
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Poseidon
yeahyeahgg
Poseidon
13
2 / 2 / 6
9,780
815
10,323
8,521
3,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
29
6
Kills
12
12
Deaths
6
9
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Arachne
Blakmagik
Arachne
9
3
1
3.17
L
1
5
3
0.5
L
Odin
4
4
2
1.25
L
Fenrir
1
3
4
1
W
Horus
1
1
10
6
W
Poseidon
yeahyeahgg
Poseidon
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,703
Damage
28,358
32,710
Taken
31,389
21,435
Mitigated
19,412
3,247
Healing
7,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Blakmagik
Arachne
11,708
8,437
0
3,051
12,737
6,894
87
3,913
8,532
0
28,721
L
7,770
737
0
633
8,215
1,928
0
2,729
5,246
51,713
0
L
Odin
7,463
1,809
89
1,430
13,085
11,982
0
2,768
9,940
0
19,119
L
Fenrir
4,470
1,362
0
1,095
11,410
7,525
0
5,165
6,071
0
13,916
W
Horus
6,327
1,854
611
2,608
10,131
9,465
138
1,914
7,730
0
13,612
W
Poseidon
yeahyeahgg
Poseidon
10,323
1,710
0
1,404
8,521
3,053
157
2,178
6,054
59,550
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,051
Gold Earned
29,916
136
Minions Killed
143
0
Camps Cleared
0
642,910
Distance Traveled
668,667
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,741
895
35
3
0
240,957
0
L
Scylla
9,120
760
79
7
0
200,144
0
L
Odin
9,369
781
29
2
0
235,755
0
L
Fenrir
8,562
714
28
2
0
207,011
0
W
Horus
9,395
783
9
1
0
205,400
0
W
Poseidon
9,780
815
99
8
0
222,310
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role