Player Matchup

Chronos
Chronos
 
Chronos
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
DefeatedByTwon
Xing Tian
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 22L
1,584 Elo+
Solo
Ymir
Ymir
Rickidinho5909
Ymir
Level 135
God Stats
0W - 2L
1,284 SR
Queue Stats
233W - 234L
1,499 Elo+
Solo
Thoth
Thoth
StankyDankey
Thoth
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,291 Elo+
Party 1
Team Averages
Level 109
1,457 SR
1,475 Elo+

VS

Team Averages
Level 131
1,555 SR
1,528 Elo+
Poseidon
Poseidon
BaneOfExistence2
Poseidon
Level 123
God Stats
3W - 2L
1,534 SR
Queue Stats
104W - 98L
1,537 Elo+
Party 2
Shiva
Shiva
FreddyOtterson
Shiva
Level 155
God Stats
3W - 1L
1,703 SR
Queue Stats
123W - 123L
1,519 Elo+
Party 2
Heimdallr
Heimdallr
IndyBurms
Heimdallr
Level 85
God Stats
4W - 0L
1,819 SR
Queue Stats
29W - 21L
1,502 Elo+
Party 2
Khepri
Khepri
ScoopSnookems
Khepri
Level 200
God Stats
14W - 8L
1,583 SR
Queue Stats
1,120W - 1,132L
1,537 Elo+
Solo
Bellona
Bellona
Teddy_Fetty
Bellona
Level 94
God Stats
1W - 3L
1,137 SR
Queue Stats
73W - 59L
1,545 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
17
4 / 2 / 3
9,076
698
12,678
11,886
6,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
 
Cthulhu
15
0 / 6 / 4
8,081
622
7,401
18,310
15,073
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Xing Tian
DefeatedByTwon
Xing Tian
15
2 / 6 / 4
8,196
630
6,279
19,499
19,302
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
2 / 5 / 6
9,082
699
7,480
19,941
25,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
0 / 6 / 6
7,858
604
6,326
14,020
5,936
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 1 / 13
11,782
906
22,792
8,129
5,260
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
4 / 2 / 17
10,208
785
15,630
14,472
18,109
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
IndyBurms
Heimdallr
17
6 / 3 / 13
10,571
813
20,401
13,277
8,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
2 / 1 / 20
11,121
855
10,116
13,904
15,897
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bellona
Teddy_Fetty
Bellona
17
4 / 2 / 20
11,123
856
8,597
15,758
19,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
108
8
Kills
25
25
Deaths
9
23
Assists
83
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
4
2
3
2.75
L
Cthulhu
 
Cthulhu
0
6
4
0.33
W
9
1
13
15.5
L
Xing Tian
DefeatedByTwon
Xing Tian
2
6
4
0.67
W
4
2
17
6.25
W
Heimdallr
IndyBurms
Heimdallr
6
3
13
4.17
L
2
5
6
1
W
2
1
20
12
L
0
6
6
0.5
W
Bellona
Teddy_Fetty
Bellona
4
2
20
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,164
Damage
77,536
83,656
Taken
65,540
72,631
Mitigated
67,749
20,971
Healing
26,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
12,678
2,120
1,627
2,189
11,886
6,329
0
4,473
7,413
27,104
0
L
Cthulhu
 
Cthulhu
7,401
98
0
3,147
18,310
15,073
0
7,661
10,649
21,253
0
W
22,792
2,129
1,794
1,646
8,129
5,260
1,674
5,897
2,232
58,143
0
L
Xing Tian
DefeatedByTwon
Xing Tian
6,279
480
1,328
3,654
19,499
19,302
0
5,675
13,824
12,254
0
W
15,630
1,977
2,397
3,483
14,472
18,109
544
10,965
3,507
0
21,107
W
Heimdallr
IndyBurms
Heimdallr
20,401
12,395
768
2,498
13,277
8,620
3,635
9,164
4,113
0
32,088
L
7,480
274
203
3,943
19,941
25,991
0
7,298
12,643
16,676
0
W
10,116
478
2,929
3,519
13,904
15,897
388
6,044
7,860
17,948
0
L
6,326
458
1,429
3,451
14,020
5,936
0
7,801
6,219
15,045
0
W
Bellona
Teddy_Fetty
Bellona
8,597
885
1,372
5,862
15,758
19,863
1,047
8,094
7,664
0
12,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,293
Gold Earned
54,805
115
Minions Killed
157
0
Camps Cleared
0
1,191,813
Distance Traveled
1,231,813
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
9,076
698
41
3
0
248,758
0
L
Cthulhu
8,081
622
24
2
0
204,861
0
W
Poseidon
11,782
906
75
6
0
251,055
0
L
Xing Tian
8,196
630
7
1
0
285,051
2
W
Shiva
10,208
785
22
2
0
255,327
1
W
Heimdallr
10,571
813
27
2
0
217,470
0
L
Ymir
9,082
699
15
1
0
235,683
0
W
Khepri
11,121
855
20
2
0
274,101
0
L
Thoth
7,858
604
28
2
0
217,460
0
W
Bellona
11,123
856
13
1
0
233,860
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role