Player Matchup

Ah Muzen Cab
Ah Muzen Cab
MetaSynMan
Ah Muzen Cab
Level 77
God Stats
27W - 17L
1,733 SR
Queue Stats
242W - 237L
1,386 Elo+
Solo
Khepri
Khepri
Pink_Lemonade369
Khepri
Level 125
God Stats
2W - 3L
1,627 SR
Queue Stats
262W - 262L
1,512 Elo+
Party 2
Arachne
Arachne
SKELETONComet51
Arachne
Level 125
God Stats
10W - 5L
1,779 SR
Queue Stats
245W - 257L
1,471 Elo+
Solo
Cthulhu
Cthulhu
bossjose3_11
Cthulhu
Level 93
God Stats
11W - 11L
1,452 SR
Queue Stats
471W - 443L
1,476 Elo+
Solo
Ix Chel
Ix Chel
playagotti
Ix Chel
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
345W - 329L
1,547 Elo+
Party 2
Team Averages
Level 104
1,618 SR
1,478 Elo+

VS

Team Averages
Level 100
1,357 SR
1,469 Elo+
Gilgamesh
Gilgamesh
DJgeronimo746
Gilgamesh
Level 137
God Stats
1W - 1L
1,348 SR
Queue Stats
21W - 10L
1,618 Elo+
Party 1
Ra
Ra
Ginxer81
Ra
Level 124
God Stats
1W - 2L
1,405 SR
Queue Stats
353W - 338L
1,489 Elo+
Party 1
Skadi
Skadi
KuchisakeTheRat
Skadi
Level 98
God Stats
1W - 2L
1,307 SR
Queue Stats
123W - 113L
1,430 Elo+
Party 3
Lancelot
Lancelot
jvaught94
Lancelot
Level 93
God Stats
2W - 2L
1,228 SR
Queue Stats
32W - 38L
1,388 Elo+
Solo
Khepri
Khepri
quepert4330
Khepri
Level 46
God Stats
14W - 12L
1,499 SR
Queue Stats
103W - 106L
1,420 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
MetaSynMan
Ah Muzen Cab
10
0 / 2 / 0
5,491
458
2,590
7,414
2,581
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
0 / 0 / 3
6,184
515
1,944
7,680
4,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
2 / 0 / 1
7,202
600
3,085
9,820
3,916
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
bossjose3_11
Cthulhu
11
3 / 1 / 1
6,719
560
6,286
9,639
8,208
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ix Chel
playagotti
Ix Chel
12
6 / 1 / 0
7,134
595
9,433
5,652
2,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DJgeronimo746
Gilgamesh
11
1 / 3 / 0
6,714
560
4,045
9,307
6,093
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 4 / 1
6,441
537
3,247
9,519
3,822
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 0 / 0
6,467
539
5,174
5,427
1,913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
jvaught94
Lancelot
10
1 / 3 / 1
6,025
502
5,463
8,928
3,354
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Khepri
9
0 / 1 / 0
5,977
498
2,255
5,229
4,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
6
11
Kills
4
4
Deaths
11
5
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
DJgeronimo746
Gilgamesh
1
3
0
0.33
W
0
4
1
0.13
W
2
0
0
2
L
Ah Muzen Cab
MetaSynMan
Ah Muzen Cab
0
2
0
0
L
0
0
3
1.5
L
2
0
1
2.5
L
Cthulhu
bossjose3_11
Cthulhu
3
1
1
3.5
W
Lancelot
jvaught94
Lancelot
1
3
1
0.5
L
Ix Chel
playagotti
Ix Chel
6
1
0
6
W
Khepri
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,338
Damage
20,184
40,205
Taken
38,410
21,651
Mitigated
19,726
13,656
Healing
10,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
DJgeronimo746
Gilgamesh
4,045
1,115
0
981
9,307
6,093
0
4,653
4,654
0
39,691
W
3,247
742
168
4,668
9,519
3,822
44
6,221
3,298
57,996
0
W
5,174
2,486
0
2,707
5,427
1,913
911
886
4,541
0
42,673
L
Ah Muzen Cab
MetaSynMan
Ah Muzen Cab
2,590
945
78
1,891
7,414
2,581
0
663
6,751
0
34,202
L
1,944
72
217
2,158
7,680
4,828
240
2,607
5,073
14,397
0
L
3,085
2,117
0
4,060
9,820
3,916
0
277
9,543
0
69,259
L
Cthulhu
bossjose3_11
Cthulhu
6,286
845
0
3,401
9,639
8,208
0
0
9,639
37,047
0
W
Lancelot
jvaught94
Lancelot
5,463
1,156
0
655
8,928
3,354
0
3,998
4,930
0
37,075
L
Ix Chel
playagotti
Ix Chel
9,433
1,420
539
1,312
5,652
2,118
544
1,955
3,697
52,091
0
W
Khepri
2,255
163
0
1,760
5,229
4,544
0
1,905
3,324
15,645
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,730
Gold Earned
31,624
313
Minions Killed
325
0
Camps Cleared
0
1,180,342
Distance Traveled
1,166,315
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,714
560
70
6
0
205,274
0
W
Ra
6,441
537
100
8
0
215,740
3
W
Skadi
6,467
539
89
7
0
213,170
0
L
Ah Muzen Cab
5,491
458
58
5
0
224,103
2
L
Khepri
6,184
515
21
2
0
228,851
1
L
Arachne
7,202
600
105
9
0
292,837
0
L
Cthulhu
6,719
560
51
4
0
219,186
0
W
Lancelot
6,025
502
53
4
0
287,391
0
L
Ix Chel
7,134
595
78
7
0
215,365
0
W
Khepri
5,977
498
13
1
0
244,740
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role