Player Matchup

Thor
Thor
Avidz
Thor
Level 117
God Stats
1W - 1L
1,294 SR
Queue Stats
8W - 6L
1,464 Elo+
Party 2
Poseidon
Poseidon
MetricSteel
Poseidon
Level 13
God Stats
3W - 1L
1,500 SR
Queue Stats
7W - 9L
1,377 Elo+
Party 2
Cerberus
Cerberus
TheSnekOfCultur
Cerberus
Level 149
God Stats
1W - 0L
1,483 SR
Queue Stats
105W - 70L
1,596 Elo+
Party 2
Team Averages
Level 93
1,426 SR
1,479 Elo+

VS

Team Averages
Level 98
1,488 SR
1,619 Elo+
Sun Wukong
Sun Wukong
Napkiinzz
Sun Wukong
Level 119
God Stats
1W - 2L
1,459 SR
Queue Stats
291W - 284L
1,567 Elo+
Party 1
Cupid
Cupid
OGxWafflesx
Cupid
Level 67
God Stats
0W - 2L
1,292 SR
Queue Stats
24W - 11L
1,706 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Oxlongmike96
Morgan Le Fay
Level 108
God Stats
23W - 10L
1,713 SR
Queue Stats
203W - 178L
1,584 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Avidz
Thor
15
11 / 5 / 6
13,508
844
17,982
17,701
9,170
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
MetricSteel
Poseidon
16
2 / 3 / 17
12,418
776
10,083
7,734
3,137
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
17
9 / 3 / 10
13,788
862
17,479
22,396
25,037
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Napkiinzz
Sun Wukong
13
4 / 4 / 6
11,593
725
14,412
19,733
17,470
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
3 / 13 / 4
10,883
680
11,458
18,822
5,726
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
Oxlongmike96
Morgan Le Fay
15
4 / 6 / 4
12,308
769
14,179
15,691
5,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
25
22
Kills
11
11
Deaths
23
33
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Thor
Avidz
Thor
11
5
6
2.8
W
Poseidon
MetricSteel
Poseidon
2
3
17
3.5
L
Sun Wukong
Napkiinzz
Sun Wukong
4
4
6
1.75
L
3
13
4
0.38
L
Morgan Le Fay
Oxlongmike96
Morgan Le Fay
4
6
4
1
W
Cerberus
9
3
10
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,544
Damage
40,049
47,831
Taken
54,246
37,344
Mitigated
28,543
4,670
Healing
5,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
Avidz
Thor
17,982
2,522
0
1,604
17,701
9,170
1,089
5,611
12,090
0
43,685
W
Poseidon
MetricSteel
Poseidon
10,083
1,620
0
168
7,734
3,137
1,330
2,160
5,574
42,739
0
L
Sun Wukong
Napkiinzz
Sun Wukong
14,412
2,062
150
2,293
19,733
17,470
381
10,314
9,419
89
37,177
L
11,458
6,060
517
1,021
18,822
5,726
916
7,798
11,024
0
26,054
L
Morgan Le Fay
Oxlongmike96
Morgan Le Fay
14,179
1,039
236
1,477
15,691
5,347
297
7,731
7,861
58,772
0
W
Cerberus
17,479
473
0
2,898
22,396
25,037
336
7,106
15,290
48,462
1,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,714
Gold Earned
34,784
176
Minions Killed
128
0
Camps Cleared
0
857,321
Distance Traveled
747,350
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
13,508
844
38
2
0
274,891
0
W
Poseidon
12,418
776
63
4
0
296,174
0
L
Sun Wukong
11,593
725
32
2
0
290,870
5
L
Cupid
10,883
680
29
2
0
209,193
0
L
Morgan Le Fay
12,308
769
67
4
0
247,287
2
W
Cerberus
13,788
862
75
5
0
286,256
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role