Player Matchup

Morgan Le Fay
Morgan Le Fay
Maxuko
Morgan Le Fay
Level 98
God Stats
2W - 4L
1,443 SR
Queue Stats
65W - 89L
1,409 Elo+
Party 1
Mulan
Mulan
NGKx_xVOLT
Mulan
Level 120
God Stats
2W - 5L
1,449 SR
Queue Stats
148W - 163L
1,437 Elo+
Party 1
Thor
Thor
UginPR
Thor
Level 126
God Stats
28W - 32L
1,484 SR
Queue Stats
299W - 299L
1,447 Elo+
Party 1
Rama
Rama
astrogang
Rama
Level 115
God Stats
5W - 11L
1,530 SR
Queue Stats
223W - 227L
1,474 Elo+
Party 1
Tyr
Tyr
vKinG_DarKeRz
Tyr
Level 125
God Stats
6W - 9L
1,478 SR
Queue Stats
31W - 52L
1,418 Elo+
Party 1
Team Averages
Level 117
1,477 SR
1,437 Elo+

VS

Team Averages
Level 130
1,456 SR
1,470 Elo+
Bacchus
Bacchus
 
Bacchus
Level 197
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
AlexRFLestrange
Jing Wei
Level 156
God Stats
4W - 4L
1,413 SR
Queue Stats
445W - 411L
1,467 Elo+
Party 2
Awilix
Awilix
LuC Rose 7u7
Awilix
Level 130
God Stats
8W - 6L
1,369 SR
Queue Stats
300W - 290L
1,450 Elo+
Party 2
Ix Chel
Ix Chel
MOOCTEZUMA
Ix Chel
Level 59
God Stats
2W - 0L
1,394 SR
Queue Stats
31W - 33L
1,415 Elo+
Solo
Baron Samedi
Baron Samedi
ZahaaK G
Baron Samedi
Level 108
God Stats
18W - 8L
1,602 SR
Queue Stats
94W - 80L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Maxuko
Morgan Le Fay
14
0 / 2 / 1
8,065
474
5,825
11,372
4,814
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Mulan
11
0 / 6 / 3
6,521
384
5,137
18,167
12,119
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thor
UginPR
Thor
13
2 / 6 / 1
7,655
450
5,550
16,207
6,395
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Rama
14
2 / 4 / 1
8,398
494
7,541
11,822
3,967
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 0 / 0
8,368
492
2,520
13,527
10,476
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
14
4 / 0 / 8
9,728
572
9,986
14,823
21,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jing Wei
15
3 / 1 / 5
9,673
569
10,297
7,921
3,459
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Awilix
17
7 / 3 / 2
10,149
597
12,053
12,801
5,923
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ix Chel
MOOCTEZUMA
Ix Chel
15
0 / 0 / 2
9,329
549
7,981
6,474
3,659
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Baron Samedi
ZahaaK G
Baron Samedi
16
4 / 0 / 0
9,922
584
9,643
7,069
3,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
35
4
Kills
18
18
Deaths
4
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
4
0
8
8
W
Jing Wei
3
1
5
5.5
W
Awilix
7
3
2
2.67
W
Ix Chel
MOOCTEZUMA
Ix Chel
0
0
2
1
L
Morgan Le Fay
Maxuko
Morgan Le Fay
0
2
1
0.25
L
Mulan
0
6
3
0.25
L
Thor
UginPR
Thor
2
6
1
0.42
W
Baron Samedi
ZahaaK G
Baron Samedi
4
0
0
4
L
Rama
2
4
1
0.63
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,573
Damage
49,960
71,095
Taken
49,088
37,771
Mitigated
37,672
19,489
Healing
18,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
9,986
1,094
0
4,440
14,823
21,297
527
400
14,423
25,798
0
W
Jing Wei
10,297
8,111
0
3,913
7,921
3,459
2,725
0
7,921
0
89,702
W
Awilix
12,053
6,321
0
1,113
12,801
5,923
215
1,267
11,534
0
94,961
W
Ix Chel
MOOCTEZUMA
Ix Chel
7,981
1,005
312
5,091
6,474
3,659
451
371
6,103
69,708
0
L
Morgan Le Fay
Maxuko
Morgan Le Fay
5,825
170
0
6,209
11,372
4,814
0
7,797
3,575
69,036
0
L
Mulan
5,137
322
0
518
18,167
12,119
0
5,571
12,596
0
23,353
L
Thor
UginPR
Thor
5,550
947
0
4,405
16,207
6,395
0
4,725
11,482
0
50,933
W
Baron Samedi
ZahaaK G
Baron Samedi
9,643
523
329
2,934
7,069
3,334
372
3,787
3,282
80,086
0
L
Rama
7,541
6,333
0
2,337
11,822
3,967
0
3,046
8,776
0
68,391
L
2,520
582
0
6,020
13,527
10,476
0
6,471
7,056
0
66,922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,007
Gold Earned
48,801
471
Minions Killed
537
0
Camps Cleared
0
1,599,669
Distance Traveled
1,681,949
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,728
572
22
1
0
378,338
1
W
Jing Wei
9,673
569
145
9
0
286,101
0
W
Awilix
10,149
597
118
7
0
389,214
0
W
Ix Chel
9,329
549
107
6
0
304,918
0
L
Morgan Le Fay
8,065
474
127
7
0
323,810
2
L
Mulan
6,521
384
35
2
0
324,491
0
L
Thor
7,655
450
84
5
0
319,659
0
W
Baron Samedi
9,922
584
145
9
0
323,378
0
L
Rama
8,398
494
107
6
0
304,660
3
L
Tyr
8,368
492
118
7
0
327,049
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role