Player Matchup

Danzaburou
Danzaburou
FadedBeto
Danzaburou
Level 46
God Stats
9W - 11L
1,355 SR
Queue Stats
41W - 51L
1,385 Elo+
Party 2
Odin
Odin
KingRexK9
Odin
Level 68
God Stats
39W - 15L
1,678 SR
Queue Stats
59W - 51L
1,519 Elo+
Solo
Jormungandr
Jormungandr
LostWyndblade
Jormungandr
Level 64
God Stats
3W - 0L
1,762 SR
Queue Stats
102W - 117L
1,454 Elo+
Solo
Janus
Janus
TerryLigma
Janus
Level 49
God Stats
3W - 9L
1,503 SR
Queue Stats
8W - 15L
1,421 Elo+
Party 2
Bacchus
Bacchus
creme-kurama
Bacchus
Level 103
God Stats
15W - 13L
1,493 SR
Queue Stats
288W - 295L
1,411 Elo+
Solo
Team Averages
Level 66
1,558 SR
1,438 Elo+

VS

Team Averages
Level 60
1,482 SR
1,370 Elo+
Poseidon
Poseidon
Bloodwolf113
Poseidon
Level 66
God Stats
4W - 4L
1,540 SR
Queue Stats
112W - 112L
1,452 Elo+
Party 1
Ymir
Ymir
HershSquirt
Ymir
Level 8
God Stats
5W - 8L
1,368 SR
Queue Stats
5W - 8L
1,336 Elo+
Party 1
Ao Kuang
Ao Kuang
SalemSombrio
Ao Kuang
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 63L
1,373 Elo+
Solo
Bellona
Bellona
Salty BakeZ
Bellona
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
145W - 125L
1,471 Elo+
Party 1
Medusa
Medusa
VonHorsten1331
Medusa
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,220 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FadedBeto
Danzaburou
18
11 / 1 / 10
12,772
1,277
20,555
13,518
7,361
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Odin
17
4 / 0 / 13
10,747
1,075
14,456
12,996
14,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jormungandr
LostWyndblade
Jormungandr
18
6 / 1 / 15
11,874
1,187
22,913
18,191
23,031
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Janus
17
3 / 0 / 14
10,763
1,076
13,027
3,044
1,845
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
creme-kurama
Bacchus
16
1 / 2 / 8
9,785
979
6,250
14,965
15,143
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

305

VS

Team 2 Tickets

122

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Bloodwolf113
Poseidon
15
1 / 8 / 2
10,007
1,001
20,528
13,891
5,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
1 / 4 / 2
10,357
1,036
11,582
18,977
14,677
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ao Kuang
SalemSombrio
Ao Kuang
15
1 / 6 / 3
9,592
959
6,780
19,194
11,504
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
Salty BakeZ
Bellona
15
0 / 5 / 4
9,692
969
7,781
19,874
21,855
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
1 / 2 / 1
9,489
949
11,053
10,592
4,866
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
16
25
Kills
4
4
Deaths
25
60
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Poseidon
Bloodwolf113
Poseidon
1
8
2
0.25
W
Danzaburou
FadedBeto
Danzaburou
11
1
10
16
L
1
4
2
0.5
W
Odin
4
0
13
10.5
W
Jormungandr
LostWyndblade
Jormungandr
6
1
15
13.5
L
Ao Kuang
SalemSombrio
Ao Kuang
1
6
3
0.42
L
Bellona
Salty BakeZ
Bellona
0
5
4
0.4
W
Janus
3
0
14
10
L
1
2
1
0.75
W
Bacchus
creme-kurama
Bacchus
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,201
Damage
57,724
62,714
Taken
82,528
62,153
Mitigated
58,364
10,049
Healing
5,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
Bloodwolf113
Poseidon
20,528
5,274
0
0
13,891
5,462
0
7,747
5,816
44,360
0
W
Danzaburou
FadedBeto
Danzaburou
20,555
11,398
0
4,918
13,518
7,361
0
7,562
5,659
0
38,252
L
11,582
1,697
0
1,054
18,977
14,677
0
9,050
9,153
25,446
0
W
Odin
14,456
2,341
0
894
12,996
14,773
0
8,597
3,853
0
22,571
W
Jormungandr
LostWyndblade
Jormungandr
22,913
5,365
206
1,635
18,191
23,031
0
10,322
7,347
48,502
1,806
L
Ao Kuang
SalemSombrio
Ao Kuang
6,780
1,466
0
2,562
19,194
11,504
0
8,497
10,045
20,829
0
L
Bellona
Salty BakeZ
Bellona
7,781
1,089
0
1,333
19,874
21,855
0
8,519
10,559
0
23,931
W
Janus
13,027
1,615
917
449
3,044
1,845
0
428
2,516
24,982
0
L
11,053
6,232
0
492
10,592
4,866
0
4,962
5,370
0
17,033
W
Bacchus
creme-kurama
Bacchus
6,250
902
124
906
14,965
15,143
0
11,222
3,460
12,994
57

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,941
Gold Earned
49,137
187
Minions Killed
177
5
Camps Cleared
6
976,213
Distance Traveled
820,892
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
10,007
1,001
52
5
2
162,115
0
W
Danzaburou
12,772
1,277
52
5
1
187,636
0
L
Ymir
10,357
1,036
33
3
3
159,651
0
W
Odin
10,747
1,075
27
3
1
223,804
0
W
Jormungandr
11,874
1,187
63
6
2
183,569
0
L
Ao Kuang
9,592
959
32
3
0
172,512
0
L
Bellona
9,692
969
36
4
0
189,575
0
W
Janus
10,763
1,076
39
4
0
173,047
0
L
Medusa
9,489
949
24
2
1
137,039
0
W
Bacchus
9,785
979
6
1
1
208,157
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role