Player Matchup

Hun Batz
Hun Batz
Silver III
Call_me_CJ_
Hun Batz
Silver III
Level 74
God Stats
7W - 7L
1,421 SR
Queue Stats
32W - 43L
905 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver III
Sxshiii
Morgan Le Fay
Silver III
Level 96
God Stats
2W - 2L
1,319 SR
Queue Stats
129W - 152L
901 MMR
Solo
Kuzenbo
Kuzenbo
Silver IV
crazi666pz
Kuzenbo
Silver IV
Level 154
God Stats
24W - 24L
1,460 SR
Queue Stats
164W - 228L
885 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 108
1,400 SR
897 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 109
1,369 SR
837 MMR
Sobek
Sobek
Bronze IV
BigSad-42
Sobek
Bronze IV
Level 99
God Stats
0W - 4L
1,520 SR
Queue Stats
46W - 88L
22 MMR
Party 1
Odin
Odin
Bronze III
l_Crypt_Keeper_l
Odin
Bronze III
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,500 MMR
Party 1
Agni
Agni
Bronze IV
xNawlinsFinestx
Agni
Bronze IV
Level 105
God Stats
1W - 8L
1,086 SR
Queue Stats
17W - 42L
989 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Call_me_CJ_
Hun Batz
17
6 / 0 / 2
13,269
829
14,505
9,748
4,403
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morgan Le Fay
Sxshiii
Morgan Le Fay
17
2 / 0 / 4
12,563
785
9,159
8,787
3,982
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kuzenbo
crazi666pz
Kuzenbo
10
0 / 5 / 4
10,267
642
4,910
11,537
16,860
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
Ne ZhaKumbhakarnaAchillesKukulkanDiscordia

VS

Bans
ChaacAh Muzen CabMaman BrigitteArachneBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
BigSad-42
Sobek
7
0 / 0 / 0
8,958
560
837
2,823
1,506
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
2 / 2 / 3
10,879
680
7,878
17,219
16,284
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 6 / 1
11,121
695
8,212
13,202
3,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
8
8
Kills
4
5
Deaths
8
10
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sobek
BigSad-42
Sobek
0
0
0
0
W
Hun Batz
Call_me_CJ_
Hun Batz
6
0
2
7
W
Morgan Le Fay
Sxshiii
Morgan Le Fay
2
0
4
4
W
Kuzenbo
crazi666pz
Kuzenbo
0
5
4
0.4
L
2
2
3
1.75
L
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,574
Damage
16,927
30,072
Taken
33,244
25,245
Mitigated
21,297
4,780
Healing
2,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
BigSad-42
Sobek
837
175
0
1,445
2,823
1,506
0
1,507
1,210
4,327
0
W
Hun Batz
Call_me_CJ_
Hun Batz
14,505
4,051
0
2,144
9,748
4,403
1,102
3,340
5,955
0
65,105
W
Morgan Le Fay
Sxshiii
Morgan Le Fay
9,159
1,004
7
1,769
8,787
3,982
812
2,485
5,863
74,346
0
W
Kuzenbo
crazi666pz
Kuzenbo
4,910
1,235
0
860
11,537
16,860
179
3,585
7,570
13,981
0
L
7,878
1,103
0
856
17,219
16,284
0
6,026
10,770
256
32,249
L
8,212
495
0
0
13,202
3,507
0
6,036
6,864
51,618
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,099
Gold Earned
30,958
191
Minions Killed
124
0
Camps Cleared
0
884,112
Distance Traveled
652,126
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,958
560
9
1
0
98,365
2
W
Hun Batz
13,269
829
86
5
0
347,909
0
W
Morgan Le Fay
12,563
785
90
6
0
300,839
2
W
Kuzenbo
10,267
642
15
1
0
235,364
0
L
Odin
10,879
680
35
2
0
312,568
0
L
Agni
11,121
695
80
5
0
241,193
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role