Player Matchup

Tsukuyomi
Tsukuyomi
Brandonalvarezz
Tsukuyomi
Level 96
God Stats
0W - 6L
1,360 SR
Queue Stats
192W - 191L
1,506 Elo+
Party 2
Izanami
Izanami
Dondamid
Izanami
Level 24
God Stats
3W - 9L
1,330 SR
Queue Stats
71W - 69L
1,511 Elo+
Party 2
Ymir
Ymir
Hides_Hrt_
Ymir
Level 29
God Stats
4W - 3L
1,888 SR
Queue Stats
176W - 172L
1,452 Elo+
Party 3
Surtr
Surtr
Im_Her_Kaneki
Surtr
Level 67
God Stats
22W - 22L
1,469 SR
Queue Stats
350W - 321L
1,504 Elo+
Party 3
Scylla
Scylla
NjbLandeut
Scylla
Level 45
God Stats
6W - 6L
1,618 SR
Queue Stats
43W - 57L
1,341 Elo+
Solo
Team Averages
Level 52
1,533 SR
1,463 Elo+

VS

Team Averages
Level 54
1,471 SR
1,426 Elo+
Bacchus
Bacchus
ChikiBuggah
Bacchus
Level 13
God Stats
2W - 1L
1,409 SR
Queue Stats
6W - 3L
1,424 Elo+
Party 1
Cupid
Cupid
CrippyChimp12
Cupid
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,353 Elo+
Party 1
Jormungandr
Jormungandr
Crusader277
Jormungandr
Level 5
God Stats
2W - 5L
1,500 SR
Queue Stats
38W - 33L
1,522 Elo+
Party 4
Anubis
Anubis
PbC210
Anubis
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 45L
1,415 Elo+
Party 4
Thor
Thor
lnDeep
Thor
Level 119
God Stats
1W - 2L
1,445 SR
Queue Stats
51W - 50L
1,415 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Brandonalvarezz
Tsukuyomi
18
9 / 7 / 0
11,317
566
15,892
22,753
9,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
Dondamid
Izanami
16
2 / 4 / 4
10,029
501
7,197
10,344
4,096
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
1 / 5 / 3
9,601
480
2,944
13,949
13,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
0 / 2 / 0
7,264
363
705
5,066
2,303
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Scylla
NjbLandeut
Scylla
16
3 / 6 / 4
10,311
516
5,043
11,108
3,093
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ChikiBuggah
Bacchus
16
5 / 1 / 6
10,496
525
6,452
11,778
14,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
3 / 4 / 6
9,784
489
6,737
11,552
4,500
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Jormungandr
Crusader277
Jormungandr
16
3 / 1 / 3
9,619
481
5,459
9,680
7,583
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
PbC210
Anubis
17
6 / 3 / 6
10,564
528
11,239
11,344
5,161
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thor
lnDeep
Thor
17
7 / 6 / 6
10,957
548
11,515
17,685
7,622
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
51
15
Kills
24
24
Deaths
15
11
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
Brandonalvarezz
Tsukuyomi
9
7
0
1.29
W
Bacchus
ChikiBuggah
Bacchus
5
1
6
8
W
3
4
6
1.5
W
Jormungandr
Crusader277
Jormungandr
3
1
3
4.5
L
Izanami
Dondamid
Izanami
2
4
4
1
L
1
5
3
0.5
L
0
2
0
0
L
Scylla
NjbLandeut
Scylla
3
6
4
0.83
W
Anubis
PbC210
Anubis
6
3
6
3
W
Thor
lnDeep
Thor
7
6
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,781
Damage
41,402
63,220
Taken
62,039
32,649
Mitigated
39,503
14,795
Healing
9,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
Brandonalvarezz
Tsukuyomi
15,892
4,416
0
9,349
22,753
9,282
675
6,205
16,548
0
95,902
W
Bacchus
ChikiBuggah
Bacchus
6,452
976
0
1,847
11,778
14,637
124
1,272
10,506
33,252
0
W
6,737
3,615
200
2,635
11,552
4,500
603
475
11,077
0
67,911
W
Jormungandr
Crusader277
Jormungandr
5,459
792
0
1,159
9,680
7,583
104
1,293
8,387
58,415
118
L
Izanami
Dondamid
Izanami
7,197
5,104
0
1,664
10,344
4,096
802
4,573
5,771
0
75,026
L
2,944
319
0
2,615
13,949
13,875
183
5,219
8,730
39,041
0
L
705
190
0
917
5,066
2,303
0
2,881
2,185
866
22,363
L
Scylla
NjbLandeut
Scylla
5,043
0
0
250
11,108
3,093
168
4,154
6,954
68,976
0
W
Anubis
PbC210
Anubis
11,239
690
0
3,338
11,344
5,161
461
4,517
6,827
66,661
0
W
Thor
lnDeep
Thor
11,515
2,350
0
642
17,685
7,622
0
1,075
16,610
0
79,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,522
Gold Earned
51,420
453
Minions Killed
429
0
Camps Cleared
0
1,430,090
Distance Traveled
1,884,233
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
11,317
566
124
6
0
390,561
0
W
Bacchus
10,496
525
39
2
0
393,966
0
W
Cupid
9,784
489
108
5
0
360,898
1
W
Jormungandr
9,619
481
94
5
0
376,325
0
L
Izanami
10,029
501
137
7
0
346,838
1
L
Ymir
9,601
480
39
2
0
308,799
0
L
Surtr
7,264
363
45
2
0
101,353
0
L
Scylla
10,311
516
108
5
0
282,539
4
W
Anubis
10,564
528
95
5
0
360,572
4
W
Thor
10,957
548
93
5
0
392,472
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role