Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
AndyTheIntrovert
Amaterasu
Level 66
God Stats
1W - 0L
1,748 SR
Queue Stats
11W - 14L
1,408 Elo+
Party 3
Heimdallr
Heimdallr
Itz-_PxmpShiesty
Heimdallr
Level 53
God Stats
9W - 7L
1,331 SR
Queue Stats
281W - 309L
1,435 Elo+
Solo
Awilix
Awilix
RumoredLegend
Awilix
Level 42
God Stats
3W - 1L
1,597 SR
Queue Stats
83W - 73L
1,488 Elo+
Party 2
Yemoja
Yemoja
ugkingPrivate
Yemoja
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,521 Elo+
Party 3
Team Averages
Level 59
1,535 SR
1,470 Elo+

VS

Team Averages
Level 48
1,431 SR
1,376 Elo+
Heimdallr
Heimdallr
CristianPB07
Heimdallr
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 26L
1,516 Elo+
Solo
Hel
Hel
F4LS3PR0PH3T422
Hel
Level 86
God Stats
0W - 3L
1,148 SR
Queue Stats
242W - 233L
1,497 Elo+
Party 1
Atlas
Atlas
MayorBigfoot
Atlas
Level 15
God Stats
1W - 1L
1,700 SR
Queue Stats
9W - 7L
1,214 Elo+
Party 1
Ishtar
Ishtar
ShadyFoxx83
Ishtar
Level 80
God Stats
1W - 3L
1,306 SR
Queue Stats
307W - 363L
1,439 Elo+
Solo
Charon
Charon
billionTTs
Charon
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,214 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
17
8 / 0 / 13
9,852
985
16,471
4,383
2,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
13
0 / 1 / 22
7,979
798
11,435
18,207
17,415
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Heimdallr
15
7 / 2 / 16
9,110
911
16,911
10,706
4,866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
8 / 4 / 13
9,328
933
12,033
10,855
6,311
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
1 / 0 / 22
8,847
885
5,324
7,852
5,085
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
CristianPB07
Heimdallr
12
2 / 6 / 4
7,215
722
8,436
13,329
7,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 4 / 3
8,033
803
11,266
11,592
7,172
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
1 / 5 / 3
7,966
797
7,740
14,852
17,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ishtar
14
1 / 4 / 5
7,527
753
7,751
11,152
5,139
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charon
billionTTs
Charon
13
0 / 5 / 5
7,621
762
5,769
13,846
14,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
27
24
Kills
7
7
Deaths
24
86
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
8
0
13
14.5
W
Amaterasu
0
1
22
11
L
Heimdallr
CristianPB07
Heimdallr
2
6
4
0.67
L
3
4
3
1.13
W
Heimdallr
7
2
16
7.5
L
1
5
3
0.5
W
8
4
13
3.63
L
Ishtar
1
4
5
0.88
L
Charon
billionTTs
Charon
0
5
5
0.5
W
1
0
22
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,174
Damage
40,962
52,003
Taken
64,771
35,870
Mitigated
51,460
30,020
Healing
21,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
16,471
1,143
2,798
1,014
4,383
2,193
1,271
2,047
2,240
32,469
0
W
Amaterasu
11,435
2,724
872
9,099
18,207
17,415
735
9,673
8,108
3,111
13,471
L
Heimdallr
CristianPB07
Heimdallr
8,436
4,299
434
1,347
13,329
7,090
0
4,523
8,806
0
18,906
L
11,266
1,153
8,257
4,892
11,592
7,172
0
3,092
8,498
19,032
0
W
Heimdallr
16,911
7,155
2,033
2,575
10,706
4,866
691
4,011
6,577
0
29,484
L
7,740
2,996
876
2,226
14,852
17,137
0
6,778
8,074
14,118
0
W
12,033
3,503
962
596
10,855
6,311
1,389
4,995
5,707
0
17,439
L
Ishtar
7,751
4,110
0
2,622
11,152
5,139
0
3,626
7,526
0
18,378
L
Charon
billionTTs
Charon
5,769
735
6
1,024
13,846
14,922
0
5,983
7,863
10,319
0
W
5,324
1,022
8,061
2,010
7,852
5,085
501
3,202
4,596
12,123
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,116
Gold Earned
38,362
102
Minions Killed
97
0
Camps Cleared
0
1,077,224
Distance Traveled
978,273
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
9,852
985
37
4
0
228,027
0
W
Amaterasu
7,979
798
11
1
0
225,883
0
L
Heimdallr
7,215
722
23
2
0
182,134
0
L
Hel
8,033
803
23
2
0
217,328
0
W
Heimdallr
9,110
911
30
3
0
186,181
0
L
Atlas
7,966
797
9
1
0
195,461
0
W
Awilix
9,328
933
9
1
0
243,919
0
L
Ishtar
7,527
753
28
3
0
178,832
0
L
Charon
7,621
762
14
1
0
204,518
0
W
Yemoja
8,847
885
15
2
0
193,214
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role