Player Matchup

Horus
Horus
 
Horus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
ADX_Balky
Freya
Level 99
God Stats
2W - 4L
1,302 SR
Queue Stats
351W - 354L
1,509 Elo+
Solo
Athena
Athena
InFxHurricane
Athena
Level 169
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,465 Elo+
Party 1
Vulcan
Vulcan
Jindoro
Vulcan
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 20L
1,431 Elo+
Party 1
Serqet
Serqet
LORDDAM_
Serqet
Level 173
God Stats
3W - 4L
1,463 SR
Queue Stats
651W - 664L
1,495 Elo+
Solo
Team Averages
Level 146
1,453 SR
1,480 Elo+

VS

Team Averages
Level 134
1,572 SR
1,487 Elo+
Atlas
Atlas
Dubstomper69
Atlas
Level 148
God Stats
7W - 3L
1,325 SR
Queue Stats
187W - 184L
1,506 Elo+
Party 2
Fenrir
Fenrir
I Shrouded I
Fenrir
Level 144
God Stats
1W - 1L
1,478 SR
Queue Stats
35W - 35L
1,469 Elo+
Party 2
Cerberus
Cerberus
RRRSJ
Cerberus
Level 77
God Stats
3W - 2L
1,607 SR
Queue Stats
104W - 103L
1,516 Elo+
Party 2
Horus
Horus
Regxl
Horus
Level 144
God Stats
2W - 0L
1,827 SR
Queue Stats
82W - 84L
1,509 Elo+
Solo
Sol
Sol
lmurdaddy713
Sol
Level 158
God Stats
6W - 2L
1,626 SR
Queue Stats
484W - 482L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
1 / 3 / 4
7,795
650
3,991
11,590
12,442
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Freya
ADX_Balky
Freya
9
0 / 3 / 1
6,787
566
2,684
4,850
1,668
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
0 / 5 / 3
7,882
657
3,929
18,023
10,128
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Vulcan
Jindoro
Vulcan
19
4 / 1 / 1
9,661
805
20,392
7,269
3,406
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Serqet
LORDDAM_
Serqet
15
0 / 2 / 2
7,559
630
5,813
9,734
6,285
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 7
9,622
802
12,028
13,016
13,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fenrir
15
7 / 3 / 5
9,018
752
10,917
11,173
7,593
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
RRRSJ
Cerberus
15
3 / 1 / 8
9,069
756
8,080
12,383
11,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Horus
Regxl
Horus
6
0 / 0 / 3
6,363
530
504
1,061
551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

18
1 / 0 / 12
9,291
774
11,814
9,135
4,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
49
5
Kills
14
14
Deaths
5
11
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
3
4
1
L
Freya
ADX_Balky
Freya
0
3
1
0.17
W
3
1
7
6.5
W
Fenrir
7
3
5
3.17
L
0
5
3
0.3
L
Vulcan
Jindoro
Vulcan
4
1
1
4.5
L
Serqet
LORDDAM_
Serqet
0
2
2
0.5
W
Cerberus
RRRSJ
Cerberus
3
1
8
7
W
Horus
Regxl
Horus
0
0
3
1.5
W
1
0
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,809
Damage
43,343
51,466
Taken
46,768
33,929
Mitigated
38,377
19,478
Healing
26,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
3,991
1,663
3,992
4,843
11,590
12,442
0
7,490
4,100
0
5,473
L
Freya
ADX_Balky
Freya
2,684
708
1,068
972
4,850
1,668
0
3,163
1,687
6,476
0
W
12,028
4,011
3,196
4,634
13,016
13,858
0
8,153
4,299
30,449
522
W
Fenrir
10,917
3,104
3,412
2,882
11,173
7,593
0
6,104
4,841
0
17,051
L
3,929
1,104
1,175
3,415
18,023
10,128
0
10,108
7,915
6,484
310
L
Vulcan
Jindoro
Vulcan
20,392
10,274
364
1,080
7,269
3,406
0
4,468
2,801
53,733
0
L
Serqet
LORDDAM_
Serqet
5,813
399
994
1,575
9,734
6,285
0
6,171
3,563
0
10,407
W
Cerberus
RRRSJ
Cerberus
8,080
581
1,362
3,887
12,383
11,628
0
6,732
5,310
16,617
0
W
Horus
Regxl
Horus
504
259
910
519
1,061
551
0
559
502
0
563
W
11,814
4,439
716
5,090
9,135
4,747
85
4,928
3,664
36,641
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,684
Gold Earned
43,363
105
Minions Killed
123
0
Camps Cleared
0
1,023,858
Distance Traveled
1,008,748
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,795
650
2
0
0
216,051
0
L
Freya
6,787
566
14
1
0
72,551
0
W
Atlas
9,622
802
35
3
0
267,632
0
W
Fenrir
9,018
752
12
1
0
229,977
0
L
Athena
7,882
657
10
1
0
163,228
0
L
Vulcan
9,661
805
67
6
0
241,676
0
L
Serqet
7,559
630
12
1
0
330,352
0
W
Cerberus
9,069
756
21
2
0
248,226
0
W
Horus
6,363
530
0
0
0
43,563
0
W
Sol
9,291
774
55
5
0
219,350
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role