Player Matchup

Bakasura
Bakasura
FurtiveNip
Bakasura
Level 101
God Stats
20W - 10L
1,659 SR
Queue Stats
347W - 409L
1,439 Elo+
Party 1
Skadi
Skadi
Im_Her_Kaneki
Skadi
Level 67
God Stats
6W - 5L
1,777 SR
Queue Stats
350W - 321L
1,484 Elo+
Solo
Sol
Sol
Lex_Insanity
Sol
Level 91
God Stats
71W - 56L
1,568 SR
Queue Stats
335W - 395L
1,423 Elo+
Party 1
Sun Wukong
Sun Wukong
TangerineTiddy
Sun Wukong
Level 73
God Stats
19W - 27L
1,359 SR
Queue Stats
206W - 279L
1,417 Elo+
Party 1
Ymir
Ymir
oThirdEyexx
Ymir
Level 103
God Stats
11W - 17L
1,429 SR
Queue Stats
316W - 361L
1,435 Elo+
Party 1
Team Averages
Level 87
1,558 SR
1,440 Elo+

VS

Team Averages
Level 96
1,427 SR
1,484 Elo+
Ne Zha
Ne Zha
DxRK7158
Ne Zha
Level 150
God Stats
11W - 20L
1,393 SR
Queue Stats
1,156W - 1,070L
1,527 Elo+
Solo
Sun Wukong
Sun Wukong
JosePipiChiquito
Sun Wukong
Level 58
God Stats
1W - 4L
1,282 SR
Queue Stats
219W - 208L
1,538 Elo+
Solo
Vulcan
Vulcan
ProAtEatingButt
Vulcan
Level 61
God Stats
0W - 4L
1,320 SR
Queue Stats
41W - 50L
1,389 Elo+
Solo
Charybdis
Charybdis
iz_Rock
Charybdis
Level 122
God Stats
9W - 7L
1,556 SR
Queue Stats
650W - 620L
1,500 Elo+
Party 2
Sol
Sol
lawrence_wolfxX
Sol
Level 90
God Stats
21W - 19L
1,584 SR
Queue Stats
535W - 501L
1,466 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
FurtiveNip
Bakasura
11
6 / 0 / 2
6,506
651
6,911
7,701
2,792
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

11
4 / 0 / 3
6,884
688
8,469
9,092
3,092
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
3 / 1 / 5
6,204
620
6,674
7,567
2,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sun Wukong
TangerineTiddy
Sun Wukong
12
2 / 1 / 0
6,699
670
2,463
8,111
4,664
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
1 / 0 / 6
6,080
608
2,272
6,624
4,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
DxRK7158
Ne Zha
7
0 / 4 / 0
4,883
488
3,111
9,730
4,510
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
JosePipiChiquito
Sun Wukong
9
0 / 3 / 1
5,272
527
4,281
9,222
4,339
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
1 / 4 / 0
5,730
573
6,188
7,895
2,759
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Charybdis
iz_Rock
Charybdis
7
0 / 3 / 0
4,679
468
4,940
8,664
2,559
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
1 / 2 / 0
6,161
616
5,419
5,772
1,718
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
3
16
Kills
2
2
Deaths
16
16
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
DxRK7158
Ne Zha
0
4
0
0
W
Bakasura
FurtiveNip
Bakasura
6
0
2
7
W
4
0
3
5.5
L
Sun Wukong
JosePipiChiquito
Sun Wukong
0
3
1
0.17
W
3
1
5
5.5
L
1
4
0
0.25
W
Sun Wukong
TangerineTiddy
Sun Wukong
2
1
0
2
L
Charybdis
iz_Rock
Charybdis
0
3
0
0
L
1
2
0
0.5
W
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,789
Damage
23,939
39,095
Taken
41,283
17,740
Mitigated
15,885
15,261
Healing
15,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
DxRK7158
Ne Zha
3,111
833
0
2,228
9,730
4,510
0
2,437
7,011
0
13,935
W
Bakasura
FurtiveNip
Bakasura
6,911
4,834
0
2,127
7,701
2,792
0
2,248
5,453
0
32,939
W
8,469
4,144
0
4,237
9,092
3,092
550
0
9,092
0
49,657
L
Sun Wukong
JosePipiChiquito
Sun Wukong
4,281
553
0
4,064
9,222
4,339
0
435
8,411
0
35,963
W
6,674
2,430
0
4,041
7,567
2,420
982
3,736
3,831
43,257
0
L
6,188
2,182
0
2,622
7,895
2,759
0
3,972
3,403
41,217
0
W
Sun Wukong
TangerineTiddy
Sun Wukong
2,463
403
0
2,441
8,111
4,664
84
4,426
3,685
0
43,128
L
Charybdis
iz_Rock
Charybdis
4,940
2,832
0
3,409
8,664
2,559
0
1,021
7,297
0
29,036
L
5,419
1,490
0
2,953
5,772
1,718
0
1,081
4,671
38,571
499
W
2,272
554
177
2,238
6,624
4,772
0
1,172
5,452
12,615
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,373
Gold Earned
26,725
301
Minions Killed
278
0
Camps Cleared
0
1,065,372
Distance Traveled
970,825
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
4,883
488
9
1
0
203,106
4
W
Bakasura
6,506
651
62
6
0
272,807
0
W
Skadi
6,884
688
77
8
0
175,093
0
L
Sun Wukong
5,272
527
61
6
0
231,101
0
W
Sol
6,204
620
67
7
0
189,429
0
L
Vulcan
5,730
573
74
7
0
186,862
0
W
Sun Wukong
6,699
670
81
8
0
197,722
1
L
Charybdis
4,679
468
54
5
0
175,699
2
L
Sol
6,161
616
80
8
0
174,057
1
W
Ymir
6,080
608
14
1
0
230,321
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role