Player Matchup

Chaac
Chaac
Anubis4me
Chaac
Level 106
God Stats
2W - 5L
1,350 SR
Queue Stats
128W - 113L
1,525 Elo+
Party 3
Danzaburou
Danzaburou
BlitzofPule
Danzaburou
Level 109
God Stats
0W - 1L
1,614 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Cerberus
Cerberus
Brinkks
Cerberus
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 114L
1,490 Elo+
Solo
Kuzenbo
Kuzenbo
player8453792
Kuzenbo
Level 121
God Stats
7W - 3L
1,551 SR
Queue Stats
115W - 107L
1,450 Elo+
Party 3
Tyr
Tyr
zerocriss
Tyr
Level 158
God Stats
2W - 6L
1,192 SR
Queue Stats
383W - 397L
1,544 Elo+
Solo
Team Averages
Level 127
1,442 SR
1,502 Elo+

VS

Team Averages
Level 122
1,500 SR
1,534 Elo+
Xbalanque
Xbalanque
CPTxCOLORADO
Xbalanque
Level 152
God Stats
42W - 32L
1,513 SR
Queue Stats
1,402W - 1,448L
1,562 Elo+
Party 1
Bellona
Bellona
Fowlest
Bellona
Level 158
God Stats
9W - 3L
1,671 SR
Queue Stats
366W - 363L
1,536 Elo+
Solo
Hades
Hades
HappyPup III
Hades
Level 92
God Stats
7W - 11L
1,278 SR
Queue Stats
804W - 769L
1,512 Elo+
Party 2
Ao Kuang
Ao Kuang
ImHighDude
Ao Kuang
Level 149
God Stats
2W - 0L
1,720 SR
Queue Stats
494W - 494L
1,519 Elo+
Party 2
Hercules
Hercules
XxLCIIxX
Hercules
Level 61
God Stats
1W - 1L
1,318 SR
Queue Stats
170W - 156L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Anubis4me
Chaac
16
5 / 5 / 9
9,487
791
13,398
19,694
15,461
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
BlitzofPule
Danzaburou
15
3 / 5 / 9
8,959
747
13,092
11,636
5,959
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
Brinkks
Cerberus
17
6 / 4 / 8
9,807
817
13,071
13,902
11,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kuzenbo
14
1 / 6 / 12
8,369
697
9,254
14,252
21,247
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
1 / 3 / 13
8,941
745
5,271
10,203
11,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
CPTxCOLORADO
Xbalanque
17
10 / 4 / 7
10,979
915
23,747
14,575
7,352
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
Fowlest
Bellona
16
1 / 2 / 15
10,053
838
8,960
12,709
16,582
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

15
2 / 3 / 8
9,041
753
10,544
11,880
9,244
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ao Kuang
ImHighDude
Ao Kuang
16
6 / 4 / 9
10,226
852
6,863
11,942
12,736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
XxLCIIxX
Hercules
17
3 / 4 / 14
10,175
848
11,639
21,249
26,244
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
75
16
Kills
22
23
Deaths
17
51
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Chaac
Anubis4me
Chaac
5
5
9
1.9
L
Danzaburou
BlitzofPule
Danzaburou
3
5
9
1.5
L
Cerberus
Brinkks
Cerberus
6
4
8
2.5
W
Xbalanque
CPTxCOLORADO
Xbalanque
10
4
7
3.38
W
Bellona
Fowlest
Bellona
1
2
15
4.25
W
2
3
8
2
W
Ao Kuang
ImHighDude
Ao Kuang
6
4
9
2.63
W
Hercules
XxLCIIxX
Hercules
3
4
14
2.5
L
Kuzenbo
1
6
12
1.17
L
1
3
13
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,086
Damage
61,753
69,687
Taken
72,355
65,275
Mitigated
72,158
17,601
Healing
23,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Anubis4me
Chaac
13,398
1,358
158
3,803
19,694
15,461
24
6,396
13,298
0
29,899
L
Danzaburou
BlitzofPule
Danzaburou
13,092
6,259
0
2,875
11,636
5,959
0
2,840
8,796
0
25,304
L
Cerberus
Brinkks
Cerberus
13,071
570
616
4,362
13,902
11,182
0
4,559
9,343
22,274
0
W
Xbalanque
CPTxCOLORADO
Xbalanque
23,747
1,337
1,596
3,104
14,575
7,352
198
4,618
9,563
0
46,260
W
Bellona
Fowlest
Bellona
8,960
631
763
2,462
12,709
16,582
221
4,899
7,603
0
19,486
W
10,544
1,174
702
1,509
11,880
9,244
2,291
3,600
8,236
19,722
0
W
Ao Kuang
ImHighDude
Ao Kuang
6,863
1,974
0
1,631
11,942
12,736
970
3,224
8,588
9,297
0
W
Hercules
XxLCIIxX
Hercules
11,639
2,455
2,151
9,926
21,249
26,244
720
5,923
15,052
5,895
19,368
L
Kuzenbo
9,254
2,667
577
1,358
14,252
21,247
60
4,640
9,612
12,858
453
L
5,271
215
810
3,042
10,203
11,426
0
2,715
7,488
2,016
8,001

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,563
Gold Earned
50,474
117
Minions Killed
136
0
Camps Cleared
0
1,063,953
Distance Traveled
1,098,313
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,487
791
30
3
0
232,084
0
L
Danzaburou
8,959
747
33
3
0
186,774
0
L
Cerberus
9,807
817
31
3
0
223,847
0
W
Xbalanque
10,979
915
52
4
0
218,596
0
W
Bellona
10,053
838
21
2
0
251,203
0
W
Hades
9,041
753
28
2
0
214,171
0
W
Ao Kuang
10,226
852
9
1
0
204,593
0
W
Hercules
10,175
848
26
2
0
209,750
1
L
Kuzenbo
8,369
697
10
1
0
204,772
0
L
Tyr
8,941
745
13
1
0
216,476
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role