Player Matchup

Chaac
Chaac
Diamond I
 
Chaac
Diamond I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Diamond II
Bxddha
Ymir
Diamond II
Level 67
God Stats
16W - 10L
1,658 SR
Queue Stats
173W - 147L
2,444 MMR
Solo
Tiamat
Tiamat
Diamond I
Gïntokï
Tiamat
Diamond I
Level 117
God Stats
8W - 13L
1,505 SR
Queue Stats
670W - 659L
2,455 MMR
Solo
Ao Kuang
Ao Kuang
Diamond II
sτreeτraτ
Ao Kuang
Diamond II
Level 106
God Stats
5W - 4L
1,669 SR
Queue Stats
117W - 74L
2,468 MMR
Solo
Ullr
Ullr
Masters
xKillerxBossx
Ullr
Masters
Level 107
God Stats
11W - 7L
1,698 SR
Queue Stats
123W - 82L
2,461 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 111
1,606 SR
2,266 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 144
1,531 SR
2,428 MMR
Fenrir
Fenrir
Diamond III
BathWater4Sale
Fenrir
Diamond III
Level 131
God Stats
0W - 1L
1,500 SR
Queue Stats
303W - 288L
2,247 MMR
Solo
Rama
Rama
Diamond I
Cobrahh
Rama
Diamond I
Level 196
God Stats
65W - 35L
1,842 SR
Queue Stats
152W - 110L
2,266 MMR
Solo
Cerberus
Cerberus
Masters
Insertania
Cerberus
Masters
Level 158
God Stats
1W - 4L
1,377 SR
Queue Stats
280W - 249L
2,798 MMR
Party 1
Scylla
Scylla
Diamond II
Shmingmom
Scylla
Diamond II
Level 84
God Stats
2W - 4L
1,456 SR
Queue Stats
298W - 285L
2,270 MMR
Solo
Hercules
Hercules
Diamond I
Starryisacutie
Hercules
Diamond I
Level 149
God Stats
4W - 6L
1,483 SR
Queue Stats
148W - 118L
2,558 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
4 / 0 / 1
7,514
751
6,742
9,164
10,183
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
Bxddha
Ymir
8
1 / 0 / 6
5,421
542
2,986
7,283
4,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Tiamat
Gïntokï
Tiamat
11
0 / 0 / 4
6,322
632
2,722
3,340
1,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Ao Kuang
sτreeτraτ
Ao Kuang
12
8 / 0 / 3
6,862
686
6,673
5,538
2,056
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

10
0 / 1 / 2
5,434
543
3,251
3,952
1,344
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
Maman BrigitteAh PuchRaijin

VS

Bans
Morgan Le FayAthenaSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 0
4,921
492
2,435
10,096
4,049
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Rama
Cobrahh
Rama
10
0 / 2 / 1
5,643
564
2,349
5,097
2,064
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
Insertania
Cerberus
8
1 / 1 / 0
5,235
524
2,560
7,946
5,503
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Scylla
Shmingmom
Scylla
11
0 / 1 / 0
5,693
569
1,532
4,653
1,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Hercules
10
0 / 3 / 0
5,553
555
4,864
10,098
10,922
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
2
13
Kills
1
1
Deaths
13
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
4
0
1
4.5
L
0
6
0
0
W
Ymir
Bxddha
Ymir
1
0
6
4
L
Rama
Cobrahh
Rama
0
2
1
0.25
W
Tiamat
Gïntokï
Tiamat
0
0
4
2
L
Cerberus
Insertania
Cerberus
1
1
0
1
L
Scylla
Shmingmom
Scylla
0
1
0
0
L
Hercules
0
3
0
0
W
Ao Kuang
sτreeτraτ
Ao Kuang
8
0
3
9.5
W
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,374
Damage
13,740
29,277
Taken
37,890
20,284
Mitigated
24,149
9,184
Healing
10,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
6,742
1,403
0
3,934
9,164
10,183
0
0
8,598
1,171
55,977
L
2,435
228
0
1,095
10,096
4,049
0
4,708
5,388
0
34,372
W
Ymir
Bxddha
Ymir
2,986
508
0
2,021
7,283
4,929
0
1,886
5,397
14,512
0
L
Rama
Cobrahh
Rama
2,349
1,770
0
1,533
5,097
2,064
410
1,817
3,280
0
48,626
W
Tiamat
Gïntokï
Tiamat
2,722
307
0
1,157
3,340
1,772
0
633
2,707
52,700
0
L
Cerberus
Insertania
Cerberus
2,560
92
0
2,602
7,946
5,503
98
3,337
4,609
14,308
0
L
Scylla
Shmingmom
Scylla
1,532
110
0
625
4,653
1,611
0
1,952
2,701
49,741
0
L
Hercules
4,864
1,997
0
4,751
10,098
10,922
0
1,056
9,042
0
38,952
W
Ao Kuang
sτreeτraτ
Ao Kuang
6,673
1,326
0
1,032
5,538
2,056
0
627
4,872
50,818
0
W
3,251
1,634
0
1,040
3,952
1,344
0
946
3,006
0
43,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,553
Gold Earned
27,045
377
Minions Killed
356
0
Camps Cleared
0
1,028,453
Distance Traveled
1,018,102
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,514
751
103
10
0
223,583
0
L
Fenrir
4,921
492
50
5
0
208,868
2
W
Ymir
5,421
542
13
1
0
206,005
3
L
Rama
5,643
564
95
10
0
185,868
1
W
Tiamat
6,322
632
102
10
0
196,215
0
L
Cerberus
5,235
524
23
2
0
229,006
3
L
Scylla
5,693
569
114
11
0
194,651
0
L
Hercules
5,553
555
74
7
0
199,709
2
W
Ao Kuang
6,862
686
75
8
0
227,195
0
W
Ullr
5,434
543
84
8
0
175,455
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role