Player Matchup

Bacchus
Bacchus
DsabE
Bacchus
Level 139
God Stats
1W - 3L
1,291 SR
Queue Stats
173W - 181L
1,450 Elo+
Party 1
Hou Yi
Hou Yi
Food4Life
Hou Yi
Level 124
God Stats
19W - 15L
1,579 SR
Queue Stats
526W - 521L
1,485 Elo+
Party 2
Arachne
Arachne
Motel6Janitor
Arachne
Level 71
God Stats
49W - 43L
1,584 SR
Queue Stats
329W - 325L
1,502 Elo+
Party 1
Tiamat
Tiamat
Wizardgamer19
Tiamat
Level 77
God Stats
20W - 14L
1,633 SR
Queue Stats
162W - 138L
1,515 Elo+
Solo
Set
Set
namechanged9254
Set
Level 38
God Stats
6W - 3L
1,614 SR
Queue Stats
215W - 207L
1,527 Elo+
Party 2
Team Averages
Level 90
1,540 SR
1,496 Elo+

VS

Team Averages
Level 38
1,475 SR
1,379 Elo+
Ares
Ares
ArdyDiM
Ares
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,500 Elo+
Solo
Sol
Sol
SixthCone731143
Sol
Level 33
God Stats
2W - 2L
1,771 SR
Queue Stats
71W - 61L
1,340 Elo+
Solo
King Arthur
King Arthur
StevenLx
King Arthur
Level 27
God Stats
0W - 3L
1,526 SR
Queue Stats
3W - 16L
1,256 Elo+
Party 3
Arachne
Arachne
WAZIN007
Arachne
Level 47
God Stats
3W - 5L
1,404 SR
Queue Stats
27W - 34L
1,443 Elo+
Party 3
Heimdallr
Heimdallr
jaygunraygun
Heimdallr
Level 42
God Stats
1W - 5L
1,174 SR
Queue Stats
47W - 46L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DsabE
Bacchus
6
1 / 0 / 2
4,070
678
1,640
3,836
2,820
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hou Yi
Food4Life
Hou Yi
6
1 / 0 / 0
3,845
641
1,486
1,178
362
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Arachne
6
1 / 0 / 1
3,752
625
1,936
3,698
1,354
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
1 / 2 / 0
3,933
656
2,552
5,218
2,583
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

7
0 / 0 / 2
3,701
617
1,383
3,278
1,486
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
ArdyDiM
Ares
3
0 / 1 / 0
2,954
492
387
3,420
1,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
0 / 1 / 0
3,673
612
1,863
3,277
743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

King Arthur
StevenLx
King Arthur
7
2 / 1 / 0
4,375
729
3,524
5,257
3,584
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
WAZIN007
Arachne
5
0 / 1 / 0
3,252
542
997
3,851
1,084
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heimdallr
jaygunraygun
Heimdallr
6
0 / 0 / 0
3,403
567
689
1,952
595
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
2
4
Kills
2
2
Deaths
4
5
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ares
ArdyDiM
Ares
0
1
0
0
W
Bacchus
DsabE
Bacchus
1
0
2
2
W
Hou Yi
Food4Life
Hou Yi
1
0
0
1
W
Arachne
1
0
1
1.5
L
0
1
0
0
L
King Arthur
StevenLx
King Arthur
2
1
0
2
L
Arachne
WAZIN007
Arachne
0
1
0
0
W
1
2
0
0.5
L
Heimdallr
jaygunraygun
Heimdallr
0
0
0
0
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,997
Damage
7,460
17,208
Taken
17,757
8,605
Mitigated
7,561
8,085
Healing
4,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
ArdyDiM
Ares
387
27
0
977
3,420
1,555
0
586
2,834
4,115
0
W
Bacchus
DsabE
Bacchus
1,640
144
198
1,417
3,836
2,820
0
261
3,575
12,311
0
W
Hou Yi
Food4Life
Hou Yi
1,486
1,048
0
567
1,178
362
0
126
1,052
0
21,279
W
Arachne
1,936
1,233
0
1,802
3,698
1,354
0
733
2,895
0
16,165
L
1,863
678
0
1,494
3,277
743
0
279
2,885
23,205
0
L
King Arthur
StevenLx
King Arthur
3,524
839
0
750
5,257
3,584
0
2,552
2,705
0
20,540
L
Arachne
WAZIN007
Arachne
997
798
0
1,080
3,851
1,084
0
297
3,408
0
10,219
W
2,552
511
0
2,607
5,218
2,583
0
0
5,218
21,545
0
L
Heimdallr
jaygunraygun
Heimdallr
689
393
0
606
1,952
595
0
478
1,474
0
15,114
W
1,383
359
0
1,494
3,278
1,486
0
957
2,218
0
19,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,301
Gold Earned
17,657
166
Minions Killed
132
0
Camps Cleared
0
604,078
Distance Traveled
522,066
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
2,954
492
3
1
0
63,100
0
W
Bacchus
4,070
678
13
2
0
126,415
0
W
Hou Yi
3,845
641
45
8
0
108,713
0
W
Arachne
3,752
625
39
7
0
130,541
0
L
Sol
3,673
612
48
8
0
101,234
0
L
King Arthur
4,375
729
28
5
0
108,508
0
L
Arachne
3,252
542
23
4
0
128,932
0
W
Tiamat
3,933
656
34
6
0
116,521
1
L
Heimdallr
3,403
567
30
5
0
120,292
2
W
Set
3,701
617
35
6
0
121,888
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role