Player Matchup

Ah Puch
Ah Puch
Braaackel
Ah Puch
Level 88
God Stats
0W - 4L
1,125 SR
Queue Stats
69W - 66L
1,499 Elo+
Party 2
Yemoja
Yemoja
BuubDuude
Yemoja
Level 88
God Stats
1W - 3L
1,191 SR
Queue Stats
195W - 181L
1,529 Elo+
Party 2
Sol
Sol
FamousShot69
Sol
Level 154
God Stats
10W - 12L
1,649 SR
Queue Stats
550W - 544L
1,504 Elo+
Solo
Danzaburou
Danzaburou
Gusher_Gutz
Danzaburou
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
VinnyDaRat
Cthulhu
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,512 Elo+
Party 1
Team Averages
Level 95
1,393 SR
1,509 Elo+

VS

Team Averages
Level 150
1,543 SR
1,512 Elo+
Hel
Hel
 
Hel
Level 209
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
LeBronKJames
Sun Wukong
Level 155
God Stats
13W - 7L
1,640 SR
Queue Stats
483W - 495L
1,480 Elo+
Solo
Discordia
Discordia
OrderlyKarma
Discordia
Level 165
God Stats
21W - 14L
1,560 SR
Queue Stats
696W - 712L
1,574 Elo+
Solo
Artemis
Artemis
Xahsdead
Artemis
Level 99
God Stats
5W - 3L
1,441 SR
Queue Stats
223W - 209L
1,524 Elo+
Solo
Fenrir
Fenrir
villaa99
Fenrir
Level 122
God Stats
2W - 0L
1,576 SR
Queue Stats
237W - 228L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Braaackel
Ah Puch
13
3 / 7 / 5
8,094
809
9,862
13,686
6,096
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
BuubDuude
Yemoja
15
4 / 4 / 3
8,270
827
5,061
12,142
13,481
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

15
2 / 5 / 5
8,464
846
11,263
10,232
4,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
Gusher_Gutz
Danzaburou
8
1 / 3 / 0
6,174
617
2,732
5,325
2,178
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mystical Earring

Mystical Earring

+15
Mp 5

Cthulhu
VinnyDaRat
Cthulhu
13
1 / 5 / 3
7,821
782
8,124
15,108
15,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
14
1 / 1 / 11
8,168
817
3,044
9,669
4,596
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sun Wukong
LeBronKJames
Sun Wukong
15
5 / 3 / 15
9,254
925
8,385
15,136
16,445
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Discordia
OrderlyKarma
Discordia
17
9 / 2 / 11
9,920
992
15,120
10,000
4,992
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artemis
Xahsdead
Artemis
16
6 / 2 / 13
9,676
968
18,036
10,679
5,526
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fenrir
villaa99
Fenrir
14
3 / 3 / 14
8,252
825
7,680
11,398
10,894
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
88
11
Kills
24
24
Deaths
11
16
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
1
1
11
6.5
L
Ah Puch
Braaackel
Ah Puch
3
7
5
0.79
L
Yemoja
BuubDuude
Yemoja
4
4
3
1.38
L
2
5
5
0.9
L
Danzaburou
Gusher_Gutz
Danzaburou
1
3
0
0.33
W
Sun Wukong
LeBronKJames
Sun Wukong
5
3
15
4.17
W
Discordia
OrderlyKarma
Discordia
9
2
11
7.25
L
Cthulhu
VinnyDaRat
Cthulhu
1
5
3
0.5
W
Artemis
Xahsdead
Artemis
6
2
13
6.25
W
Fenrir
villaa99
Fenrir
3
3
14
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,042
Damage
52,265
56,493
Taken
56,882
41,679
Mitigated
42,453
14,278
Healing
30,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
3,044
731
12,300
6,468
9,669
4,596
214
7,736
1,759
6,180
0
L
Ah Puch
Braaackel
Ah Puch
9,862
864
351
1,983
13,686
6,096
0
3,781
9,905
19,050
0
L
Yemoja
BuubDuude
Yemoja
5,061
445
3,360
2,078
12,142
13,481
0
4,272
7,870
9,226
0
L
11,263
1,931
357
2,502
10,232
4,315
0
3,909
6,323
21,444
0
L
Danzaburou
Gusher_Gutz
Danzaburou
2,732
970
200
1,099
5,325
2,178
0
1,681
3,644
0
5,147
W
Sun Wukong
LeBronKJames
Sun Wukong
8,385
873
510
2,631
15,136
16,445
109
5,558
9,254
0
19,122
W
Discordia
OrderlyKarma
Discordia
15,120
444
1,747
1,950
10,000
4,992
864
7,320
2,448
31,795
0
L
Cthulhu
VinnyDaRat
Cthulhu
8,124
403
549
1,799
15,108
15,609
0
4,521
10,587
20,466
0
W
Artemis
Xahsdead
Artemis
18,036
7,524
868
1,260
10,679
5,526
2,815
7,635
2,916
0
31,736
W
Fenrir
villaa99
Fenrir
7,680
1,629
901
2,019
11,398
10,894
844
5,025
6,195
0
11,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,823
Gold Earned
45,270
85
Minions Killed
139
0
Camps Cleared
0
687,117
Distance Traveled
1,003,981
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
8,168
817
17
2
0
210,479
0
L
Ah Puch
8,094
809
21
2
0
136,111
0
L
Yemoja
8,270
827
10
1
0
165,134
0
L
Sol
8,464
846
27
3
0
141,892
0
L
Danzaburou
6,174
617
5
1
0
83,529
0
W
Sun Wukong
9,254
925
19
2
0
206,463
0
W
Discordia
9,920
992
47
5
0
188,147
0
L
Cthulhu
7,821
782
22
2
0
160,451
0
W
Artemis
9,676
968
53
5
0
168,339
0
W
Fenrir
8,252
825
3
0
0
230,553
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role