Player Matchup

Khepri
Khepri
Landmeeuw
Khepri
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,153 Elo+
Party 2
Kukulkan
Kukulkan
PopstarOfDeath
Kukulkan
Level 32
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 7L
1,267 Elo+
Party 2
Jormungandr
Jormungandr
SmidsoniusXVIII
Jormungandr
Level 17
God Stats
1W - 1L
1,320 SR
Queue Stats
2W - 2L
1,295 Elo+
Party 2
Chernobog
Chernobog
Walvis_jager
Chernobog
Level 87
God Stats
1W - 0L
1,718 SR
Queue Stats
18W - 16L
1,477 Elo+
Solo
Nemesis
Nemesis
csr10
Nemesis
Level 108
God Stats
22W - 14L
1,435 SR
Queue Stats
159W - 173L
1,441 Elo+
Solo
Team Averages
Level 54
1,495 SR
1,327 Elo+

VS

Team Averages
Level 103
1,549 SR
1,447 Elo+
Odin
Odin
 
Odin
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
Adriu
Anhur
Level 126
God Stats
1W - 1L
1,738 SR
Queue Stats
34W - 36L
1,403 Elo+
Solo
Sylvanus
Sylvanus
Juicy_BananaBoy
Sylvanus
Level 126
God Stats
23W - 21L
1,529 SR
Queue Stats
541W - 526L
1,438 Elo+
Party 1
Kali
Kali
Mlonbag
Kali
Level 127
God Stats
1W - 1L
1,755 SR
Queue Stats
32W - 30L
1,467 Elo+
Solo
Anubis
Anubis
Timbo1073
Anubis
Level 87
God Stats
5W - 5L
1,223 SR
Queue Stats
89W - 91L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Landmeeuw
Khepri
12
1 / 1 / 5
8,143
479
5,353
6,658
5,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kukulkan
15
5 / 0 / 3
9,393
553
10,288
7,080
2,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
SmidsoniusXVIII
Jormungandr
14
0 / 1 / 5
8,855
521
6,542
7,992
6,238
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chernobog
Walvis_jager
Chernobog
14
3 / 3 / 3
8,321
489
6,895
10,281
3,545
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
csr10
Nemesis
14
3 / 1 / 3
8,425
496
7,225
12,162
4,396
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
14
1 / 3 / 0
8,932
525
3,409
10,371
10,142
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anhur
Adriu
Anhur
14
3 / 3 / 0
8,909
524
6,048
14,202
5,145
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
11
1 / 3 / 2
7,738
455
4,433
13,652
11,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kali
Mlonbag
Kali
15
0 / 1 / 1
8,534
502
5,227
13,791
6,125
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
Timbo1073
Anubis
15
1 / 2 / 0
9,356
550
4,588
9,960
4,737
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
9
12
Kills
6
6
Deaths
12
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
1
3
0
0.33
L
Anhur
Adriu
Anhur
3
3
0
1
L
Sylvanus
1
3
2
0.67
W
Khepri
Landmeeuw
Khepri
1
1
5
3.5
L
Kali
Mlonbag
Kali
0
1
1
0.5
W
Kukulkan
5
0
3
6.5
W
Jormungandr
SmidsoniusXVIII
Jormungandr
0
1
5
2.5
L
Anubis
Timbo1073
Anubis
1
2
0
0.5
W
Chernobog
Walvis_jager
Chernobog
3
3
3
1.5
W
Nemesis
csr10
Nemesis
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,303
Damage
23,705
44,173
Taken
61,976
22,555
Mitigated
37,847
6,717
Healing
18,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
3,409
338
0
851
10,371
10,142
232
4,439
5,932
0
68,479
L
Anhur
Adriu
Anhur
6,048
3,345
0
2,970
14,202
5,145
1,299
3,682
10,520
0
63,330
L
Sylvanus
4,433
645
1,342
4,590
13,652
11,698
0
6,284
7,368
18,654
0
W
Khepri
Landmeeuw
Khepri
5,353
659
0
1,143
6,658
5,550
123
692
5,966
19,774
0
L
Kali
Mlonbag
Kali
5,227
2,392
0
3,269
13,791
6,125
28
3,011
10,780
0
77,274
W
Kukulkan
10,288
2,151
0
250
7,080
2,826
350
2,923
4,108
79,319
0
W
Jormungandr
SmidsoniusXVIII
Jormungandr
6,542
1,926
0
378
7,992
6,238
6
809
6,691
65,085
0
L
Anubis
Timbo1073
Anubis
4,588
166
0
5,672
9,960
4,737
146
4,767
5,193
90,123
0
W
Chernobog
Walvis_jager
Chernobog
6,895
3,863
0
2,521
10,281
3,545
666
1,986
8,295
0
54,016
W
Nemesis
csr10
Nemesis
7,225
2,930
0
2,425
12,162
4,396
332
2,611
9,551
0
69,654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,137
Gold Earned
43,469
455
Minions Killed
513
0
Camps Cleared
0
1,725,609
Distance Traveled
1,628,339
2
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,932
525
97
6
0
278,971
2
L
Anhur
8,909
524
111
7
0
303,319
8
L
Sylvanus
7,738
455
23
1
0
337,003
2
W
Khepri
8,143
479
34
2
0
364,002
0
L
Kali
8,534
502
114
7
0
392,660
4
W
Kukulkan
9,393
553
152
9
0
357,590
0
W
Jormungandr
8,855
521
106
6
0
310,067
0
L
Anubis
9,356
550
168
10
0
316,386
2
W
Chernobog
8,321
489
84
5
0
312,636
2
W
Nemesis
8,425
496
79
5
0
381,314
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role