Player Matchup

Achilles
Achilles
 
Achilles
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
PsychedVibes
Anubis
Level 127
God Stats
28W - 25L
1,560 SR
Queue Stats
353W - 353L
1,499 Elo+
Solo
Ra
Ra
SirGrouch
Ra
Level 145
God Stats
5W - 11L
1,477 SR
Queue Stats
122W - 92L
1,560 Elo+
Party 2
Geb
Geb
Tofakingsick12
Geb
Level 62
God Stats
1W - 1L
1,753 SR
Queue Stats
122W - 130L
1,507 Elo+
Party 2
Izanami
Izanami
simpleton12
Izanami
Level 27
God Stats
2W - 3L
1,437 SR
Queue Stats
2W - 5L
1,354 Elo+
Party 2
Team Averages
Level 96
1,545 SR
1,484 Elo+

VS

Team Averages
Level 118
1,624 SR
1,542 Elo+
Anhur
Anhur
Bleachey
Anhur
Level 146
God Stats
10W - 12L
1,505 SR
Queue Stats
155W - 131L
1,581 Elo+
Party 1
Achilles
Achilles
KpTheClampgodxX
Achilles
Level 109
God Stats
2W - 1L
1,737 SR
Queue Stats
168W - 157L
1,526 Elo+
Party 3
Bellona
Bellona
PUTUINMYBLUNT
Bellona
Level 49
God Stats
2W - 3L
1,410 SR
Queue Stats
137W - 128L
1,505 Elo+
Party 3
Heimdallr
Heimdallr
Xorgxter
Heimdallr
Level 167
God Stats
7W - 2L
1,898 SR
Queue Stats
602W - 539L
1,566 Elo+
Party 1
Anubis
Anubis
ll-xEXOTIC-ll
Anubis
Level 117
God Stats
6W - 4L
1,567 SR
Queue Stats
134W - 122L
1,533 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
17
2 / 1 / 3
10,439
580
15,901
17,924
25,461
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Anubis
18
4 / 2 / 3
10,640
591
10,430
11,209
5,370
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
4 / 2 / 1
9,777
543
12,121
7,585
2,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 7 / 3
8,188
455
6,194
19,572
15,984
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
simpleton12
Izanami
15
1 / 6 / 0
9,292
516
4,386
11,469
3,169
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Bleachey
Anhur
20
15 / 0 / 2
13,387
744
17,769
13,832
6,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Achilles
14
1 / 3 / 1
8,639
480
5,861
12,374
5,369
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bellona
15
0 / 4 / 0
9,634
535
10,371
21,746
24,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Heimdallr
Xorgxter
Heimdallr
12
0 / 1 / 13
9,037
502
5,432
12,807
6,264
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
2 / 4 / 3
10,351
575
9,816
14,036
7,102
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
37
12
Kills
18
18
Deaths
12
10
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
2
1
3
3.5
W
Anhur
Bleachey
Anhur
15
0
2
16
W
Achilles
1
3
1
0.5
W
Bellona
0
4
0
0
L
Anubis
4
2
3
2.75
L
4
2
1
2.25
L
1
7
3
0.36
W
Heimdallr
Xorgxter
Heimdallr
0
1
13
6.5
W
2
4
3
0.88
L
Izanami
simpleton12
Izanami
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,032
Damage
49,249
67,759
Taken
74,795
52,768
Mitigated
49,493
15,404
Healing
28,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
15,901
1,601
0
4,521
17,924
25,461
0
376
17,548
0
89,317
W
Anhur
Bleachey
Anhur
17,769
10,935
0
9,995
13,832
6,157
944
3,045
10,628
0
128,157
W
Achilles
5,861
1,559
0
1,528
12,374
5,369
24
4,019
8,319
0
68,754
W
Bellona
10,371
4,308
0
7,539
21,746
24,601
0
3,681
18,065
0
80,628
L
Anubis
10,430
87
0
6,199
11,209
5,370
0
791
10,418
112,844
0
L
12,121
289
586
1,470
7,585
2,784
0
2,289
5,296
81,012
1,413
L
6,194
1,080
0
944
19,572
15,984
0
6,360
13,212
25,629
0
W
Heimdallr
Xorgxter
Heimdallr
5,432
2,648
0
1,813
12,807
6,264
356
7,739
4,761
0
17,153
W
9,816
59
0
7,398
14,036
7,102
644
8,798
4,873
101,128
0
L
Izanami
simpleton12
Izanami
4,386
2,152
0
1,684
11,469
3,169
3,587
0
11,469
0
79,658

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,336
Gold Earned
51,048
618
Minions Killed
643
0
Camps Cleared
0
1,813,624
Distance Traveled
1,788,765
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
10,439
580
143
8
0
337,507
0
W
Anhur
13,387
744
197
11
0
362,366
5
W
Achilles
8,639
480
101
6
0
383,280
0
W
Bellona
9,634
535
160
9
0
346,311
0
L
Anubis
10,640
591
163
9
0
375,711
0
L
Ra
9,777
543
160
9
0
403,339
0
L
Geb
8,188
455
17
1
0
366,230
4
W
Heimdallr
9,037
502
19
1
0
362,548
6
W
Anubis
10,351
575
166
9
0
334,260
0
L
Izanami
9,292
516
135
8
0
330,837
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role